#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

EVW_ANIME_SCROLL obj_suisou1_evw_anime_1[] = { { 1, 1, 32, 32 }, { -1, -1, 32, 32 } };

EVW_ANIME_DATA obj_suisou1_evw_anime[] = { { -1, EVW_ANIME_TYPE_SCROLL2, obj_suisou1_evw_anime_1 } };
