#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u16 inv_mwin_cnaegi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/inv_mwin_cnaegi_pal.inc"
};

u8 inv_mwin_cnaegi_tex[] = {
#include "assets/inv_mwin_cnaegi_tex.inc"
};
