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More jaudio game64 documentation
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@@ -320,7 +320,7 @@ static void Kamakura_Indoor_Actor_move(ACTOR* actorx, GAME* game) {
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int i;
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s16 timer;
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sAdo_OngenPos((u32)actorx, NA_SE_54, &k_indoor->mochi.pos);
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sAdo_OngenPos((u32)actorx, NA_SE_KOKORO_TOGURU, &k_indoor->mochi.pos);
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if ((play->game_frame & 7) == 0) {
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xyz_t soba_yuge_pos = k_indoor->mochi.pos;
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