#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u16 inv_mwin_aki_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/inv_mwin_aki_pal.inc"
};

u16 inv_mwin_fukubukuro_pal[] = {
#include "assets/inv_mwin_fukubukuro_pal.inc"
};

u16 inv_mwin_kutu_pal[] = {
#include "assets/inv_mwin_kutu_pal.inc"
};

u8 inv_mwin_akikan_tex[] = {
#include "assets/inv_mwin_akikan_tex.inc"
};

u8 inv_mwin_fukubukuro_tex[] = {
#include "assets/inv_mwin_fukubukuro_tex.inc"
};

u8 inv_mwin_taiya_tex[] = {
#include "assets/inv_mwin_taiya_tex.inc"
};

u8 inv_mwin_kutu_tex[] = {
#include "assets/inv_mwin_kutu_tex.inc"
};
