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https://github.com/ACreTeam/ac-decomp
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@@ -3,6 +3,7 @@
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#include "types.h"
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#include "m_actor.h"
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#include "ac_tools.h"
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#ifdef __cplusplus
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extern "C" {
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@@ -10,6 +11,17 @@ extern "C" {
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extern ACTOR_PROFILE T_Flag_Profile;
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typedef struct t_flag_s{
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TOOLS_ACTOR tools_class;
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u32 unk1C4;
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u32 unk1C8;
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s16 angle;
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s16 addendedang;
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int unk1D0;
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xyz_t work;
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}FLAG_ACTOR;
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#ifdef __cplusplus
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}
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#endif
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@@ -33,6 +33,7 @@ typedef void (*mActor_proc)(ACTOR*, GAME*);
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#define ACTOR_OBJ_BANK_NONE 0
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#define ACTOR_OBJ_BANK_3 3 /* TODO: rename, also likely an enum */
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#define ACTOR_OBJ_BANK_6 6
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#define ACTOR_OBJ_BANK_7 7
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#define ACTOR_OBJ_BANK_10 10
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#define ACTOR_OBJ_BANK_11 11
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