
static void aEVD_set_talk_info(ACTOR* actorx) {
  mDemo_Set_msg_num(0x3146);
}

static void aEVD_talk_request(ACTOR* actorx, GAME* game) {
  mDemo_Request(mDemo_TYPE_TALK, actorx, &aEVD_set_talk_info);
}

static int aEVD_talk_init(ACTOR* actorx, GAME* game) {
  mDemo_Set_ListenAble();
  return TRUE;
}

static int aEVD_talk_end_chk(ACTOR* actorx, GAME* game) {
  int res = FALSE;

  if (mDemo_Check(mDemo_TYPE_TALK, actorx) == FALSE) {
    res = TRUE;
  }

  return res;
}
