#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u16 obj_tree_light_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_tree_light_pal.inc"
};

u8 obj_w_tree_leaf_tex_txt[] = {
#include "assets/obj_w_tree_leaf_tex_txt.inc"
};

u8 obj_w_tree_cutS_tex_txt[] = {
#include "assets/obj_w_tree_cutS_tex_txt.inc"
};

u8 obj_w_tree_cutL_tex_txt[] = {
#include "assets/obj_w_tree_cutL_tex_txt.inc"
};

u8 obj_x_tree_light_tex_txt[] = {
#include "assets/obj_x_tree_light_tex_txt.inc"
};
