#include "m_field_make.h"
#include "m_random_field_h.h"
#include "m_name_table.h"

mFM_move_actor_data_c fd4_actable[4] = {
    {NPC_BOB, 0, 0, 8, 8, 10, -1, mRF_BLOCKKIND_NONE},
    {NPC_OLIVIA, 0, 0, 10, 8, 11, -1, mRF_BLOCKKIND_NONE},
    {NPC_VESTA, 0, 0, 9, 11, 12, -1, mRF_BLOCKKIND_NONE},
    {RSV_NO, 0, 0, 0, 0, 0, 0, mRF_BLOCKKIND_NONE}
};
