#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx brd_1_v[] = {
#include "assets/npc/mdl/brd_1_v.inc"
};

static Gfx head_brd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[12], 21, 0),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          2, 6, 0  // tri2
                          ),
    gsSPNTriangles_5b(3, 7, 4, // tri0
                      8, 9, 2, // tri1
                      8, 7, 3, // tri2
                      3, 9, 8  // tri3
                      ),
    gsSPNTriangles_5b(1, 10, 2, // tri0
                      3, 11, 9, // tri1
                      9, 11, 2, // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,          // tri count
                          12, 13, 14, // tri0
                          15, 14, 13, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,          // tri count
                          16, 17, 18, // tri0
                          19, 20, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 32, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&brd_1_v[33], 24, 0),
    gsSPNTrianglesInit_5b(10,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 10, 11, // tri0
                      3, 8, 4,   // tri1
                      9, 8, 7,   // tri2
                      9, 7, 10   // tri3
                      ),
    gsSPNTriangles_5b(5, 4, 12,  // tri0
                      13, 10, 7, // tri1
                      4, 8, 9,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          14, 15, 16, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,          // tri count
                          17, 18, 19, // tri0
                          20, 18, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPVertex(&brd_1_v[57], 29, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(4,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          1, 0, 6  // tri2
                          ),
    gsSPNTriangles_5b(7, 8, 9, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x240, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          10, 11, 12, // tri0
                          13, 14, 15, // tri1
                          14, 11, 15  // tri2
                          ),
    gsSPNTriangles_5b(16, 13, 15, // tri0
                      17, 13, 18, // tri1
                      19, 20, 11, // tri2
                      13, 16, 18  // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(2,          // tri count
                          24, 25, 26, // tri0
                          27, 28, 26, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPVertex(&brd_1_v[86], 17, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,       // tri count
                          0, 1, 2, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(3,       // tri count
                          3, 4, 5, // tri0
                          3, 6, 7, // tri1
                          8, 5, 9  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(3,          // tri count
                          10, 11, 12, // tri0
                          13, 14, 15, // tri1
                          15, 14, 16  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx mouth_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*14, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[0], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*13, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[5], 7, 5),
    gsSPNTrianglesInit_5b(5,       // tri count
                          3, 1, 5, // tri0
                          4, 7, 6, // tri1
                          3, 9, 8  // tri2
                          ),
    gsSPNTriangles_5b(1, 4, 10, // tri0
                      0, 2, 11, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[134], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*12, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[138], 15, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 3, 6, // tri1
                          3, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 9, 10,  // tri0
                      2, 11, 0,  // tri1
                      3, 12, 13, // tri2
                      3, 0, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          15, 16, 17, // tri0
                          18, 15, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[153], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[156], 9, 3),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 3, // tri0
                          2, 0, 4, // tri1
                          0, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 8,   // tri0
                      1, 2, 9,   // tri1
                      2, 10, 11, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[103], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[107], 15, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          3, 1, 6, // tri1
                          3, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 9, 10,  // tri0
                      0, 11, 2,  // tri1
                      3, 12, 13, // tri2
                      0, 3, 14   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          15, 16, 17, // tri0
                          15, 17, 18, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[122], 3, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x340, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[125], 9, 3),
    gsSPNTrianglesInit_5b(6,       // tri count
                          1, 0, 3, // tri0
                          0, 2, 4, // tri1
                          0, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 8,   // tri0
                      2, 1, 9,   // tri1
                      2, 10, 11, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_brd_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[165], 9, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[174], 20, 9),
    gsSPNTrianglesInit_5b(14,        // tri count
                          0, 9, 10,  // tri0
                          8, 11, 12, // tri1
                          1, 0, 13   // tri2
                          ),
    gsSPNTriangles_5b(0, 3, 14, // tri0
                      4, 15, 7, // tri1
                      3, 7, 16, // tri2
                      7, 17, 18 // tri3
                      ),
    gsSPNTriangles_5b(3, 20, 19, // tri0
                      8, 2, 21,  // tri1
                      5, 8, 22,  // tri2
                      5, 23, 24  // tri3
                      ),
    gsSPNTriangles_5b(6, 26, 25, // tri0
                      6, 5, 27,  // tri1
                      4, 6, 28,  // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPVertex(&brd_1_v[194], 17, 0),
    gsSPNTrianglesInit_5b(20,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          3, 6, 4  // tri2
                          ),
    gsSPNTriangles_5b(1, 6, 2,   // tri0
                      7, 8, 9,   // tri1
                      7, 10, 11, // tri2
                      0, 12, 13  // tri3
                      ),
    gsSPNTriangles_5b(5, 14, 10,  // tri0
                      6, 11, 4,   // tri1
                      10, 14, 11, // tri2
                      9, 13, 12   // tri3
                      ),
    gsSPNTriangles_5b(5, 15, 3, // tri0
                      9, 12, 7, // tri1
                      11, 8, 7, // tri2
                      2, 16, 0  // tri3
                      ),
    gsSPNTriangles_5b(13, 1, 0, // tri0
                      4, 14, 5, // tri1
                      1, 9, 6,  // tri2
                      8, 6, 9   // tri3
                      ),
    gsSPNTriangles_5b(8, 11, 6, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_brd_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[211], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 24, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[216], 15, 5),
    gsSPNTrianglesInit_5b(3,       // tri count
                          1, 2, 5, // tri0
                          2, 0, 6, // tri1
                          1, 7, 8  // tri2
                          ),
    gsSPNTrianglesInit_5b(1,       // tri count
                          3, 1, 4, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,       // tri count
                          0, 4, 9, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,        // tri count
                          4, 1, 10, // tri0
                          0, 0, 0,  // tri1
                          0, 0, 0   // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,       // tri count
                          4, 0, 3, // tri0
                          0, 0, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,         // tri count
                          0, 11, 12, // tri0
                          0, 0, 0,   // tri1
                          0, 0, 0    // tri2
                          ),
    gsSPNTrianglesInit_5b(6,          // tri count
                          13, 14, 15, // tri0
                          15, 14, 16, // tri1
                          15, 17, 13  // tri2
                          ),
    gsSPNTriangles_5b(15, 18, 19, // tri0
                      16, 18, 15, // tri1
                      19, 17, 15, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot3_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[281], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[285], 20, 4),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 3, 4, // tri0
                          1, 0, 5, // tri1
                          3, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(2, 8, 9,   // tri0
                      2, 10, 3,  // tri1
                      1, 11, 12, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,          // tri count
                          13, 14, 15, // tri0
                          13, 16, 14, // tri1
                          13, 17, 18  // tri2
                          ),
    gsSPNTriangles_5b(13, 19, 17, // tri0
                      15, 19, 13, // tri1
                      18, 20, 13, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[305], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[309], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 6, 7, // tri1
                          3, 0, 8  // tri2
                          ),
    gsSPNTriangles_5b(0, 2, 9,   // tri0
                      2, 10, 11, // tri1
                      1, 3, 12,  // tri2
                      3, 13, 14  // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          15, 16, 17, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_brd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[323], 8, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          1, 0, 3, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(5, 6, 4, // tri0
                      5, 4, 2, // tri1
                      3, 7, 1, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot3_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[231], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[235], 20, 4),
    gsSPNTrianglesInit_5b(6,       // tri count
                          3, 0, 4, // tri0
                          0, 1, 5, // tri1
                          3, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(3, 8, 9,   // tri0
                      3, 10, 2,  // tri1
                      1, 11, 12, // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(6,          // tri count
                          13, 14, 15, // tri0
                          14, 16, 15, // tri1
                          17, 18, 15  // tri2
                          ),
    gsSPNTriangles_5b(18, 19, 15, // tri0
                      15, 19, 13, // tri1
                      15, 20, 17, // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPNTrianglesInit_5b(1,          // tri count
                          21, 22, 23, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_brd_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[255], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&brd_1_v[259], 14, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          1, 6, 7, // tri1
                          0, 3, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 0, 9,   // tri0
                      2, 10, 11, // tri1
                      3, 1, 12,  // tri2
                      3, 13, 14  // tri3
                      ),
    gsSPNTrianglesInit_5b(1,          // tri count
                          15, 16, 17, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_brd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x440, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[273], 8, 0),
    gsSPNTrianglesInit_5b(6,       // tri count
                          0, 1, 2, // tri0
                          3, 2, 1, // tri1
                          2, 4, 0  // tri2
                          ),
    gsSPNTriangles_5b(0, 4, 5, // tri0
                      0, 5, 6, // tri1
                      1, 7, 3, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx base_brd_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x480, G_IM_FMT_CI, 32, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&brd_1_v[331], 21, 0),
    gsSPNTrianglesInit_5b(28,      // tri count
                          0, 1, 2, // tri0
                          3, 0, 4, // tri1
                          2, 1, 5  // tri2
                          ),
    gsSPNTriangles_5b(4, 0, 2, // tri0
                      1, 6, 7, // tri1
                      8, 3, 9, // tri2
                      8, 9, 10 // tri3
                      ),
    gsSPNTriangles_5b(10, 9, 11, // tri0
                      12, 5, 7,  // tri1
                      9, 3, 4,   // tri2
                      13, 14, 15 // tri3
                      ),
    gsSPNTriangles_5b(10, 11, 14, // tri0
                      13, 15, 16, // tri1
                      14, 11, 15, // tri2
                      13, 16, 17  // tri3
                      ),
    gsSPNTriangles_5b(17, 16, 18, // tri0
                      1, 0, 19,   // tri1
                      1, 19, 6,   // tri2
                      19, 0, 20   // tri3
                      ),
    gsSPNTriangles_5b(6, 19, 13,  // tri0
                      13, 19, 20, // tri1
                      20, 3, 8,   // tri2
                      8, 10, 20   // tri3
                      ),
    gsSPNTriangles_5b(0, 3, 20,   // tri0
                      13, 20, 14, // tri1
                      10, 14, 20, // tri2
                      7, 5, 1     // tri3
                      ),
    gsSPNTriangles_5b(17, 6, 13, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_brd_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_brd_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-250,0 },
    /* joint 3 */ { Lfoot1_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { Lfoot3_brd_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,250,0 },
    /* joint 7 */ { Rfoot1_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { Rfoot3_brd_model, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 75,0,-650 },
    /* joint 11 */ { tail1_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 650,0,0 },
    /* joint 13 */ { chest_brd_model, 3, cKF_JOINT_FLAG_DISP_OPA, 325,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 550,-500,0 },
    /* joint 15 */ { Larm1_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_brd_model, 0, cKF_JOINT_FLAG_DISP_OPA, 448,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 550,500,0 },
    /* joint 18 */ { Rarm1_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 450,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 450,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 824,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 800,0,1300 },
    /* joint 23 */ { mouth_brd_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_brd_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 1252,0,-158 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_brd_1 = { 26, 15, cKF_je_r_brd_1_tbl };
