#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 kan_win_cursor_tex[] ATTRIBUTE_ALIGN(32) = {
#include "assets/kan_win_cursor_tex.inc"
};

static Vtx kan_hyouji_v[] = {
#include "assets/kan_hyouji/kan_hyouji_v.inc"
};

Gfx kan_win_cursorT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0),
    gsDPSetPrimColor(0, 255, 255, 0, 255, 255),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_I, G_IM_SIZ_4b, 16, 16, kan_win_cursor_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPVertex(kan_hyouji_v, 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
    gsSPEndDisplayList(),
};
