#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"

u16 mFM_obj_a_01_flower_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/mFM_obj_a_01_flower_pal.inc"
};
