#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx rcd_1_v[] = {
#include "assets/npc/mdl/rcd_1_v.inc"
};

static Gfx head_rcd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[14], 28, 0),
    gsSPNTrianglesInit_5b(39,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(6, 8, 9,  // tri0
                      0, 10, 1, // tri1
                      11, 5, 4, // tri2
                      5, 8, 3   // tri3
                      ),
    gsSPNTriangles_5b(0, 4, 12,  // tri0
                      0, 12, 13, // tri1
                      4, 3, 12,  // tri2
                      14, 15, 4  // tri3
                      ),
    gsSPNTriangles_5b(14, 4, 0,   // tri0
                      6, 16, 17,  // tri1
                      18, 19, 20, // tri2
                      16, 6, 9    // tri3
                      ),
    gsSPNTriangles_5b(21, 22, 20, // tri0
                      13, 12, 23, // tri1
                      13, 23, 24, // tri2
                      23, 12, 3   // tri3
                      ),
    gsSPNTriangles_5b(24, 10, 13, // tri0
                      10, 24, 19, // tri1
                      10, 19, 18, // tri2
                      1, 10, 18   // tri3
                      ),
    gsSPNTriangles_5b(17, 21, 20, // tri0
                      25, 7, 6,   // tri1
                      25, 23, 7,  // tri2
                      7, 3, 8     // tri3
                      ),
    gsSPNTriangles_5b(7, 23, 3,   // tri0
                      20, 19, 25, // tri1
                      25, 19, 24, // tri2
                      24, 23, 25  // tri3
                      ),
    gsSPNTriangles_5b(4, 15, 11, // tri0
                      2, 14, 0,  // tri1
                      6, 17, 25, // tri2
                      17, 20, 25 // tri3
                      ),
    gsSPNTriangles_5b(20, 22, 18, // tri0
                      26, 27, 15, // tri1
                      26, 15, 14, // tri2
                      13, 10, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&rcd_1_v[42], 29, 0),
    gsSPNTrianglesInit_5b(17,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          5, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(8, 5, 4,   // tri0
                      6, 5, 8,   // tri1
                      9, 10, 4,  // tri2
                      10, 11, 12 // tri3
                      ),
    gsSPNTriangles_5b(2, 7, 6,  // tri0
                      13, 0, 6, // tri1
                      13, 6, 8, // tri2
                      8, 12, 13 // tri3
                      ),
    gsSPNTriangles_5b(0, 2, 6,   // tri0
                      4, 3, 9,   // tri1
                      9, 14, 10, // tri2
                      15, 0, 13  // tri3
                      ),
    gsSPNTriangles_5b(4, 12, 8,  // tri0
                      12, 4, 10, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(6,          // tri count
                          16, 17, 18, // tri0
                          17, 16, 19, // tri1
                          17, 19, 20  // tri2
                          ),
    gsSPNTriangles_5b(21, 22, 23, // tri0
                      22, 20, 19, // tri1
                      22, 19, 23, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 253, 255, 255),
    gsSPNTrianglesInit_5b(3,          // tri count
                          24, 25, 26, // tri0
                          26, 25, 27, // tri1
                          26, 28, 24  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[71], 26, 0),
    gsSPNTrianglesInit_5b(4,       // tri count
                          0, 1, 2, // tri0
                          0, 2, 3, // tri1
                          3, 4, 5  // tri2
                          ),
    gsSPNTriangles_5b(3, 5, 0, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 253, 255, 255),
    gsSPNTrianglesInit_5b(5,        // tri count
                          6, 7, 8,  // tri0
                          6, 9, 10, // tri1
                          11, 12, 6 // tri2
                          ),
    gsSPNTriangles_5b(8, 11, 6, // tri0
                      10, 7, 6, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPNTrianglesInit_5b(4,          // tri count
                          13, 14, 15, // tri0
                          16, 17, 18, // tri1
                          16, 18, 13  // tri2
                          ),
    gsSPNTriangles_5b(13, 15, 16, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(5,          // tri count
                          19, 20, 21, // tri0
                          19, 22, 23, // tri1
                          21, 24, 19  // tri2
                          ),
    gsSPNTriangles_5b(19, 25, 22, // tri0
                      23, 20, 19, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx mouth_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*13, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[0], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[5], 9, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 5, 6, // tri0
                          4, 8, 7, // tri1
                          2, 1, 9  // tri2
                          ),
    gsSPNTriangles_5b(3, 10, 0, // tri0
                      1, 0, 11, // tri1
                      4, 2, 12, // tri2
                      3, 4, 13  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[141], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[147], 23, 6),
    gsSPNTrianglesInit_5b(8,       // tri count
                          2, 5, 6, // tri0
                          0, 2, 7, // tri1
                          0, 8, 9  // tri2
                          ),
    gsSPNTriangles_5b(2, 10, 11, // tri0
                      1, 12, 13, // tri1
                      3, 1, 14,  // tri2
                      1, 0, 15   // tri3
                      ),
    gsSPNTriangles_5b(4, 16, 17, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          18, 19, 20, // tri0
                          18, 20, 21, // tri1
                          22, 20, 19  // tri2
                          ),
    gsSPNTriangles_5b(21, 22, 23, // tri0
                      24, 23, 22, // tri1
                      19, 24, 22, // tri2
                      22, 21, 20  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x140, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(2,          // tri count
                          25, 26, 27, // tri0
                          25, 28, 26, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[170], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[174], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          1, 4, 0, // tri0
                          3, 6, 5, // tri1
                          1, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 9, 10,  // tri0
                      3, 11, 12, // tri1
                      2, 3, 13,  // tri2
                      3, 0, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[97], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[103], 23, 6),
    gsSPNTrianglesInit_5b(8,       // tri count
                          5, 2, 6, // tri0
                          2, 0, 7, // tri1
                          0, 8, 9  // tri2
                          ),
    gsSPNTriangles_5b(2, 10, 11, // tri0
                      1, 12, 13, // tri1
                      1, 3, 14,  // tri2
                      0, 1, 15   // tri3
                      ),
    gsSPNTriangles_5b(4, 16, 17, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          18, 19, 20, // tri0
                          18, 20, 21, // tri1
                          20, 19, 22  // tri2
                          ),
    gsSPNTriangles_5b(23, 22, 18, // tri0
                      22, 23, 24, // tri1
                      22, 24, 20, // tri2
                      19, 18, 22  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x140, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(2,          // tri count
                          25, 26, 27, // tri0
                          25, 28, 26, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[126], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[130], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 4, 1, // tri0
                          3, 6, 5, // tri1
                          1, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 9, 10,  // tri0
                      3, 11, 12, // tri1
                      3, 2, 13,  // tri2
                      0, 3, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_rcd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x180, G_IM_FMT_CI, 48, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[185], 25, 0),
    gsSPNTrianglesInit_5b(31,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 5  // tri2
                          ),
    gsSPNTriangles_5b(8, 5, 4,    // tri0
                      9, 10, 11,  // tri1
                      11, 12, 13, // tri2
                      14, 2, 9    // tri3
                      ),
    gsSPNTriangles_5b(13, 8, 0,   // tri0
                      11, 15, 12, // tri1
                      16, 0, 17,  // tri2
                      16, 1, 0    // tri3
                      ),
    gsSPNTriangles_5b(8, 17, 0,   // tri0
                      13, 14, 11, // tri1
                      0, 14, 13,  // tri2
                      13, 5, 8    // tri3
                      ),
    gsSPNTriangles_5b(5, 12, 6,   // tri0
                      5, 13, 12,  // tri1
                      15, 11, 18, // tri2
                      11, 10, 18  // tri3
                      ),
    gsSPNTriangles_5b(2, 14, 0,  // tri0
                      11, 14, 9, // tri1
                      19, 20, 2, // tri2
                      19, 2, 1   // tri3
                      ),
    gsSPNTriangles_5b(1, 16, 21,  // tri0
                      10, 9, 22,  // tri1
                      10, 22, 23, // tri2
                      24, 18, 10  // tri3
                      ),
    gsSPNTriangles_5b(20, 9, 2,  // tri0
                      9, 20, 22, // tri1
                      1, 21, 19, // tri2
                      23, 24, 10 // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 16, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&rcd_1_v[210], 15, 0),
    gsSPNTrianglesInit_5b(16,      // tri count
                          0, 1, 2, // tri0
                          0, 3, 4, // tri1
                          5, 3, 6  // tri2
                          ),
    gsSPNTriangles_5b(3, 7, 6,   // tri0
                      8, 1, 9,   // tri1
                      10, 2, 11, // tri2
                      7, 2, 10   // tri3
                      ),
    gsSPNTriangles_5b(2, 7, 3,  // tri0
                      2, 1, 11, // tri1
                      4, 3, 5,  // tri2
                      12, 9, 1  // tri3
                      ),
    gsSPNTriangles_5b(0, 2, 3,  // tri0
                      12, 1, 0, // tri1
                      8, 11, 1, // tri2
                      11, 8, 13 // tri3
                      ),
    gsSPNTriangles_5b(14, 6, 7, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_rcd_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[250], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x580, G_IM_FMT_CI, 32, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[254], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          1, 4, 5, // tri0
                          1, 0, 6, // tri1
                          2, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(1, 9, 10,  // tri0
                      2, 1, 11,  // tri1
                      0, 12, 13, // tri2
                      0, 3, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail2_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[225], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x580, G_IM_FMT_CI, 32, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[229], 21, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          2, 4, 5, // tri0
                          0, 3, 6, // tri1
                          1, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 0, 9,   // tri0
                      1, 2, 10,  // tri1
                      0, 11, 12, // tri2
                      3, 1, 13   // tri3
                      ),
    gsSPNTriangles_5b(2, 14, 15, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(12,         // tri count
                          16, 17, 18, // tri0
                          19, 17, 16, // tri1
                          20, 21, 22  // tri2
                          ),
    gsSPNTriangles_5b(20, 23, 16, // tri0
                      18, 21, 16, // tri1
                      16, 23, 19, // tri2
                      23, 22, 24  // tri3
                      ),
    gsSPNTriangles_5b(24, 22, 21, // tri0
                      16, 21, 20, // tri1
                      24, 19, 23, // tri2
                      22, 23, 20  // tri3
                      ),
    gsSPNTriangles_5b(21, 18, 24, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[290], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[295], 15, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 0, 5, // tri0
                          0, 7, 6, // tri1
                          2, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 10, // tri0
                      1, 2, 11, // tri1
                      2, 4, 12, // tri2
                      1, 13, 14 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          18, 16, 15, // tri1
                          19, 17, 16  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_rcd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[310], 9, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          1, 6, 2  // tri2
                          ),
    gsSPNTriangles_5b(7, 5, 4, // tri0
                      7, 4, 0, // tri1
                      0, 2, 7, // tri2
                      5, 8, 3  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_rcd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[265], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcd_1_v[269], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 3, 4, // tri0
                          0, 6, 5, // tri1
                          2, 8, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 9,  // tri0
                      2, 1, 10, // tri1
                      3, 2, 11, // tri2
                      1, 12, 13 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          14, 15, 16, // tri0
                          16, 15, 17, // tri1
                          15, 14, 17  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_rcd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[283], 7, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 1, // tri1
                          0, 5, 1  // tri2
                          ),
    gsSPNTriangles_5b(4, 3, 6, // tri0
                      2, 4, 6, // tri1
                      6, 0, 2, // tri2
                      1, 5, 3  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_rcd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x600, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcd_1_v[319], 19, 0),
    gsSPNTrianglesInit_5b(27,      // tri count
                          0, 1, 2, // tri0
                          0, 2, 3, // tri1
                          4, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(5, 7, 8, // tri0
                      5, 8, 6, // tri1
                      6, 8, 9, // tri2
                      7, 1, 0  // tri3
                      ),
    gsSPNTriangles_5b(1, 4, 2,   // tri0
                      1, 7, 5,   // tri1
                      1, 5, 4,   // tri2
                      10, 11, 12 // tri3
                      ),
    gsSPNTriangles_5b(10, 6, 9, // tri0
                      4, 6, 10, // tri1
                      2, 4, 13, // tri2
                      2, 13, 14 // tri3
                      ),
    gsSPNTriangles_5b(15, 14, 16, // tri0
                      17, 12, 11, // tri1
                      15, 16, 17, // tri2
                      18, 10, 12  // tri3
                      ),
    gsSPNTriangles_5b(10, 13, 4,  // tri0
                      18, 13, 10, // tri1
                      16, 14, 18, // tri2
                      18, 14, 13  // tri3
                      ),
    gsSPNTriangles_5b(9, 11, 10,  // tri0
                      17, 16, 12, // tri1
                      3, 2, 14,   // tri2
                      14, 15, 3   // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_rcd_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_rcd_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-250,0 },
    /* joint 3 */ { Lfoot1_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,250,0 },
    /* joint 7 */ { Rfoot1_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,-700 },
    /* joint 11 */ { tail1_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { tail2_rcd_model, 0, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 13 */ { chest_rcd_model, 3, cKF_JOINT_FLAG_DISP_OPA, 425,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 650,-500,0 },
    /* joint 15 */ { Larm1_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_rcd_model, 0, cKF_JOINT_FLAG_DISP_OPA, 558,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 650,500,0 },
    /* joint 18 */ { Rarm1_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 550,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 550,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 875,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 800,0,1785 },
    /* joint 23 */ { mouth_rcd_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_rcd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 1050,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_rcd_1 = { 26, 14, cKF_je_r_rcd_1_tbl };
