int Player_actor_Item_main_fan_normal(ACTOR* actor, GAME* game){
   return 0; 
}

void Player_actor_Item_draw_fan(ACTOR* actor, GAME* game){
    PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor;
    int type;

    type =player->item_shape_type[player->item_bank_idx];

    OPEN_POLY_OPA_DISP(game->graph);
    gSPDisplayList(POLY_OPA_DISP++,  mPlib_Get_Item_DataPointer(type));
        
    CLOSE_POLY_OPA_DISP(game->graph); 
     player->update_item_rod_top_pos = FALSE;
    player->balloon_start_pos_set_flag = FALSE;
}
