static void bIT_actor_draw(ACTOR* actorx, GAME* game) {
    BG_ITEM_ACTOR* bg_item = (BG_ITEM_ACTOR*)actorx;
    GAME_PLAY* play = (GAME_PLAY*)game;

    bg_item_common_draw(play, &bg_item->common, draw_part_table_a);
}
