#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern u16 lat_letter21_pal[];
extern u8 lat_letter21_sen[];
extern u8 lat_letter21_1[];
Vtx lat_letter21_v[] = {
#include "assets/lat_letter21_v.inc"
};

Gfx lat_letter21_model[] = {
    gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, lat_letter21_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 64, lat_letter21_1),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPVertex(lat_letter21_v, 4, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSPEndDisplayList(),
};

Gfx lat_letter21_sen_model[] = {
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
    gsDPSetEnvColor(255, 255, 255, 155),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, lat_letter21_sen),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPVertex(&lat_letter21_v[4], 12, 0),
    gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
    gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
    gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
    gsSPEndDisplayList(),
};
