#include "libforest/gbi_extensions.h"
#include "PR/gbi.h"
#include "evw_anime.h"
#include "c_keyframe.h"
#include "ac_npc.h"
#include "ef_effect_control.h"

extern Vtx int_sum_suzumushi_v[];
u16 int_sum_suzumushi_pal[] ATTRIBUTE_ALIGN(32) = {
#include "assets/int_sum_suzumushi_pal.inc"
};

u16 int_sum_suzumushi_hand_pic_ci4_pal[] = {
#include "assets/int_sum_suzumushi_hand_pic_ci4_pal.inc"
};

u8 int_sum_suzumushi_base_txt[] = {
#include "assets/int_sum_suzumushi_base_txt.inc"
};

u8 int_sum_suzumushi_top_txt[] = {
#include "assets/int_sum_suzumushi_top_txt.inc"
};

u8 int_sum_suzumushi_side_txt[] = {
#include "assets/int_sum_suzumushi_side_txt.inc"
};

u8 int_sum_suzumushi_body_txt[] = {
#include "assets/int_sum_suzumushi_body_txt.inc"
};

u8 int_sum_suzumushi_hand_txt[] = {
#include "assets/int_sum_suzumushi_hand_txt.inc"
};

Vtx int_sum_suzumushi_v[] = {
#include "assets/int_sum_suzumushi_v.inc"
};

Gfx int_sum_suzumushi_side_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 140),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_suzumushi_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_sum_suzumushi_side_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_suzumushi_v[34], 10, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 0, 3),
    gsSPNTriangles_5b(4, 3, 5, 1, 6, 7, 1, 7, 2, 6, 8, 9),
    gsSPNTriangles_5b(6, 9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_suzumushi_komado_model[] = {
    gsSPTexture(4000, 4000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 140),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_suzumushi_hand_pic_ci4_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_sum_suzumushi_hand_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 3, 3),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH |
                         G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_suzumushi_v[44], 4, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 0, 2, 3, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_suzumushi_glass_model[] = {
    gsSPTexture(4000, 4000, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 70),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_suzumushi_hand_pic_ci4_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 16, int_sum_suzumushi_hand_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_REPEAT, GX_REPEAT, 3, 5),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_suzumushi_v[24], 10, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(4, 6, 7, 7, 6, 1, 7, 1, 0, 4, 8, 9),
    gsSPNTriangles_5b(4, 9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_suzumushi_base_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_suzumushi_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 16, int_sum_suzumushi_base_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(int_sum_suzumushi_v, 24, 0),
    gsSPNTrianglesInit_5b(2, 0, 1, 2, 1, 3, 2, 0, 0, 0),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 32, 32, int_sum_suzumushi_top_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_MIRROR, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(8, 4, 5, 6, 5, 7, 6, 8, 9, 10),
    gsSPNTriangles_5b(8, 11, 9, 12, 13, 14, 12, 15, 13, 16, 17, 18),
    gsSPNTriangles_5b(17, 19, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPNTrianglesInit_5b(2, 20, 21, 22, 20, 22, 23, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_suzumushi_body_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0, PRIMITIVE, 0, COMBINED, 0, 0, 0, 0, COMBINED),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_suzumushi_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, int_sum_suzumushi_body_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsDPSetPrimColor(0, 128, 255, 255, 255, 255),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_suzumushi_v[54], 14, 0),
    gsSPNTrianglesInit_5b(8, 0, 1, 2, 0, 2, 3, 4, 5, 6),
    gsSPNTriangles_5b(4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 11, 10),
    gsSPNTriangles_5b(12, 10, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_suzumushi_body_R_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 170),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_suzumushi_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, int_sum_suzumushi_body_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_suzumushi_v[48], 3, 0),
    gsSPNTrianglesInit_5b(1, 0, 1, 2, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

Gfx int_sum_suzumushi_body_L_model[] = {
    gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_ON),
    gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED),
    gsDPSetPrimColor(0, 255, 255, 255, 255, 170),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_ZB_XLU_SURF2),
    gsDPLoadTLUT_Dolphin(15, 16, 1, int_sum_suzumushi_pal),
    gsDPSetTextureImage_Dolphin(G_IM_FMT_CI, G_IM_SIZ_4b, 16, 64, int_sum_suzumushi_body_txt),
    gsDPSetTile_Dolphin(G_DOLPHIN_TLUT_DEFAULT_MODE, 0, 15, GX_MIRROR, GX_CLAMP, 0, 0),
    gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_LIGHTING | G_SHADING_SMOOTH | G_DECAL_LEQUAL),
    gsSPVertex(&int_sum_suzumushi_v[51], 3, 0),
    gsSPNTrianglesInit_5b(1, 0, 1, 2, 0, 0, 0, 0, 0, 0),
    gsSPEndDisplayList(),
};

u8 cKF_ckcb_r_int_sum_suzumushi_tbl[] = { 7, 0, 7, 0, 7, 0, 7, 0, 0, 0 };

s16 cKF_kn_int_sum_suzumushi_tbl[] = { 2, 2, 2, 2, 2, 2, 2, 12, 2, 2, 12, 2 };

s16 cKF_c_int_sum_suzumushi_tbl[] = { 0, 0, 0, 0, 0, 900, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

s16 cKF_ds_int_sum_suzumushi_tbl[] = {
    1,  0,   0, 31, 0,   0, 1,  0,   0, 31, 0,   0, 1,  0,   0, 31, 0,   0, 1,  450, 0, 31, 450, 0, 1,  0,   0,
    31, 0,   0, 1,  0,   0, 31, 0,   0, 1,  0,   0, 31, 0,   0, 1,  -20, 0, 3,  20,  0, 5,  -20, 0, 7,  20,  0,
    9,  -20, 0, 11, 20,  0, 13, -20, 0, 15, 20,  0, 17, -20, 0, 19, 20,  0, 21, -20, 0, 31, -20, 0, 1,  0,   0,
    31, 0,   0, 1,  0,   0, 31, 0,   0, 1,  20,  0, 3,  -20, 0, 5,  20,  0, 7,  -20, 0, 9,  20,  0, 11, -20, 0,
    13, 20,  0, 15, -20, 0, 17, 20,  0, 19, -20, 0, 21, 20,  0, 31, 20,  0, 1,  0,   0, 31, 0,   0
};

cKF_Animation_R_c cKF_ba_r_int_sum_suzumushi = { cKF_ckcb_r_int_sum_suzumushi_tbl,
                                                 cKF_ds_int_sum_suzumushi_tbl,
                                                 cKF_kn_int_sum_suzumushi_tbl,
                                                 cKF_c_int_sum_suzumushi_tbl,
                                                 -1,
                                                 31 };

cKF_Joint_R_c cKF_je_r_int_sum_suzumushi_tbl[] = {
    { int_sum_suzumushi_base_model, 4, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
    { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 0, 64436, 0 } },
    { int_sum_suzumushi_body_model, 2, cKF_JOINT_FLAG_DISP_OPA, { 0, 0, 0 } },
    { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 1200, 0, 0 } },
    { int_sum_suzumushi_body_L_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
    { NULL, 1, cKF_JOINT_FLAG_DISP_OPA, { 1200, 0, 0 } },
    { int_sum_suzumushi_body_R_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
    { int_sum_suzumushi_glass_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
    { int_sum_suzumushi_komado_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } },
    { int_sum_suzumushi_side_model, 0, cKF_JOINT_FLAG_DISP_XLU, { 0, 0, 0 } }
};

cKF_Skeleton_R_c cKF_bs_r_int_sum_suzumushi = { ARRAY_COUNT(cKF_je_r_int_sum_suzumushi_tbl), 7,
                                                cKF_je_r_int_sum_suzumushi_tbl };
