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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-23 06:54:33 -04:00
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bec699f0bda2c67bd5ffb777b2fd8c307681c0ae
Zelda64Recomp/lib
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David Chavez bec699f0bd Migrate to N64ModernRuntime (#354)
2024-06-05 01:12:43 +02:00
..
concurrentqueue
Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands
2023-12-03 13:14:54 -05:00
freetype-windows-binaries @ d6fb49d11a
Add freetype binary git submodule to replace vcpkg
2023-12-18 19:10:15 -05:00
GamepadMotionHelpers
Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion
2024-01-22 23:08:59 -05:00
lunasvg @ 610b8bf514
Updated rmlui to master
2024-04-20 15:36:34 -05:00
mm-decomp @ 5607eec18b
Added MM decomp as submodule and added workaround file to avoid needing to build it
2023-12-18 19:26:47 -05:00
N64ModernRuntime @ ec7e81b45d
Migrate to N64ModernRuntime (#354)
2024-06-05 01:12:43 +02:00
RmlUi @ a893ea6386
Updated rmlui to master
2024-04-20 15:36:34 -05:00
rt64 @ e106c18965
Update RT64 for AMD RDNA3 workaround and shader counts in debugger (#314)
2024-06-02 13:47:03 -04:00
sse2neon @ 42c704755d
Fix arm64 building and X11 conflicts (#214)
2024-05-22 02:39:34 +02:00
FindFreetype.cmake
Add freetype binary git submodule to replace vcpkg
2023-12-18 19:10:15 -05:00
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