#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_sum_kamakiri_v[];
u16 int_sum_kamakiri_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_sum_kamakiri_pal.inc"
};

u16 int_sum_kamakiri_hand_pic_ci4_pal[] = {
#include "assets/int_sum_kamakiri_hand_pic_ci4_pal.inc"
};

u8 int_sum_kamakiri_base_txt[] = {
#include "assets/int_sum_kamakiri_base_txt.inc"
};

u8 int_sum_kamakiri_top_txt[] = {
#include "assets/int_sum_kamakiri_top_txt.inc"
};

u8 int_sum_kamakiri_side_txt[] = {
#include "assets/int_sum_kamakiri_side_txt.inc"
};

u8 int_sum_kamakiri_body_txt[] = {
#include "assets/int_sum_kamakiri_body_txt.inc"
};

u8 int_sum_kamakiri_hand_txt[] = {
#include "assets/int_sum_kamakiri_hand_txt.inc"
};

Vtx int_sum_kamakiri_v[] = {
#include "assets/int_sum_kamakiri_v.inc"
};

Gfx int_sum_kamakiri_side_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 140),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_kamakiri_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_sum_kamakiri_side_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_kamakiri_v[37], 10, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 0, 3),
    gsSPNTriangles_5b(4, 3, 5, 1, 6, 7, 1, 7, 2, 6, 8, 9),
    gsSPNTriangles_5b(6, 9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_kamakiri_komado_model[] = {
    gsSPTexture(4000, 4000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 140),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_kamakiri_hand_pic_ci4_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_sum_kamakiri_hand_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 3, 3),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH |
                         G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_kamakiri_v[47], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_kamakiri_glass_model[] = {
    gsSPTexture(4000, 4000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 70),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_kamakiri_hand_pic_ci4_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_sum_kamakiri_hand_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 3, 5),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_kamakiri_v[27], 10, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(4, 6, 7, 7, 6, 1, 7, 1, 0, 4, 8, 9),
    gsSPNTriangles_5b(4, 9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_kamakiri_base_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_kamakiri_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_sum_kamakiri_base_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_sum_kamakiri_v, 27, 0),
    gsSPNTrianglesInit_5b(4, 0, 1, 2, 1, 3, 2, 3, 4, 2),
    gsSPNTriangles_5b(4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_sum_kamakiri_top_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(10, 5, 6, 7, 5, 7, 8, 9, 10, 11),
    gsSPNTriangles_5b(9, 11, 12, 13, 14, 15, 14, 16, 15, 16, 17, 15),
    gsSPNTriangles_5b(18, 19, 20, 18, 21, 19, 21, 22, 19, 0, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(2, 23, 24, 25, 23, 25, 26, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_kamakiri_body_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_kamakiri_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 48, int_sum_kamakiri_body_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_kamakiri_v[51], 7, 0),
    gsSPNTrianglesInit_5b(6, 0, 1, 2, 0, 2, 3, 1, 4, 2),
    gsSPNTriangles_5b(4, 5, 2, 6, 3, 2, 5, 6, 2, 0, 0, 0),
    gsSPEndDisplayList(),
};

u8 cKF_ckcb_r_int_sum_kamakiri_tbl[] = { 7, 0, 7, 0, 0, 0 };

s16 cKF_kn_int_sum_kamakiri_tbl[] = { 2, 2, 2, 4, 2, 9 };

s16 cKF_c_int_sum_kamakiri_tbl[] = { 0, 0, 0, 0, 0, 900, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

s16 cKF_ds_int_sum_kamakiri_tbl[] = { 1,   0,   0, 257,  0,  0,  1,   0,  0,   257, 0,  0,   1,    0,  0, 257,
                                      0,   0,   1, -300, 0,  97, 0,   0,  129, 0,   0,  257, -300, 0,  1, 0,
                                      0,   257, 0, 0,    1,  0,  0,   33, -5,  0,   65, 5,   0,    97, 0, 0,
                                      129, 0,   0, 161,  -5, 0,  193, 5,  0,   225, -5, 0,   257,  0,  0 };

cKF_Animation_R_c cKF_ba_r_int_sum_kamakiri = { cKF_ckcb_r_int_sum_kamakiri_tbl,
                                                cKF_ds_int_sum_kamakiri_tbl,
                                                cKF_kn_int_sum_kamakiri_tbl,
                                                cKF_c_int_sum_kamakiri_tbl,
                                                -1,
                                                257 };

cKF_Joint_R_c cKF_je_r_int_sum_kamakiri_tbl[] = {
    { int_sum_kamakiri_base_model, 4, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
    { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 61536, 0 } },
    { int_sum_kamakiri_body_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
    { int_sum_kamakiri_glass_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
    { int_sum_kamakiri_komado_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
    { int_sum_kamakiri_side_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } }
};

cKF_Skeleton_R_c cKF_bs_r_int_sum_kamakiri = { ARRAY_COUNT(cKF_je_r_int_sum_kamakiri_tbl), 5,
                                               cKF_je_r_int_sum_kamakiri_tbl };
