#include "m_field_make.h"
#include "m_random_field_h.h"
#include "m_name_table.h"

mFM_move_actor_data_c buggy_actable[2] = {
    {SP_NPC_GYPSY, 0, 0, 3, 3, -1, 0, mRF_BLOCKKIND_NONE},
    {RSV_NO, 0, 0, 0, 0, 0, 0, mRF_BLOCKKIND_NONE}
};
