#include "m_field_make.h"
#include "m_random_field_h.h"
#include "m_name_table.h"

mFM_move_actor_data_c start_demo2_actable[4] = {
    {ETC_TRAIN_WINDOW, 0, 0, 1, 1, -1, 0, mRF_BLOCKKIND_NONE},
    {SP_NPC_GUIDE2, 0, 0, 3, 3, -1, 0, mRF_BLOCKKIND_NONE},
    {SP_NPC_SLEEP_OBABA, 0, 0, 4, 4, -1, 0, mRF_BLOCKKIND_NONE},
    {RSV_NO, 0, 0, 0, 0, 0, 0, mRF_BLOCKKIND_NONE}
};
