mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
60 lines
2.8 KiB
C++
60 lines
2.8 KiB
C++
#include "recomp_config.h"
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#include "recomp_input.h"
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#include "../../ultramodern/config.hpp"
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void recomp::reset_input_bindings() {
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auto assign_mapping = [](recomp::InputDevice device, recomp::GameInput input, const std::vector<recomp::InputField>& value) {
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for (size_t binding_index = 0; binding_index < std::min(value.size(), recomp::bindings_per_input); binding_index++) {
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recomp::set_input_binding(input, binding_index, device, value[binding_index]);
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}
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};
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auto assign_all_mappings = [&](recomp::InputDevice device, const recomp::DefaultN64Mappings& values) {
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assign_mapping(device, recomp::GameInput::A, values.a);
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assign_mapping(device, recomp::GameInput::B, values.b);
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assign_mapping(device, recomp::GameInput::Z, values.z);
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assign_mapping(device, recomp::GameInput::START, values.start);
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assign_mapping(device, recomp::GameInput::DPAD_UP, values.dpad_up);
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assign_mapping(device, recomp::GameInput::DPAD_DOWN, values.dpad_down);
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assign_mapping(device, recomp::GameInput::DPAD_LEFT, values.dpad_left);
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assign_mapping(device, recomp::GameInput::DPAD_RIGHT, values.dpad_right);
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assign_mapping(device, recomp::GameInput::L, values.l);
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assign_mapping(device, recomp::GameInput::R, values.r);
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assign_mapping(device, recomp::GameInput::C_UP, values.c_up);
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assign_mapping(device, recomp::GameInput::C_DOWN, values.c_down);
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assign_mapping(device, recomp::GameInput::C_LEFT, values.c_left);
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assign_mapping(device, recomp::GameInput::C_RIGHT, values.c_right);
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assign_mapping(device, recomp::GameInput::X_AXIS_NEG, values.analog_left);
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assign_mapping(device, recomp::GameInput::X_AXIS_POS, values.analog_right);
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assign_mapping(device, recomp::GameInput::Y_AXIS_NEG, values.analog_down);
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assign_mapping(device, recomp::GameInput::Y_AXIS_POS, values.analog_up);
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};
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assign_all_mappings(recomp::InputDevice::Keyboard, recomp::default_n64_keyboard_mappings);
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assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
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}
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void recomp::reset_graphics_options() {
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ultramodern::GraphicsConfig new_config{};
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new_config.res_option = ultramodern::Resolution::Auto;
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new_config.wm_option = ultramodern::WindowMode::Fullscreen;
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new_config.ar_option = RT64::UserConfiguration::AspectRatio::Expand;
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new_config.msaa_option = RT64::UserConfiguration::Antialiasing::MSAA4X;
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new_config.rr_option = RT64::UserConfiguration::RefreshRate::Original;
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new_config.rr_manual_value = 60;
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ultramodern::set_graphics_config(new_config);
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}
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void recomp::load_config() {
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// TODO load from a file if one exists.
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recomp::reset_input_bindings();
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// TODO load from a file if one exists.
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recomp::reset_graphics_options();
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}
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void recomp::save_config() {
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}
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