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Zelda64Recomp/src/ui/ScaledSVG/ElementScaledSVG.h
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/*
* This source file is modified from a part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_SVG_ELEMENT_SCALEDSVG_H
#define RMLUI_SVG_ELEMENT_SCALEDSVG_H
#include "RmlUi/Core/Element.h"
#include "RmlUi/Core/Geometry.h"
#include "RmlUi/Core/Header.h"
#include "RmlUi/Core/Texture.h"
namespace lunasvg {
class Document;
}
namespace RecompRml {
using namespace Rml;
class RMLUICORE_API ElementScaledSVG : public Element {
public:
RMLUI_RTTI_DefineWithParent(ElementScaledSVG, Element)
ElementScaledSVG(const String& tag);
virtual ~ElementScaledSVG();
/// Returns the element's inherent size.
bool GetIntrinsicDimensions(Vector2f& dimensions, float& ratio) override;
protected:
/// Renders the image.
void OnRender() override;
/// Regenerates the element's geometry.
void OnResize() override;
/// Checks for changes to the image's source or dimensions.
/// @param[in] changed_attributes A list of attributes changed on the element.
void OnAttributeChange(const ElementAttributes& changed_attributes) override;
/// Called when properties on the element are changed.
/// @param[in] changed_properties The properties changed on the element.
void OnPropertyChange(const PropertyIdSet& changed_properties) override;
private:
// Generates the element's geometry.
void GenerateGeometry();
// Loads the SVG document specified by the 'src' attribute.
bool LoadSource();
// Update the texture when necessary.
void UpdateTexture();
bool source_dirty = false;
bool geometry_dirty = false;
bool texture_dirty = false;
// The texture this element is rendering from.
Texture texture;
// The image's intrinsic dimensions.
Vector2f intrinsic_dimensions;
// The element's size for rendering.
Vector2i render_dimensions;
// The geometry used to render this element.
Geometry geometry;
UniquePtr<lunasvg::Document> svg_document;
};
} // namespace Rml
#endif