#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u16 inv_mwin_ono_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/inv_mwin_ono_pal.inc"
};

u16 inv_mwin_scoop_pal[] = {
#include "assets/inv_mwin_scoop_pal.inc"
};

u16 inv_mwin_turi_tex_pal[] = {
#include "assets/inv_mwin_turi_tex_pal.inc"
};

u16 inv_mwin_mushi_pal[] = {
#include "assets/inv_mwin_mushi_pal.inc"
};

u8 inv_mwin_ono_tex[] = {
#include "assets/inv_mwin_ono_tex.inc"
};

u8 inv_mwin_scoop_tex[] = {
#include "assets/inv_mwin_scoop_tex.inc"
};

u8 inv_mwin_turi_tex[] = {
#include "assets/inv_mwin_turi_tex.inc"
};

u8 inv_mwin_mushi_tex[] = {
#include "assets/inv_mwin_mushi_tex.inc"
};
