More jaudio game64 documentation

This commit is contained in:
Cuyler36
2025-04-18 21:05:00 -04:00
parent abebf12b19
commit 0188f5cf50
11 changed files with 482 additions and 300 deletions
+1 -1
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@@ -320,7 +320,7 @@ static void Kamakura_Indoor_Actor_move(ACTOR* actorx, GAME* game) {
int i;
s16 timer;
sAdo_OngenPos((u32)actorx, NA_SE_54, &k_indoor->mochi.pos);
sAdo_OngenPos((u32)actorx, NA_SE_KOKORO_TOGURU, &k_indoor->mochi.pos);
if ((play->game_frame & 7) == 0) {
xyz_t soba_yuge_pos = k_indoor->mochi.pos;