#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_ike_prores_ling01_v[];
static u16 int_ike_prores_ling01_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_pal.inc"
};

static u8 int_ike_prores_ling01_lope2_tex[] = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_lope2_tex.inc"
};

static u8 int_ike_prores_ling01_lope_tex[] = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_lope_tex.inc"
};

u8 int_ike_prores_ling01_mat_tex[] = {
#include "assets/int_ike_prores_ling01_mat_tex.inc"
};

static u8 int_ike_prores_ling01_pole_tex[] = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_pole_tex.inc"
};

static u8 int_ike_prores_ling01_floor_tex[] = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_floor_tex.inc"
};

static u8 int_ike_prores_ling01_floorside_tex[] = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_floorside_tex.inc"
};

static u8 int_ike_prores_ling01_pole2_tex[] = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_pole2_tex.inc"
};

static u8 int_ike_prores_ling01_base_tex[] = {
#include "assets/int_ike_prores_ling01/int_ike_prores_ling01_base_tex.inc"
};

Vtx int_ike_prores_ling01_v[] = {
#include "assets/int_ike_prores_ling01_v.inc"
};

Gfx int_ike_prores_ling01_on_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_ike_prores_ling01_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_ike_prores_ling01_pole2_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_ike_prores_ling01_v, 22, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 3, 1, 1, 4, 2),
    gsSPNTriangles_5b(1, 3, 4, 5, 6, 7, 5, 7, 8, 9, 6, 5),
    gsSPNTriangles_5b(9, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_ike_prores_ling01_floorside_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(4, 10, 11, 12, 13, 14, 15, 13, 15, 16),
    gsSPNTriangles_5b(11, 17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_ike_prores_ling01_floor_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(2, 18, 19, 20, 18, 20, 21, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 8, int_ike_prores_ling01_pole_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPVertex(&int_ike_prores_ling01_v[22], 24, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 1, 3, 2, 4, 5, 6),
    gsSPNTriangles_5b(4, 7, 5, 8, 9, 10, 8, 10, 11, 12, 13, 14),
    gsSPNTriangles_5b(12, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 8, int_ike_prores_ling01_mat_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(8, 16, 17, 18, 16, 18, 19, 20, 21, 17),
    gsSPNTriangles_5b(20, 17, 16, 22, 23, 21, 22, 21, 20, 19, 18, 23),
    gsSPNTriangles_5b(19, 23, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_ike_prores_ling01_onT_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_ike_prores_ling01_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_ike_prores_ling01_base_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_ike_prores_ling01_v[46], 30, 0),
    gsSPNTrianglesInit_5b(4, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(7, 4, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 8, int_ike_prores_ling01_lope_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_CLAMP, 0, 0),
    gsSPNTrianglesInit_5b(6, 8, 9, 10, 8, 10, 11, 12, 13, 14),
    gsSPNTriangles_5b(12, 15, 13, 16, 9, 8, 17, 16, 8, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_ike_prores_ling01_lope2_tex),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_CLAMP, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(6, 18, 19, 20, 21, 22, 23, 21, 23, 24),
    gsSPNTriangles_5b(25, 26, 27, 25, 28, 26, 18, 20, 29, 0, 0, 0),
    gsSPEndDisplayList(),
};
