extern unsigned short brd_7_pal[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_pal.inc"
};

extern unsigned char brd_7_eye1_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye1_TA_tex_txt.inc"
};

extern unsigned char brd_7_eye2_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye2_TA_tex_txt.inc"
};

extern unsigned char brd_7_eye3_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye3_TA_tex_txt.inc"
};

extern unsigned char brd_7_eye4_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye4_TA_tex_txt.inc"
};

extern unsigned char brd_7_eye5_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye5_TA_tex_txt.inc"
};

extern unsigned char brd_7_eye6_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye6_TA_tex_txt.inc"
};

extern unsigned char brd_7_eye7_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye7_TA_tex_txt.inc"
};

extern unsigned char brd_7_eye8_TA_tex_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_eye8_TA_tex_txt.inc"
};

extern unsigned char brd_7_tmem_txt[] __attribute__((aligned(32))) = {
#include "assets/npc/tex/brd_7_tmem_txt.inc"
};

