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mirror/Zelda64Recomp
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v1.0.0-rc1
Zelda64Recomp/include
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History
Mr-Wiseguy 598948bfb6 Implemented shader cache preloading
2024-04-27 00:02:10 -04:00
..
disable_warnings.h
Initial commit that can build a static library from recompiled functions
2023-02-19 03:28:39 -05:00
promptfont.h
update promptfont.h
2024-03-27 14:59:28 -05:00
recomp_config.h
'Reset to Defaults' button implemented
2024-04-21 13:02:47 -05:00
recomp_debug.h
added set time debug ui
2024-04-05 11:25:45 -05:00
recomp_game.h
Implemented proper ROM selection menu
2024-03-03 21:17:59 -05:00
recomp_helpers.h
Added some more patch functionality, added recomp namespace
2023-11-24 17:10:21 -05:00
recomp_input.h
Implemented mouse aiming
2024-04-26 01:48:26 -04:00
recomp_sound.h
Added background music volume and low health beep settings, imported warp names
2024-03-10 16:40:41 -04:00
recomp_ui.h
show display refresh rate in description
2024-04-22 08:11:13 -05:00
recomp.h
More WIP linux work, upgraded libultra to include changes from BT recomp
2023-10-23 15:32:30 -04:00
rsp_vu_impl.h
Added function patching, began reorganizing UI code, added native file dialog library
2023-11-11 17:42:07 -05:00
rsp_vu.h
Initial compile on linux
2023-10-23 15:03:16 -04:00
rsp.h
More WIP linux work, upgraded libultra to include changes from BT recomp
2023-10-23 15:32:30 -04:00
rt64_layer.h
Implemented shader cache preloading
2024-04-27 00:02:10 -04:00
sections.h
Added recomp runtime library and portultra, MM initial boot
2023-02-19 22:27:35 -05:00
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