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https://github.com/ACreTeam/ac-decomp
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match fish_tai
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@@ -17,6 +17,7 @@ typedef struct _FISH_PRIVATE_DATA;
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typedef void (*PRIV_FISH_CONSTRUCTOR)(struct _FISH_PRIVATE_DATA*, GAME*);
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typedef void (*PRIV_FISH_MOVE)(struct _FISH_PRIVATE_DATA*, GAME*);
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typedef void (*PRIV_FISH_DRAW)(struct _FISH_PRIVATE_DATA*, GAME*);
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// typedef void (*PRIV_FISH_PROCESS)(struct _FISH_PRIVATE_DATA*, GAME*);
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typedef void (*PRIV_FISH_PROCESS)(struct _FISH_PRIVATE_DATA*, GAME*);
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// unsure temp structs
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@@ -316,7 +317,7 @@ void mfish_tai_normal();
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void mfish_tai_turn_init();
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void mfish_tai_turn();
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void mfish_tai_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_tai_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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BOOL mfish_tai_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_tai_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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@@ -418,7 +419,7 @@ void mfish_namazu_ground_sweep_process_init();
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void mfish_namazu_ground_sweep_process();
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void mfish_namazu_base_FishMove();
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void mfish_namazu_mv(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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void mfish_namazu_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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BOOL mfish_namazu_before_disp(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int joint_num, Gfx** joint_m, u8* joint_f,
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void* arg, s_xyz* joint1, xyz_t* trans);
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void mfish_namazu_dw(MUSEUM_FISH_PRIVATE_DATA* actor, GAME* game);
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