#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

u8 ef_taberu01_0[] ATTRIBUTE_ALIGN(32) = {
#include "assets/ef_taberu01_0.inc"
};

Vtx ef_taberu01_00_v[] = {
#include "assets/ef_taberu01_00_v.inc"
};

Gfx ef_taberu01_00_modelT[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE,
                       COMBINED, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 128, 128, 128, 255),
    gsDPSetEnvColor(75, 50, 0, 255),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, ef_taberu01_0),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(ef_taberu01_00_v, 20, 0),
    gsSPNTrianglesInit_5b(10, 0, 1, 2, 1, 3, 2, 4, 5, 6),
    gsSPNTriangles_5b(7, 4, 6, 8, 9, 10, 11, 8, 10, 12, 13, 14),
    gsSPNTriangles_5b(15, 12, 14, 16, 17, 18, 19, 16, 18, 0, 0, 0),
    gsSPEndDisplayList(),
};

Vtx ef_taberu01_01_v[] = {
#include "assets/ef_taberu01_01_v.inc"
};

Gfx ef_taberu01_01_modelT[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE,
                       COMBINED, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 128, 128, 128, 255),
    gsDPSetEnvColor(75, 50, 0, 255),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, ef_taberu01_0),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(ef_taberu01_01_v, 20, 0),
    gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 3, 1, 4, 5, 6),
    gsSPNTriangles_5b(4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14),
    gsSPNTriangles_5b(12, 14, 15, 16, 17, 18, 16, 18, 19, 0, 0, 0),
    gsSPEndDisplayList(),
};

Vtx ef_taberu01_02_v[] = {
#include "assets/ef_taberu01_02_v.inc"
};

Gfx ef_taberu01_02_modelT[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE,
                       COMBINED, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 128, 128, 128, 255),
    gsDPSetEnvColor(75, 50, 0, 255),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, ef_taberu01_0),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(ef_taberu01_02_v, 20, 0),
    gsSPNTrianglesInit_5b(10, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(4, 7, 5, 8, 9, 10, 8, 11, 9, 12, 13, 14),
    gsSPNTriangles_5b(12, 15, 13, 16, 17, 18, 16, 19, 17, 0, 0, 0),
    gsSPEndDisplayList(),
};

Vtx ef_taberu01_03_v[] = {
#include "assets/ef_taberu01_03_v.inc"
};

Gfx ef_taberu01_03_modelT[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE,
                       COMBINED, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 128, 128, 128, 255),
    gsDPSetEnvColor(75, 50, 0, 255),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, ef_taberu01_0),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 0, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(ef_taberu01_03_v, 20, 0),
    gsSPNTrianglesInit_5b(10, 0, 1, 2, 3, 0, 2, 4, 5, 6),
    gsSPNTriangles_5b(5, 7, 6, 8, 9, 10, 9, 11, 10, 12, 13, 14),
    gsSPNTriangles_5b(13, 15, 14, 16, 17, 18, 17, 19, 18, 0, 0, 0),
    gsSPEndDisplayList(),
};
