#include "c_keyframe.h"
#include "libforest/gbi_extensions.h"

static Vtx mus_1_v[] = {
#include "assets/npc/mdl/mus_1_v.inc"
};

static Gfx head_mus_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x080, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[8], 19, 0),
    gsSPNTrianglesInit_5b(14,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 7, 6,   // tri0
                      9, 10, 11, // tri1
                      5, 4, 0,   // tri2
                      12, 5, 0   // tri3
                      ),
    gsSPNTriangles_5b(6, 10, 9,   // tri0
                      11, 13, 14, // tri1
                      11, 14, 9,  // tri2
                      8, 15, 6    // tri3
                      ),
    gsSPNTriangles_5b(2, 12, 0,  // tri0
                      5, 16, 17, // tri1
                      5, 17, 18, // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x100, G_IM_FMT_CI, 32, 32, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&mus_1_v[27], 20, 0),
    gsSPNTrianglesInit_5b(25,      // tri count
                          0, 1, 2, // tri0
                          2, 3, 4, // tri1
                          2, 1, 3  // tri2
                          ),
    gsSPNTriangles_5b(0, 5, 6,   // tri0
                      6, 1, 0,   // tri1
                      7, 8, 9,   // tri2
                      10, 11, 12 // tri3
                      ),
    gsSPNTriangles_5b(10, 12, 7, // tri0
                      12, 3, 8,  // tri1
                      7, 12, 8,  // tri2
                      7, 13, 10  // tri3
                      ),
    gsSPNTriangles_5b(14, 4, 3,   // tri0
                      12, 15, 14, // tri1
                      7, 9, 16,   // tri2
                      3, 12, 14   // tri3
                      ),
    gsSPNTriangles_5b(16, 13, 7, // tri0
                      1, 6, 8,   // tri1
                      1, 8, 3,   // tri2
                      8, 6, 9    // tri3
                      ),
    gsSPNTriangles_5b(10, 17, 18, // tri0
                      10, 18, 11, // tri1
                      15, 12, 11, // tri2
                      9, 6, 5     // tri3
                      ),
    gsSPNTriangles_5b(9, 5, 19,  // tri0
                      16, 9, 19, // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_1_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&mus_1_v[47], 19, 0),
    gsSPNTrianglesInit_5b(23,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 10, 11,  // tri0
                      12, 13, 14, // tri1
                      0, 12, 14,  // tri2
                      9, 11, 6    // tri3
                      ),
    gsSPNTriangles_5b(15, 7, 6,  // tri0
                      13, 12, 4, // tri1
                      16, 1, 0,  // tri2
                      5, 4, 12   // tri3
                      ),
    gsSPNTriangles_5b(3, 5, 11, // tri0
                      5, 12, 0, // tri1
                      17, 5, 0, // tri2
                      6, 5, 17  // tri3
                      ),
    gsSPNTriangles_5b(2, 18, 17, // tri0
                      6, 11, 5,  // tri1
                      15, 6, 17, // tri2
                      17, 0, 2   // tri3
                      ),
    gsSPNTriangles_5b(8, 9, 6,    // tri0
                      0, 14, 16,  // tri1
                      17, 18, 15, // tri2
                      10, 3, 11   // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_2_txt, G_IM_FMT_CI, 32, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&mus_1_v[66], 14, 0),
    gsSPNTrianglesInit_5b(16,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          5, 6, 3  // tri2
                          ),
    gsSPNTriangles_5b(1, 7, 8,  // tri0
                      1, 9, 10, // tri1
                      10, 7, 1, // tri2
                      5, 4, 10  // tri3
                      ),
    gsSPNTriangles_5b(8, 2, 1,   // tri0
                      9, 11, 5,  // tri1
                      12, 13, 5, // tri2
                      11, 9, 1   // tri3
                      ),
    gsSPNTriangles_5b(1, 0, 12, // tri0
                      10, 9, 5, // tri1
                      13, 6, 5, // tri2
                      12, 11, 1 // tri3
                      ),
    gsSPNTriangles_5b(5, 11, 12, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x300, G_IM_FMT_CI, 16, 16, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&mus_1_v[80], 26, 0),
    gsSPNTrianglesInit_5b(24,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 1, 7  // tri2
                          ),
    gsSPNTriangles_5b(8, 9, 10,   // tri0
                      11, 12, 13, // tri1
                      14, 15, 16, // tri2
                      17, 7, 0    // tri3
                      ),
    gsSPNTriangles_5b(13, 14, 11, // tri0
                      10, 9, 11,  // tri1
                      16, 8, 10,  // tri2
                      3, 5, 6     // tri3
                      ),
    gsSPNTriangles_5b(17, 4, 3,   // tri0
                      13, 18, 19, // tri1
                      0, 7, 1,    // tri2
                      15, 14, 13  // tri3
                      ),
    gsSPNTriangles_5b(20, 15, 13, // tri0
                      13, 19, 21, // tri1
                      11, 14, 10, // tri2
                      2, 22, 23   // tri3
                      ),
    gsSPNTriangles_5b(2, 23, 24,  // tri0
                      7, 3, 6,    // tri1
                      16, 10, 14, // tri2
                      3, 7, 17    // tri3
                      ),
    gsSPNTriangles_5b(0, 25, 17, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&mus_1_v[106], 12, 0),
    gsSPNTrianglesInit_5b(4,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 0, // tri1
                          2, 5, 0  // tri2
                          ),
    gsSPNTriangles_5b(0, 5, 3, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(4,        // tri count
                          6, 7, 8,  // tri0
                          9, 10, 8, // tri1
                          8, 11, 6  // tri2
                          ),
    gsSPNTriangles_5b(8, 7, 9, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx mouth_mus_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x000, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[0], 8, 0),
    gsSPNTrianglesInit_5b(2,       // tri count
                          0, 1, 2, // tri0
                          2, 3, 0, // tri1
                          0, 0, 0  // tri2
                          ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x040, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(2,       // tri count
                          4, 5, 6, // tri0
                          6, 5, 7, // tri1
                          0, 0, 0  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm2_mus_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[154], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*11, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[159], 16, 5),
    gsSPNTrianglesInit_5b(8,       // tri count
                          2, 5, 3, // tri0
                          1, 4, 6, // tri1
                          1, 8, 7  // tri2
                          ),
    gsSPNTriangles_5b(1, 10, 9,  // tri0
                      0, 1, 11,  // tri1
                      2, 12, 13, // tri2
                      2, 0, 14   // tri3
                      ),
    gsSPNTriangles_5b(2, 15, 16, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          17, 18, 19, // tri0
                          20, 18, 17, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rarm1_mus_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[175], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*10, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[179], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 2, 4, // tri0
                          0, 5, 6, // tri1
                          1, 8, 7  // tri2
                          ),
    gsSPNTriangles_5b(2, 9, 10, // tri0
                      3, 1, 11, // tri1
                      1, 0, 12, // tri2
                      1, 13, 14 // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Larm2_mus_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[118], 5, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*9, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[123], 16, 5),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 5, 6, // tri0
                          4, 7, 8, // tri1
                          4, 9, 10 // tri2
                          ),
    gsSPNTriangles_5b(1, 0, 11,  // tri0
                      4, 2, 12,  // tri1
                      0, 13, 14, // tri2
                      0, 3, 15   // tri3
                      ),
    gsSPNTriangles_5b(3, 4, 16, // tri0
                      0, 0, 0,  // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPNTrianglesInit_5b(2,          // tri count
                          17, 18, 19, // tri0
                          18, 17, 20, // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Larm1_mus_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[139], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[143], 11, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 4, 5, // tri0
                          0, 6, 7, // tri1
                          0, 2, 8  // tri2
                          ),
    gsSPNTriangles_5b(2, 3, 9,   // tri0
                      2, 11, 10, // tri1
                      3, 13, 12, // tri2
                      3, 1, 14   // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx chest_mus_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[190], 7, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*7, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[197], 20, 7),
    gsSPNTrianglesInit_5b(13,       // tri count
                          3, 1, 7,  // tri0
                          6, 8, 9,  // tri1
                          3, 10, 11 // tri2
                          ),
    gsSPNTriangles_5b(2, 12, 0,  // tri0
                      2, 13, 14, // tri1
                      1, 16, 15, // tri2
                      0, 17, 18  // tri3
                      ),
    gsSPNTriangles_5b(0, 19, 20, // tri0
                      1, 21, 22, // tri1
                      6, 3, 23,  // tri2
                      2, 6, 24   // tri3
                      ),
    gsSPNTriangles_5b(4, 0, 25, // tri0
                      5, 26, 1, // tri1
                      0, 0, 0,  // tri2
                      0, 0, 0   // tri3
                      ),
    gsSPVertex(&mus_1_v[217], 9, 0),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 1, 2, // tri0
                          0, 3, 4, // tri1
                          0, 5, 6  // tri2
                          ),
    gsSPNTriangles_5b(4, 3, 7, // tri0
                      2, 5, 0, // tri1
                      1, 8, 2, // tri2
                      6, 3, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail1_mus_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[256], 10, 0),
    gsSPNTrianglesInit_5b(8,       // tri count
                          0, 1, 2, // tri0
                          3, 4, 2, // tri1
                          2, 1, 3  // tri2
                          ),
    gsSPNTriangles_5b(4, 3, 5, // tri0
                      6, 5, 7, // tri1
                      8, 0, 9, // tri2
                      5, 6, 4  // tri3
                      ),
    gsSPNTriangles_5b(0, 8, 1, // tri0
                      0, 0, 0, // tri1
                      0, 0, 0, // tri2
                      0, 0, 0  // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx tail2_mus_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*5, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[226], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*6, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x3C0, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[232], 24, 6),
    gsSPNTrianglesInit_5b(8,       // tri count
                          3, 2, 6, // tri0
                          2, 8, 7, // tri1
                          4, 3, 9  // tri2
                          ),
    gsSPNTriangles_5b(3, 11, 10, // tri0
                      0, 5, 12,  // tri1
                      5, 14, 13, // tri2
                      2, 1, 15   // tri3
                      ),
    gsSPNTriangles_5b(1, 17, 16, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPNTrianglesInit_5b(4,          // tri count
                          18, 19, 20, // tri0
                          21, 22, 23, // tri1
                          24, 25, 26  // tri2
                          ),
    gsSPNTriangles_5b(27, 28, 29, // tri0
                      0, 0, 0,    // tri1
                      0, 0, 0,    // tri2
                      0, 0, 0     // tri3
                      ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot2_mus_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[318], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[324], 18, 6),
    gsSPNTrianglesInit_5b(7,       // tri count
                          4, 0, 6, // tri0
                          0, 8, 7, // tri1
                          3, 10, 9 // tri2
                          ),
    gsSPNTriangles_5b(1, 2, 11, // tri0
                      2, 3, 12, // tri1
                      3, 5, 13, // tri2
                      2, 14, 15 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          16, 17, 18, // tri0
                          19, 20, 21, // tri1
                          22, 23, 20  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Rfoot1_mus_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[342], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*3, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[346], 24, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 3, 4, // tri0
                          0, 5, 1, // tri1
                          1, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(3, 2, 8,  // tri0
                      2, 9, 10, // tri1
                      2, 1, 11, // tri2
                      0, 13, 12 // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          14, 15, 16, // tri0
                          14, 16, 17, // tri1
                          17, 18, 14  // tri2
                          ),
    gsSPNTriangles_5b(19, 20, 21, // tri0
                      22, 23, 18, // tri1
                      21, 24, 19, // tri2
                      17, 22, 18  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 124),
    gsSPNTrianglesInit_5b(1,          // tri count
                          25, 26, 27, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot2_mus_model[] = {
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[266], 6, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*2, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[272], 18, 6),
    gsSPNTrianglesInit_5b(7,       // tri count
                          0, 4, 6, // tri0
                          0, 8, 7, // tri1
                          3, 10, 9 // tri2
                          ),
    gsSPNTriangles_5b(2, 1, 11, // tri0
                      3, 2, 12, // tri1
                      5, 3, 13, // tri2
                      2, 14, 15 // tri3
                      ),
    gsSPNTrianglesInit_5b(3,          // tri count
                          16, 17, 18, // tri0
                          19, 20, 21, // tri1
                          20, 22, 23  // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx Lfoot1_mus_model[] = {
    gsSPMatrix(anime_6_model, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[290], 4, 0),
    gsSPMatrix(anime_6_model+sizeof(Mtx)*1, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPVertex(&mus_1_v[294], 24, 4),
    gsSPNTrianglesInit_5b(7,       // tri count
                          3, 0, 4, // tri0
                          1, 5, 0, // tri1
                          1, 6, 7  // tri2
                          ),
    gsSPNTriangles_5b(2, 3, 8,  // tri0
                      2, 9, 10, // tri1
                      1, 2, 11, // tri2
                      0, 13, 12 // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_4_txt + 0x380, G_IM_FMT_CI, 16, 8, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(7,          // tri count
                          14, 15, 16, // tri0
                          17, 14, 16, // tri1
                          16, 18, 17  // tri2
                          ),
    gsSPNTriangles_5b(19, 20, 21, // tri0
                      18, 22, 23, // tri1
                      21, 24, 19, // tri2
                      18, 23, 17  // tri3
                      ),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 124),
    gsSPNTrianglesInit_5b(1,          // tri count
                          25, 26, 27, // tri0
                          0, 0, 0,    // tri1
                          0, 0, 0     // tri2
                          ),
    gsSPEndDisplayList(),
};

static Gfx base_mus_model[] = {
    gsSPTexture(0, 0, 0, 0, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTextureBlock_4b_Dolphin(anime_3_txt, G_IM_FMT_CI, 32, 32, 14, GX_REPEAT, GX_REPEAT, 0, 0),
    gsDPSetTileSize(0, 0, 0, 252, 124),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH),
    gsSPVertex(&mus_1_v[370], 14, 0),
    gsSPNTrianglesInit_5b(12,      // tri count
                          0, 1, 2, // tri0
                          3, 4, 5, // tri1
                          6, 7, 8  // tri2
                          ),
    gsSPNTriangles_5b(9, 5, 4,  // tri0
                      10, 4, 0, // tri1
                      10, 9, 4, // tri2
                      7, 11, 12 // tri3
                      ),
    gsSPNTriangles_5b(8, 7, 13, // tri0
                      2, 10, 0, // tri1
                      2, 1, 6,  // tri2
                      6, 8, 2   // tri3
                      ),
    gsSPNTriangles_5b(7, 12, 13, // tri0
                      0, 0, 0,   // tri1
                      0, 0, 0,   // tri2
                      0, 0, 0    // tri3
                      ),
    gsSPEndDisplayList(),
};

// clang-format off
static cKF_Joint_R_c cKF_je_r_mus_1_tbl[] = {
    /* joint 0 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,1000,0 },
    /* joint 1 */ { base_mus_model, 4, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 2 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,-250,0 },
    /* joint 3 */ { Lfoot1_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 4 */ { Lfoot2_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 5 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 6 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 0,250,0 },
    /* joint 7 */ { Rfoot1_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 8 */ { Rfoot2_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 500,0,0 },
    /* joint 9 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 400,0,0 },
    /* joint 10 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 100,0,-700 },
    /* joint 11 */ { tail1_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 12 */ { tail2_mus_model, 0, cKF_JOINT_FLAG_DISP_OPA, 1200,0,0 },
    /* joint 13 */ { chest_mus_model, 3, cKF_JOINT_FLAG_DISP_OPA, 525,0,0 },
    /* joint 14 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 650,-450,0 },
    /* joint 15 */ { Larm1_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 16 */ { Larm2_mus_model, 0, cKF_JOINT_FLAG_DISP_OPA, 600,0,0 },
    /* joint 17 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 650,450,0 },
    /* joint 18 */ { Rarm1_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 19 */ { Rarm2_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 600,0,0 },
    /* joint 20 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 600,0,0 },
    /* joint 21 */ { NULL, 2, cKF_JOINT_FLAG_DISP_OPA, 925,0,0 },
    /* joint 22 */ { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, 1700,0,2200 },
    /* joint 23 */ { mouth_mus_model, 0, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 24 */ { head_mus_model, 1, cKF_JOINT_FLAG_DISP_OPA, 0,0,0 },
    /* joint 25 */ { NULL, 0, cKF_JOINT_FLAG_DISP_OPA, 2050,0,0 },
};
// clang-format on

extern cKF_Skeleton_R_c cKF_bs_r_mus_1 = { 26, 14, cKF_je_r_mus_1_tbl };
