extern aFTR_rig_c aNogKa_key_anime_data;
static void fNKA_mv(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, u8* data);

extern cKF_Skeleton_R_c cKF_bs_r_int_nog_ka;
extern cKF_Animation_R_c cKF_ba_r_int_nog_ka;

aFTR_rig_c aNogKa_key_anime_data= {
    &cKF_bs_r_int_nog_ka,
    &cKF_ba_r_int_nog_ka,
    1.0f,
};

static void fNKA_mv(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, u8* data) {
    if(aFTR_CAN_PLAY_SE(ftr_actor)) {
        sAdo_RoomIncectPos((u32) ftr_actor, 0x43, &ftr_actor->position);
    }
}


static aFTR_vtable_c fNKA_func = {
	NULL,
	&fNKA_mv,
	NULL,
	NULL,
	NULL,
};

aFTR_PROFILE iam_nog_ka = {
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	NULL,
	&aNogKa_key_anime_data,
	NULL,
	30.0f,
	0.01f,
	aFTR_SHAPE_TYPEA,
	mCoBG_FTR_TYPEA,
	0,
	2,
	0,
	aFTR_INTERACTION_INSECT,
	&fNKA_func,
};
