mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-02 18:19:10 -04:00
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
/*
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* This source file is modified from a part of RmlUi, the HTML/CSS Interface Middleware
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*
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* For the latest information, see http://github.com/mikke89/RmlUi
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*
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* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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* Copyright (c) 2019-2023 The RmlUi Team, and contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#ifndef RMLUI_SVG_ELEMENT_SCALEDSVG_H
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#define RMLUI_SVG_ELEMENT_SCALEDSVG_H
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#include "RmlUi/Core/Element.h"
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#include "RmlUi/Core/Geometry.h"
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#include "RmlUi/Core/Header.h"
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#include "RmlUi/Core/Texture.h"
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namespace lunasvg {
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class Document;
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}
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namespace RecompRml {
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using namespace Rml;
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class RMLUICORE_API ElementScaledSVG : public Element {
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public:
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RMLUI_RTTI_DefineWithParent(ElementScaledSVG, Element)
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ElementScaledSVG(const String& tag);
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virtual ~ElementScaledSVG();
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/// Returns the element's inherent size.
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bool GetIntrinsicDimensions(Vector2f& dimensions, float& ratio) override;
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protected:
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/// Renders the image.
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void OnRender() override;
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/// Regenerates the element's geometry.
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void OnResize() override;
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/// Checks for changes to the image's source or dimensions.
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/// @param[in] changed_attributes A list of attributes changed on the element.
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void OnAttributeChange(const ElementAttributes& changed_attributes) override;
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/// Called when properties on the element are changed.
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/// @param[in] changed_properties The properties changed on the element.
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void OnPropertyChange(const PropertyIdSet& changed_properties) override;
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private:
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// Generates the element's geometry.
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void GenerateGeometry();
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// Loads the SVG document specified by the 'src' attribute.
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bool LoadSource();
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// Update the texture when necessary.
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void UpdateTexture();
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bool source_dirty = false;
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bool geometry_dirty = false;
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bool texture_dirty = false;
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// The texture this element is rendering from.
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Texture texture;
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// The image's intrinsic dimensions.
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Vector2f intrinsic_dimensions;
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// The element's size for rendering.
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Vector2i render_dimensions;
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// The geometry used to render this element.
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Geometry geometry;
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UniquePtr<lunasvg::Document> svg_document;
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};
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} // namespace Rml
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#endif
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