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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-08-16 13:26:45 -04:00
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73308e350098650010ed598fd694833edc7976af
Zelda64Recomp/portultra
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History
Mr-Wiseguy 73308e3500 Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
..
audio.cpp
Reduced audio buffer size compensation by 1 vertical refresh
2023-03-05 20:16:55 -05:00
events.cpp
Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
mesgqueue.cpp
Added recomp runtime library and portultra, MM initial boot
2023-02-19 22:27:35 -05:00
misc_ultra.cpp
Added recomp runtime library and portultra, MM initial boot
2023-02-19 22:27:35 -05:00
multilibultra.hpp
Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
port_main.c
Added recomp runtime library and portultra, MM initial boot
2023-02-19 22:27:35 -05:00
scheduler.cpp
Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
task_win32.cpp
Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
threads.cpp
Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
timer.cpp
Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
2023-02-21 01:26:05 -05:00
ultra64.h
Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
ultrainit.cpp
Removed most remaining platform-specific code
2023-04-27 18:16:27 -04:00
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