#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_nog_mino_v[];
u16 int_nog_mino_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_nog_mino_pal.inc"
};

u16 int_nog_mino_glass_tex_pic_ci4_pal[] = {
#include "assets/int_nog_mino_glass_tex_pic_ci4_pal.inc"
};

u8 int_nog_mino_musi_tex_txt[] = {
#include "assets/int_nog_mino_musi_tex_txt.inc"
};

u8 int_nog_mino_body_tex_txt[] = {
#include "assets/int_nog_mino_body_tex_txt.inc"
};

u8 int_nog_mino_base_tex_txt[] = {
#include "assets/int_nog_mino_base_tex_txt.inc"
};

u8 int_nog_mino_top_tex_txt[] = {
#include "assets/int_nog_mino_top_tex_txt.inc"
};

u8 int_nog_mino_side_tex_txt[] = {
#include "assets/int_nog_mino_side_tex_txt.inc"
};

u8 int_nog_mino_glass_tex_txt[] = {
#include "assets/int_nog_mino_glass_tex_txt.inc"
};

Vtx int_nog_mino_v[] = {
#include "assets/int_nog_mino_v.inc"
};

Gfx int_nog_mino_musi_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_mino_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_nog_mino_musi_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_nog_mino_v, 6, 0),
    gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 3, 4, 5),
    gsSPNTriangles_5b(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_nog_mino_side_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 140),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_mino_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_nog_mino_side_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_mino_v[54], 10, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 0, 3),
    gsSPNTriangles_5b(4, 3, 5, 1, 6, 7, 1, 7, 2, 6, 8, 9),
    gsSPNTriangles_5b(6, 9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_nog_mino_komado_model[] = {
    gsSPTexture(4000, 4000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 140),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_mino_glass_tex_pic_ci4_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_nog_mino_glass_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 3, 3),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH |
                         G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_mino_v[64], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_nog_mino_glass_model[] = {
    gsSPTexture(4000, 4000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 70),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_mino_glass_tex_pic_ci4_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_nog_mino_glass_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 3, 5),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_mino_v[44], 10, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(4, 6, 7, 7, 6, 1, 7, 1, 0, 4, 8, 9),
    gsSPNTriangles_5b(4, 9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_nog_mino_base_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_mino_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_nog_mino_base_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_mino_v[19], 25, 0),
    gsSPNTrianglesInit_5b(4, 0, 1, 2, 3, 1, 0, 0, 4, 3),
    gsSPNTriangles_5b(0, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_nog_mino_top_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(8, 5, 6, 7, 6, 8, 7, 9, 10, 11),
    gsSPNTriangles_5b(9, 12, 10, 13, 14, 15, 13, 16, 14, 17, 18, 19),
    gsSPNTriangles_5b(18, 20, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(2, 21, 22, 23, 21, 23, 24, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_nog_mino_body_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_nog_mino_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 32, int_nog_mino_body_tex_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_nog_mino_v[6], 13, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 2, 3, 0, 0, 4, 5),
    gsSPNTriangles_5b(5, 6, 0, 7, 8, 9, 9, 10, 7, 5, 11, 9),
    gsSPNTriangles_5b(9, 12, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

u8 cKF_ckcb_r_int_nog_mino_tbl[] = { 0, 0, 0, 0, 0, 0, 2 };

s16 cKF_kn_int_nog_mino_tbl[] = { 6 };

s16 cKF_c_int_nog_mino_tbl[] = { 3255, -12910, -1860, -1650, -600, 0, 0, 0, -900, 0, 0, 0,
                                 0,    0,      0,     0,     0,    0, 0, 0, 0,    0, 0 };

s16 cKF_ds_int_nog_mino_tbl[] = { 1, 0, 0, 224, 0, 0, 252, -20, -4, 254, -17, 150, 256, -3, 150, 257, 0, 94 };

cKF_Animation_R_c cKF_ba_r_int_nog_mino = {
    cKF_ckcb_r_int_nog_mino_tbl, cKF_ds_int_nog_mino_tbl, cKF_kn_int_nog_mino_tbl, cKF_c_int_nog_mino_tbl, -1, 257
};

cKF_Joint_R_c cKF_je_r_int_nog_mino_tbl[] = { { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 3255, 52626, 63676 } },
                                              { int_nog_mino_base_model, 5, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
                                              { int_nog_mino_body_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
                                              { int_nog_mino_glass_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
                                              { int_nog_mino_komado_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
                                              { int_nog_mino_side_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
                                              { int_nog_mino_musi_model, 0, cKF_JOINT_FLAG_DISP_OPA, { 2000, 0, 0 } } };

cKF_Skeleton_R_c cKF_bs_r_int_nog_mino = { ARRAY_COUNT(cKF_je_r_int_nog_mino_tbl), 6, cKF_je_r_int_nog_mino_tbl };
