Files
Zelda64Recomp/src/ui/util/hsv.cpp
T

146 lines
3.1 KiB
C++

#include "hsv.h"
#include <algorithm> // std::min, std::max and std::clamp
#include <math.h>
namespace recompui {
void HsvToRgb(HsvColor& hsv, RgbColor& rgb)
{
unsigned char region, remainder, p, q, t;
if (hsv.s == 0)
{
rgb.r = hsv.v;
rgb.g = hsv.v;
rgb.b = hsv.v;
return;
}
region = hsv.h / 43;
remainder = (hsv.h - (region * 43)) * 6;
p = (hsv.v * (255 - hsv.s)) >> 8;
q = (hsv.v * (255 - ((hsv.s * remainder) >> 8))) >> 8;
t = (hsv.v * (255 - ((hsv.s * (255 - remainder)) >> 8))) >> 8;
switch (region)
{
case 0:
rgb.r = hsv.v; rgb.g = t; rgb.b = p;
break;
case 1:
rgb.r = q; rgb.g = hsv.v; rgb.b = p;
break;
case 2:
rgb.r = p; rgb.g = hsv.v; rgb.b = t;
break;
case 3:
rgb.r = p; rgb.g = q; rgb.b = hsv.v;
break;
case 4:
rgb.r = t; rgb.g = p; rgb.b = hsv.v;
break;
default:
rgb.r = hsv.v; rgb.g = p; rgb.b = q;
break;
}
}
void RgbToHsv(RgbColor& rgb, HsvColor& hsv)
{
unsigned char rgbMin, rgbMax;
rgbMin = rgb.r < rgb.g ? (rgb.r < rgb.b ? rgb.r : rgb.b) : (rgb.g < rgb.b ? rgb.g : rgb.b);
rgbMax = rgb.r > rgb.g ? (rgb.r > rgb.b ? rgb.r : rgb.b) : (rgb.g > rgb.b ? rgb.g : rgb.b);
hsv.v = rgbMax;
if (hsv.v == 0)
{
hsv.h = 0;
hsv.s = 0;
return;
}
hsv.s = 255 * long(rgbMax - rgbMin) / hsv.v;
if (hsv.s == 0)
{
hsv.h = 0;
return;
}
if (rgbMax == rgb.r)
hsv.h = 0 + 43 * (rgb.g - rgb.b) / (rgbMax - rgbMin);
else if (rgbMax == rgb.g)
hsv.h = 85 + 43 * (rgb.b - rgb.r) / (rgbMax - rgbMin);
else
hsv.h = 171 + 43 * (rgb.r - rgb.g) / (rgbMax - rgbMin);
}
static unsigned char clamp_255(float f) {
return std::clamp((int)round(f), 0, 255);
}
void HsvFToRgb(HsvColorF in, RgbColor& out)
{
float hh, p, q, t, ff;
long i;
unsigned char val = clamp_255(in.v * 255.0f);
if (in.s <= 0.0) {
out.r = val;
out.g = val;
out.b = val;
return;
}
hh = in.h;
if (hh >= 360.0f) hh = 0.0f;
hh /= 60.0f;
i = (float)hh;
ff = hh - i;
p = in.v * (1.0f - in.s);
q = in.v * (1.0f - (in.s * ff));
t = in.v * (1.0f - (in.s * (1.0f - ff)));
unsigned char up = clamp_255(p * 255.0f);
unsigned char uq = clamp_255(q * 255.0f);
unsigned char ut = clamp_255(t * 255.0f);
switch (i) {
case 0:
out.r = val;
out.g = ut;
out.b = up;
return;
case 1:
out.r = uq;
out.g = val;
out.b = up;
return;
case 2:
out.r = up;
out.g = val;
out.b = ut;
return;
case 3:
out.r = up;
out.g = uq;
out.b = val;
return;
case 4:
out.r = ut;
out.g = up;
out.b = val;
return;
case 5:
default:
out.r = val;
out.g = up;
out.b = uq;
return;
}
}
}