#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_din_mammoth_head_v[];
static u16 int_din_mammoth_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_din_mammoth_head/int_din_mammoth_pal.inc"
};

u8 int_din_mammoth_h_tex[] = {
#include "assets/int_din_mammoth_h_tex.inc"
};

u8 int_din_mammoth_h2_tex[] = {
#include "assets/int_din_mammoth_h2_tex.inc"
};

u8 int_din_mammoth_baceA_tex[] = {
#include "assets/int_din_mammoth_baceA_tex.inc"
};

u8 int_din_mammoth_poleA_tex[] = {
#include "assets/int_din_mammoth_poleA_tex.inc"
};

u8 int_din_mammoth_kiba_tex[] = {
#include "assets/int_din_mammoth_kiba_tex.inc"
};

Vtx int_din_mammoth_head_v[] = {
#include "assets/int_din_mammoth_head_v.inc"
};

Gfx int_din_mammoth_head_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_din_mammoth_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_din_mammoth_baceA_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_din_mammoth_head_v, 8, 0),
    gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 2, 3, 4, 5, 1),
    gsSPNTriangles_5b(4, 1, 0, 3, 2, 6, 3, 6, 7, 0, 3, 7),
    gsSPNTriangles_5b(0, 7, 4, 7, 6, 5, 7, 5, 4, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_din_mammoth_headT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_din_mammoth_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, int_din_mammoth_kiba_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_din_mammoth_head_v[8], 23, 0),
    gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(7, 8, 3, 7, 3, 2, 9, 10, 11, 9, 11, 12),
    gsSPNTriangles_5b(13, 14, 15, 10, 9, 16, 10, 16, 17, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_din_mammoth_poleA_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(2, 18, 19, 20, 21, 19, 22, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_din_mammoth_h2_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&int_din_mammoth_head_v[31], 25, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 3, 4, 5, 4, 6, 5),
    gsSPNTriangles_5b(4, 7, 6, 7, 8, 6, 9, 7, 10, 7, 0, 10),
    gsSPNTriangles_5b(0, 2, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 64, 16, int_din_mammoth_h_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 0, 0),
    gsSPNTrianglesInit_5b(14, 11, 12, 13, 12, 14, 13, 14, 15, 13),
    gsSPNTriangles_5b(15, 16, 13, 16, 17, 13, 17, 18, 13, 18, 19, 20),
    gsSPNTriangles_5b(19, 21, 20, 21, 22, 20, 18, 20, 13, 11, 13, 20),
    gsSPNTriangles_5b(23, 20, 22, 23, 24, 20, 24, 11, 20, 0, 0, 0),
    gsSPEndDisplayList(),
};
