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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-23 06:54:33 -04:00
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8510bb910933e0cc5073d371396cbeb8171b295e
Zelda64Recomp/include
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Mr-Wiseguy 8510bb9109 Implemented RmlUi hack to replace color parsing so it uses 0-1 alpha instead of 0-255
2024-01-06 16:08:15 -05:00
..
disable_warnings.h
Initial commit that can build a static library from recompiled functions
2023-02-19 03:28:39 -05:00
recomp_helpers.h
Added some more patch functionality, added recomp namespace
2023-11-24 17:10:21 -05:00
recomp_input.h
Input refactor to allow arbitrary bindings
2023-12-13 02:06:56 -05:00
recomp_ui.h
Implemented RmlUi hack to replace color parsing so it uses 0-1 alpha instead of 0-255
2024-01-06 16:08:15 -05:00
recomp.h
More WIP linux work, upgraded libultra to include changes from BT recomp
2023-10-23 15:32:30 -04:00
rsp_vu_impl.h
Added function patching, began reorganizing UI code, added native file dialog library
2023-11-11 17:42:07 -05:00
rsp_vu.h
Initial compile on linux
2023-10-23 15:03:16 -04:00
rsp.h
More WIP linux work, upgraded libultra to include changes from BT recomp
2023-10-23 15:32:30 -04:00
rt64_layer.h
Hooked up graphics option menu to RT64, updated RT64
2024-01-01 00:09:14 -05:00
sections.h
Added recomp runtime library and portultra, MM initial boot
2023-02-19 22:27:35 -05:00
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