#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_din_hutaba_body_v[];
static u16 int_din_hutaba_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_din_hutaba_body/int_din_hutaba_pal.inc"
};

u8 int_din_hutaba_body_tex[] = {
#include "assets/int_din_hutaba_body_tex.inc"
};

u8 int_din_hutaba_fin_tex[] = {
#include "assets/int_din_hutaba_fin_tex.inc"
};

u8 int_din_hutaba_poleC_tex[] = {
#include "assets/int_din_hutaba_poleC_tex.inc"
};

u8 int_din_hutaba_baceC_tex[] = {
#include "assets/int_din_hutaba_baceC_tex.inc"
};

u8 int_din_hutaba_hara_tex[] = {
#include "assets/int_din_hutaba_hara_tex.inc"
};

Vtx int_din_hutaba_body_v[] = {
#include "assets/int_din_hutaba_body_v.inc"
};

Gfx int_din_hutaba_body_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_din_hutaba_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_din_hutaba_baceC_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_din_hutaba_body_v, 8, 0),
    gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 2, 3, 4, 5, 0),
    gsSPNTriangles_5b(4, 0, 3, 5, 6, 1, 5, 1, 0, 3, 2, 7),
    gsSPNTriangles_5b(3, 7, 4, 4, 7, 6, 4, 6, 5, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_din_hutaba_bodyT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_din_hutaba_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, int_din_hutaba_hara_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_din_hutaba_body_v[8], 10, 0),
    gsSPNTrianglesInit_5b(3, 0, 1, 2, 0, 3, 1, 3, 4, 1),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_din_hutaba_poleC_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(2, 5, 6, 7, 8, 6, 9, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, int_din_hutaba_fin_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&int_din_hutaba_body_v[18], 22, 0),
    gsSPNTrianglesInit_5b(14, 0, 1, 2, 3, 2, 4, 5, 6, 7),
    gsSPNTriangles_5b(6, 8, 9, 10, 11, 12, 10, 13, 14, 10, 14, 11),
    gsSPNTriangles_5b(15, 10, 12, 9, 7, 6, 16, 17, 18, 17, 19, 20),
    gsSPNTriangles_5b(17, 21, 19, 17, 20, 18, 2, 3, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, int_din_hutaba_body_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsSPVertex(&int_din_hutaba_body_v[40], 13, 0),
    gsSPNTrianglesInit_5b(15, 0, 1, 2, 0, 2, 3, 4, 1, 5),
    gsSPNTriangles_5b(6, 7, 8, 9, 3, 2, 6, 8, 10, 6, 10, 4),
    gsSPNTriangles_5b(2, 4, 10, 9, 2, 10, 6, 4, 5, 1, 4, 2),
    gsSPNTriangles_5b(10, 8, 11, 10, 11, 9, 7, 6, 5, 7, 5, 12),
    gsSPEndDisplayList(),
};
