extern cKF_Skeleton_R_c cKF_bs_r_int_ike_prores_punch01;
extern cKF_Animation_R_c cKF_ba_r_int_ike_prores_punch01;

static void fIPPnch_ct(FTR_ACTOR* ftr_actor, u8* data) {
    cKF_SkeletonInfo_R_c* keyframe = &ftr_actor->keyframe;

    cKF_SkeletonInfo_R_ct(keyframe, &cKF_bs_r_int_ike_prores_punch01, &cKF_ba_r_int_ike_prores_punch01,
                          ftr_actor->joint, ftr_actor->morph);
    cKF_SkeletonInfo_R_init_standard_stop(keyframe, &cKF_ba_r_int_ike_prores_punch01, NULL);
    cKF_SkeletonInfo_R_play(keyframe);
    keyframe->frame_control.speed = 0.0f;
    ftr_actor->switch_changed_flag = FALSE;
}

static void fIPPnch_mv(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, u8* data) {
    cKF_SkeletonInfo_R_c* keyframe = &ftr_actor->keyframe;

    if (cKF_SkeletonInfo_R_play(keyframe) != cKF_STATE_STOPPED && keyframe->frame_control.speed != 0.0f) {
        cKF_SkeletonInfo_R_play(keyframe);
        keyframe->frame_control.speed = 0.5f;

        if (ftr_actor->switch_changed_flag) {
            if (aFTR_CAN_PLAY_SE(ftr_actor)) {
                sAdo_OngenTrgStart(0x176, &ftr_actor->position);
            }

            keyframe->frame_control.current_frame = 1.0f;
            cKF_SkeletonInfo_R_play(keyframe);
            keyframe->frame_control.speed = 0.5f;
        }
    } else {
        if (ftr_actor->switch_changed_flag) {
            if (aFTR_CAN_PLAY_SE(ftr_actor)) {
                sAdo_OngenTrgStart(0x176, &ftr_actor->position);
            }

            keyframe->frame_control.current_frame = 1.0f;
            cKF_SkeletonInfo_R_play(keyframe);
            keyframe->frame_control.speed = 0.5f;
        }
    }
}
static void fIPPnch_dw(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, u8* data) {
    GAME_PLAY* play = (GAME_PLAY*)game;
    cKF_SkeletonInfo_R_c* keyframe = &ftr_actor->keyframe;
    Mtx* mtx = ftr_actor->skeleton_mtx[game->frame_counter & 1];

    OPEN_DISP(game->graph);

    gSPMatrix(NEXT_POLY_OPA_DISP, _Matrix_to_Mtx_new(game->graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

    CLOSE_DISP(game->graph);

    cKF_Si3_draw_R_SV(game, keyframe, mtx, NULL, NULL, NULL);
}

static aFTR_vtable_c fIPPnch_func = {
    &fIPPnch_ct, &fIPPnch_mv, &fIPPnch_dw, NULL, NULL,
};

aFTR_PROFILE iam_ike_prores_punch01 = {
    // clang-format off
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	40.0f,
	0.01f,
	aFTR_SHAPE_TYPEA,
	mCoBG_FTR_TYPEA,
	0,
	1,
	0,
	0,
	&fIPPnch_func,
    // clang-format on
};
