Logo
Explore Help
Sign In
mirror/Zelda64Recomp
1
0
Fork 0
You've already forked Zelda64Recomp
mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-23 15:02:04 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
df674f2dfca74a0f07efba090eae56c17a82b31f
Zelda64Recomp/include
T
History
Mr-Wiseguy df674f2dfc Remove more redundant mod scanning and fix mods being scanned during gameplay
2025-04-26 17:19:17 -04:00
..
overloaded.h
Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
2025-04-07 22:05:18 -04:00
ovl_patches.hpp
Migrate to N64ModernRuntime (#354)
2024-06-05 01:12:43 +02:00
promptfont.h
update promptfont.h
2024-03-27 14:59:28 -05:00
recomp_data.h
Implement data structure mod APIs
2025-04-03 02:36:32 -04:00
recomp_files.h
Use file backup system for config files (#335)
2024-06-01 17:22:33 -04:00
recomp_input.h
Mod Support (#499)
2025-02-14 18:38:10 -05:00
recomp_ui.h
Remove more redundant mod scanning and fix mods being scanned during gameplay
2025-04-26 17:19:17 -04:00
zelda_config.h
Allow configuring menu accept/apply buttons (#385)
2024-07-05 21:19:31 -04:00
zelda_debug.h
Migrate to N64ModernRuntime (#354)
2024-06-05 01:12:43 +02:00
zelda_game.h
Mod Support (#499)
2025-02-14 18:38:10 -05:00
zelda_render.h
Add special config option id to control texture pack state for code mods
2025-04-09 03:51:26 -04:00
zelda_sound.h
Migrate to N64ModernRuntime (#354)
2024-06-05 01:12:43 +02:00
zelda_support.h
Fix missing list header include in zelda_support.h
2025-04-15 23:31:35 -04:00
Powered by Gitea Version: 1.26.1 Page: 18ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API