#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"


u16 obj_b_hole_pal[] ATTRIBUTE_ALIGN(32)= { 
#include "assets/obj_b_hole_pal.inc"
};

u16 obj_g_hole_pal[] ATTRIBUTE_ALIGN(32)= { 
#include "assets/obj_g_hole_pal.inc"
};

