#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 obj_s_palm_leaf_tex_txt[] ATTRIBUTE_ALIGN(32) = {
#include "assets/obj_s_palm_leaf_tex_txt.inc"
};

u8 obj_s_palm_cutS_tex_txt[] = {
#include "assets/obj_s_palm_cutS_tex_txt.inc"
};

u8 obj_s_palm_cutL_tex_txt[] = {
#include "assets/obj_s_palm_cutL_tex_txt.inc"
};
