#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx rcf_1_v[] = {
#include "assets/npc/mdl/rcf_1_v.inc"
};

static Gfx head_rcf_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[14], 28, 0),
    gsSPNTrianglesInit_5b(39,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 9, 1,  // tri0
                      10, 5, 4, // tri1
                      5, 6, 3,  // tri2
                      0, 4, 11  // tri3
                      ),
    gsSPNTriangles_5b(0, 11, 12, // tri0
                      4, 3, 11,  // tri1
                      13, 14, 4, // tri2
                      13, 4, 0   // tri3
                      ),
    gsSPNTriangles_5b(8, 15, 16,  // tri0
                      17, 18, 19, // tri1
                      15, 8, 7,   // tri2
                      20, 21, 19  // tri3
                      ),
    gsSPNTriangles_5b(12, 11, 22, // tri0
                      12, 22, 23, // tri1
                      22, 11, 3,  // tri2
                      23, 9, 12   // tri3
                      ),
    gsSPNTriangles_5b(9, 23, 18, // tri0
                      9, 18, 17, // tri1
                      1, 9, 17,  // tri2
                      16, 20, 19 // tri3
                      ),
    gsSPNTriangles_5b(24, 25, 8,  // tri0
                      24, 22, 25, // tri1
                      25, 3, 6,   // tri2
                      25, 22, 3   // tri3
                      ),
    gsSPNTriangles_5b(19, 18, 24, // tri0
                      24, 18, 23, // tri1
                      23, 22, 24, // tri2
                      4, 14, 10   // tri3
                      ),
    gsSPNTriangles_5b(2, 13, 0,   // tri0
                      8, 16, 24,  // tri1
                      16, 19, 24, // tri2
                      8, 25, 6    // tri3
                      ),
    gsSPNTriangles_5b(19, 21, 17, // tri0
                      26, 27, 14, // tri1
                      26, 14, 13, // tri2
                      12, 9, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&rcf_1_v[42], 27, 0),
    gsSPNTrianglesInit_5b(17,      // tri count
                          0, 1, 2, // tri0
                          2, 3, 4, // tri1
                          5, 2, 1  // tri2
                          ),
    gsSPNTriangles_5b(3, 2, 5, // tri0
                      6, 7, 1, // tri1
                      7, 8, 9, // tri2
                      10, 4, 3 // tri3
                      ),
    gsSPNTriangles_5b(11, 12, 3, // tri0
                      11, 3, 5,  // tri1
                      5, 9, 11,  // tri2
                      12, 10, 3  // tri3
                      ),
    gsSPNTriangles_5b(1, 0, 6,    // tri0
                      6, 13, 7,   // tri1
                      14, 12, 11, // tri2
                      1, 9, 5     // tri3
                      ),
    gsSPNTriangles_5b(9, 1, 7,    // tri0
                      12, 15, 10, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(6,          // tri count
                          16, 17, 18, // tri0
                          16, 18, 19, // tri1
                          20, 21, 22  // tri2
                          ),
    gsSPNTriangles_5b(21, 19, 23, // tri0
                      21, 23, 24, // tri1
                      25, 16, 26, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 253, 255, 255),
    gsSPVertex(&rcf_1_v[69], 31, 0),
    gsSPNTrianglesInit_5b(3,       // tri count
                          0, 1, 2, // tri0
                          3, 1, 0, // tri1
                          0, 4, 3  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPNTrianglesInit_5b(4,       // tri count
                          5, 6, 7, // tri0
                          7, 8, 9, // tri1
                          7, 9, 5  // tri2
                          ),
    gsSPNTriangles_5b(5, 10, 6, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 253, 255, 255),
    gsSPNTrianglesInit_5b(5,          // tri count
                          11, 12, 13, // tri0
                          11, 14, 15, // tri1
                          16, 17, 11  // tri2
                          ),
    gsSPNTriangles_5b(13, 16, 11, // tri0
                      15, 12, 11, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPNTrianglesInit_5b(4,          // tri count
                          18, 19, 20, // tri0
                          20, 21, 22, // tri1
                          20, 22, 18  // tri2
                          ),
    gsSPNTriangles_5b(18, 23, 19, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(5,          // tri count
                          24, 25, 26, // tri0
                          24, 27, 28, // tri1
                          26, 29, 24  // tri2
                          ),
    gsSPNTriangles_5b(24, 30, 27, // tri0
                      28, 25, 24, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[100], 29, 0),
    gsSPNTrianglesInit_5b(19,      // tri count
                          0, 1, 2, // tri0
                          0, 2, 3, // tri1
                          4, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(7, 8, 9,   // tri0
                      7, 9, 10,  // tri1
                      9, 8, 11,  // tri2
                      12, 13, 11 // tri3
                      ),
    gsSPNTriangles_5b(12, 11, 14, // tri0
                      6, 15, 4,   // tri1
                      11, 13, 9,  // tri2
                      16, 2, 1    // tri3
                      ),
    gsSPNTriangles_5b(16, 1, 17,  // tri0
                      14, 18, 12, // tri1
                      18, 4, 15,  // tri2
                      18, 15, 12  // tri3
                      ),
    gsSPNTriangles_5b(10, 16, 17, // tri0
                      10, 17, 7,  // tri1
                      3, 6, 5,    // tri2
                      3, 5, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x140, G_IM_FMT_CI, 16, 16, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsDPSetTileSize(0, 0, 0, 124, 60),
    gsSPNTrianglesInit_5b(8,          // tri count
                          19, 20, 21, // tri0
                          22, 23, 24, // tri1
                          24, 19, 25  // tri2
                          ),
    gsSPNTriangles_5b(24, 25, 26, // tri0
                      26, 22, 24, // tri1
                      19, 21, 25, // tri2
                      22, 27, 23  // tri3
                      ),
    gsSPNTriangles_5b(21, 20, 28, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx mouth_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*14, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[0], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*13, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[5], 9, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 5, 6, // tri0
                          4, 8, 7, // tri1
                          2, 1, 9  // tri2
                          ),
    gsSPNTriangles_5b(3, 10, 0, // tri0
                      1, 0, 11, // tri1
                      4, 2, 12, // tri2
                      3, 4, 13  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx hand_rcf_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_MIRROR, 0, 0),
    gsDPSetTileSize(0, 0, 0, 60, 60),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[163], 28, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          0, 2, 3, // tri1
                          0, 3, 4  // tri2
                          ),
    gsSPNTriangles_5b(3, 5, 6, // tri0
                      3, 6, 7, // tri1
                      3, 7, 4, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x200, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(14,        // tri count
                          8, 9, 10,  // tri0
                          11, 12, 9, // tri1
                          13, 14, 15 // tri2
                          ),
    gsSPNTriangles_5b(16, 17, 14, // tri0
                      18, 10, 19, // tri1
                      20, 21, 17, // tri2
                      21, 20, 18  // tri3
                      ),
    gsSPNTriangles_5b(17, 16, 20, // tri0
                      14, 13, 16, // tri1
                      12, 11, 13, // tri2
                      9, 8, 11    // tri3
                      ),
    gsSPNTriangles_5b(10, 18, 8,  // tri0
                      19, 21, 18, // tri1
                      15, 12, 13, // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x1C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_MIRROR, 0, 0),
    gsDPSetTileSize(0, 0, 0, 60, 60),
    gsSPNTrianglesInit_5b(4,          // tri count
                          22, 23, 24, // tri0
                          22, 24, 25, // tri1
                          24, 26, 27  // tri2
                          ),
    gsSPNTriangles_5b(24, 27, 25, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x200, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&rcf_1_v[191], 7, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          1, 3, 2, // tri1
                          3, 4, 2  // tri2
                          ),
    gsSPNTriangles_5b(4, 5, 2, // tri0
                      5, 6, 2, // tri1
                      6, 0, 2, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[198], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[202], 16, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          2, 4, 5, // tri0
                          1, 6, 7, // tri1
                          2, 8, 9  // tri2
                          ),
    gsSPNTriangles_5b(1, 10, 11, // tri0
                      0, 2, 12,  // tri1
                      0, 13, 1,  // tri2
                      2, 3, 14   // tri3
                      ),
    gsSPNTriangles_5b(3, 1, 15, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          19, 18, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[218], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[221], 11, 3),
    gsSPNTrianglesInit_5b(7,       // tri count
                          2, 3, 1, // tri0
                          0, 5, 4, // tri1
                          2, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 8, 9,   // tri0
                      0, 10, 11, // tri1
                      2, 0, 12,  // tri2
                      0, 1, 13   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[129], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[133], 16, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          2, 4, 5, // tri0
                          1, 6, 7, // tri1
                          2, 8, 9  // tri2
                          ),
    gsSPNTriangles_5b(1, 10, 11, // tri0
                      2, 0, 12,  // tri1
                      1, 13, 0,  // tri2
                      3, 2, 14   // tri3
                      ),
    gsSPNTriangles_5b(1, 3, 15, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          17, 16, 19, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[149], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[152], 11, 3),
    gsSPNTrianglesInit_5b(7,       // tri count
                          1, 3, 2, // tri0
                          0, 5, 4, // tri1
                          2, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 8, 9,   // tri0
                      0, 10, 11, // tri1
                      0, 2, 12,  // tri2
                      1, 0, 13   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_rcf_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[232], 11, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x280, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[243], 12, 11),
    gsSPNTrianglesInit_5b(8,         // tri count
                          10, 11, 9, // tri0
                          8, 12, 10, // tri1
                          9, 13, 14  // tri2
                          ),
    gsSPNTriangles_5b(3, 15, 16, // tri0
                      8, 3, 17,  // tri1
                      5, 18, 19, // tri2
                      8, 21, 20  // tri3
                      ),
    gsSPNTriangles_5b(5, 9, 22, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x2C0, G_IM_FMT_CI, 48, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&rcf_1_v[255], 13, 11),
    gsSPNTrianglesInit_5b(9,         // tri count
                          2, 11, 12, // tri0
                          2, 1, 13,  // tri1
                          7, 0, 14   // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 15,  // tri0
                      0, 4, 16,  // tri1
                      6, 17, 18, // tri2
                      4, 6, 19   // tri3
                      ),
    gsSPNTriangles_5b(7, 20, 21, // tri0
                      0, 22, 23, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x280, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&rcf_1_v[268], 24, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          2, 1, 3, // tri1
                          4, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(2, 3, 5, // tri0
                      0, 7, 1, // tri1
                      2, 5, 4, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x2C0, G_IM_FMT_CI, 48, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(6,          // tri count
                          8, 9, 10,   // tri0
                          11, 12, 13, // tri1
                          11, 8, 10   // tri2
                          ),
    gsSPNTriangles_5b(10, 12, 11, // tri0
                      13, 14, 11, // tri1
                      13, 15, 14, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPNTrianglesInit_5b(6,          // tri count
                          16, 17, 18, // tri0
                          19, 18, 20, // tri1
                          21, 20, 18  // tri2
                          ),
    gsSPNTriangles_5b(22, 18, 19, // tri0
                      18, 23, 16, // tri1
                      18, 22, 23, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_rcf_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[317], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x500, G_IM_FMT_CI, 32, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[321], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          1, 4, 5, // tri0
                          1, 0, 6, // tri1
                          2, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(1, 9, 10,  // tri0
                      2, 1, 11,  // tri1
                      0, 12, 13, // tri2
                      0, 3, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail2_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[292], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x500, G_IM_FMT_CI, 32, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[296], 21, 4),
    gsSPNTrianglesInit_5b(8,       // tri count
                          2, 4, 5, // tri0
                          0, 3, 6, // tri1
                          1, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 0, 9,   // tri0
                      1, 2, 10,  // tri1
                      0, 11, 12, // tri2
                      3, 1, 13   // tri3
                      ),
    gsSPNTriangles_5b(2, 14, 15, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(12,         // tri count
                          16, 17, 18, // tri0
                          19, 17, 16, // tri1
                          20, 21, 22  // tri2
                          ),
    gsSPNTriangles_5b(20, 23, 16, // tri0
                      18, 21, 16, // tri1
                      16, 23, 19, // tri2
                      23, 22, 24  // tri3
                      ),
    gsSPNTriangles_5b(24, 22, 21, // tri0
                      16, 21, 20, // tri1
                      24, 19, 23, // tri2
                      22, 23, 20  // tri3
                      ),
    gsSPNTriangles_5b(21, 18, 24, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[361], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[366], 15, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 0, 5, // tri0
                          0, 7, 6, // tri1
                          2, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 1, 10, // tri0
                      1, 2, 11, // tri1
                      2, 4, 12, // tri2
                      1, 13, 14 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          18, 16, 15, // tri1
                          19, 17, 16  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_rcf_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[381], 9, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          1, 6, 2  // tri2
                          ),
    gsSPNTriangles_5b(7, 5, 4, // tri0
                      7, 4, 0, // tri1
                      0, 2, 7, // tri2
                      5, 8, 3  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_rcf_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[332], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&rcf_1_v[337], 15, 5),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 3, 5, // tri0
                          0, 7, 6, // tri1
                          2, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 10, // tri0
                      2, 1, 11, // tri1
                      4, 2, 12, // tri2
                      1, 13, 14 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          15, 16, 17, // tri0
                          17, 16, 18, // tri1
                          16, 15, 19  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_rcf_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[352], 9, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          0, 6, 1  // tri2
                          ),
    gsSPNTriangles_5b(4, 3, 7, // tri0
                      2, 4, 7, // tri1
                      7, 0, 2, // tri2
                      5, 8, 3  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_rcf_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x580, G_IM_FMT_CI, 48, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&rcf_1_v[390], 24, 0),
    gsSPNTrianglesInit_5b(12,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 10, 7, // tri0
                      2, 11, 0, // tri1
                      6, 8, 12, // tri2
                      12, 13, 6 // tri3
                      ),
    gsSPNTriangles_5b(2, 8, 11, // tri0
                      11, 3, 0, // tri1
                      8, 2, 12, // tri2
                      0, 3, 5   // tri3
                      ),
    gsSPNTriangles_5b(9, 7, 6, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPNTrianglesInit_5b(8,          // tri count
                          14, 15, 16, // tri0
                          17, 18, 16, // tri1
                          16, 15, 17  // tri2
                          ),
    gsSPNTriangles_5b(16, 19, 14, // tri0
                      18, 17, 20, // tri1
                      19, 21, 22, // tri2
                      20, 23, 18  // tri3
                      ),
    gsSPNTriangles_5b(22, 14, 19, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x280, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&rcf_1_v[414], 21, 0),
    gsSPNTrianglesInit_5b(29,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 0, // tri1
                          0, 4, 1  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 7,   // tri0
                      8, 3, 9,   // tri1
                      7, 10, 4,  // tri2
                      11, 12, 13 // tri3
                      ),
    gsSPNTriangles_5b(4, 5, 7,   // tri0
                      11, 13, 2, // tri1
                      2, 13, 9,  // tri2
                      2, 14, 11  // tri3
                      ),
    gsSPNTriangles_5b(15, 14, 2, // tri0
                      10, 15, 1, // tri1
                      10, 1, 4,  // tri2
                      5, 4, 3    // tri3
                      ),
    gsSPNTriangles_5b(8, 9, 13, // tri0
                      5, 3, 8,  // tri1
                      0, 2, 9,  // tri2
                      2, 1, 15  // tri3
                      ),
    gsSPNTriangles_5b(16, 17, 15, // tri0
                      16, 18, 17, // tri1
                      16, 15, 10, // tri2
                      18, 16, 19  // tri3
                      ),
    gsSPNTriangles_5b(14, 20, 11, // tri0
                      17, 20, 14, // tri1
                      17, 18, 20, // tri2
                      15, 17, 14  // tri3
                      ),
    gsSPNTriangles_5b(19, 10, 7,  // tri0
                      19, 16, 10, // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_rcf_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_rcf_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-250,0 },
    /* joint 3 */ { Lfoot1_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,250,0 },
    /* joint 7 */ { Rfoot1_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,-700 },
    /* joint 11 */ { tail1_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { tail2_rcf_model, 0, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 13 */ { chest_rcf_model, 3, cKF_JOINT_FLAG_DISP_OPA, 425,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 650,-500,0 },
    /* joint 15 */ { Larm1_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_rcf_model, 0, cKF_JOINT_FLAG_DISP_OPA, 558,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 650,500,0 },
    /* joint 18 */ { Rarm1_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 550,0,0 },
    /* joint 20 */ { hand_rcf_model, 0, cKF_JOINT_FLAG_DISP_OPA, 550,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 875,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 800,0,1785 },
    /* joint 23 */ { mouth_rcf_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_rcf_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 1050,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_rcf_1 = { 26, 15, cKF_je_r_rcf_1_tbl };
