mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
217 lines
6.2 KiB
C++
217 lines
6.2 KiB
C++
/*
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* This source file is modified from a part of RmlUi, the HTML/CSS Interface Middleware
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*
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* For the latest information, see http://github.com/mikke89/RmlUi
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*
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* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
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* Copyright (c) 2019-2023 The RmlUi Team, and contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "ElementScaledSVG.h"
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#include "../FontEngineScaled/FontTypes.h"
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#include "RmlUi/Core/ComputedValues.h"
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#include "RmlUi/Core/Core.h"
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#include "RmlUi/Core/ElementDocument.h"
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#include "RmlUi/Core/FileInterface.h"
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#include "RmlUi/Core/GeometryUtilities.h"
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#include "RmlUi/Core/Math.h"
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#include "RmlUi/Core/PropertyIdSet.h"
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#include "RmlUi/Core/RenderInterface.h"
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#include "RmlUi/Core/SystemInterface.h"
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#include <cmath>
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#include <lunasvg.h>
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#include <string.h>
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namespace RecompRml {
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using namespace Rml;
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ElementScaledSVG::ElementScaledSVG(const String& tag) : Element(tag) {}
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ElementScaledSVG::~ElementScaledSVG() {}
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bool ElementScaledSVG::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
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{
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if (source_dirty)
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LoadSource();
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dimensions = intrinsic_dimensions;
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if (HasAttribute("width"))
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{
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dimensions.x = GetAttribute<float>("width", -1);
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}
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if (HasAttribute("height"))
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{
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dimensions.y = GetAttribute<float>("height", -1);
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}
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if (dimensions.y > 0)
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ratio = dimensions.x / dimensions.y;
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return true;
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}
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void ElementScaledSVG::OnRender()
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{
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if (svg_document)
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{
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if (geometry_dirty)
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GenerateGeometry();
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UpdateTexture();
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geometry.Render(GetAbsoluteOffset(BoxArea::Content));
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}
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}
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void ElementScaledSVG::OnResize()
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{
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geometry_dirty = true;
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texture_dirty = true;
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}
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void ElementScaledSVG::OnAttributeChange(const ElementAttributes& changed_attributes)
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{
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Element::OnAttributeChange(changed_attributes);
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if (changed_attributes.count("src"))
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{
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source_dirty = true;
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DirtyLayout();
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}
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if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end())
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{
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DirtyLayout();
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}
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}
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void ElementScaledSVG::OnPropertyChange(const PropertyIdSet& changed_properties)
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{
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Element::OnPropertyChange(changed_properties);
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if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
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{
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geometry_dirty = true;
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}
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}
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void ElementScaledSVG::GenerateGeometry()
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{
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geometry.Release(true);
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Vector<Vertex>& vertices = geometry.GetVertices();
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Vector<int>& indices = geometry.GetIndices();
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vertices.resize(4);
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indices.resize(6);
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Vector2f texcoords[2] = {
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{0.0f, 0.0f},
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{1.0f, 1.0f},
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};
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const ComputedValues& computed = GetComputedValues();
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const float opacity = computed.opacity();
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Colourb quad_colour = computed.image_color();
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quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
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const Vector2f render_dimensions_f = GetBox().GetSize(BoxArea::Content).Round();
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render_dimensions.x = int(render_dimensions_f.x) / RecompRml::global_font_scale;
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render_dimensions.y = int(render_dimensions_f.y) / RecompRml::global_font_scale;
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GeometryUtilities::GenerateQuad(&vertices[0], &indices[0], Vector2f(0, 0), render_dimensions_f, quad_colour, texcoords[0], texcoords[1]);
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geometry_dirty = false;
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}
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bool ElementScaledSVG::LoadSource()
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{
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source_dirty = false;
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texture_dirty = true;
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intrinsic_dimensions = Vector2f{};
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geometry.SetTexture(nullptr);
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svg_document.reset();
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const String attribute_src = GetAttribute<String>("src", "");
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if (attribute_src.empty())
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return false;
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String path = attribute_src;
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String directory;
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if (ElementDocument* document = GetOwnerDocument())
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{
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const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':');
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GetSystemInterface()->JoinPath(path, document_source_url, attribute_src);
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GetSystemInterface()->JoinPath(directory, document_source_url, "");
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}
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String svg_data;
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if (path.empty() || !GetFileInterface()->LoadFile(path, svg_data))
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{
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Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG file %s", path.c_str());
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return false;
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}
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// We use a reset-release approach here in case clients use a non-std unique_ptr (lunasvg uses std::unique_ptr)
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svg_document.reset(lunasvg::Document::loadFromData(svg_data).release());
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if (!svg_document)
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{
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Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG data from file %s", path.c_str());
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return false;
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}
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intrinsic_dimensions.x = Math::Max(float(svg_document->width()), 1.0f);
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intrinsic_dimensions.y = Math::Max(float(svg_document->height()), 1.0f);
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return true;
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}
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void ElementScaledSVG::UpdateTexture()
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{
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if (!svg_document || !texture_dirty)
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return;
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// Callback for generating texture.
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auto p_callback = [this](RenderInterface* render_interface, const String& /*name*/, TextureHandle& out_handle, Vector2i& out_dimensions) -> bool {
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RMLUI_ASSERT(svg_document);
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lunasvg::Bitmap bitmap = svg_document->renderToBitmap(render_dimensions.x, render_dimensions.y);
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if (!bitmap.valid() || !bitmap.data())
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return false;
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if (!render_interface->GenerateTexture(out_handle, reinterpret_cast<const Rml::byte*>(bitmap.data()), render_dimensions))
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return false;
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out_dimensions = render_dimensions;
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return true;
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};
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texture.Set("svg", p_callback);
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geometry.SetTexture(&texture);
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texture_dirty = false;
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}
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} // namespace Rml
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