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https://github.com/ACreTeam/ac-decomp
synced 2026-07-11 13:08:34 -04:00
Finish more furniture actors
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@@ -65,7 +65,8 @@ typedef int (*aMR_COUNT_FRIEND_FURNITURE_PROC)(FTR_ACTOR* ftr_actor, u8 switch_o
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typedef int (*aMR_JUDGE_PLACE_2ND_LAYER_PROC)(int ut_x, int ut_z);
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typedef void (*aMR_OPEN_CLOSE_COMMON_MOVE_PROC)(FTR_ACTOR* ftr_actor, ACTOR* actor, GAME* game, f32 start_frame,
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f32 end_frame);
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typedef void (*aMR_MINI_DISK_COMMON_MOVE_PROC)(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, f32 start_frame, f32 end_frame);
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typedef void (*aMR_MINI_DISK_COMMON_MOVE_PROC)(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, f32 start_frame,
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f32 end_frame);
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typedef void (*aMR_FAMICOM_EMU_COMMON_MOVE_PROC)(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, GAME* game, int rom_no,
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int agb_rom_no);
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typedef void (*aMR_SOUND_MELODY_PROC)(FTR_ACTOR* ftr_actor, ACTOR* my_room_actor, int idx);
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@@ -113,6 +114,7 @@ extern aMR_contact_info_c* aMR_GetContactInfoLayer1(void);
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extern FTR_ACTOR* aMR_GetParentFactor();
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extern s16 aMR_GetParentAngleOffset(FTR_ACTOR* ftr_actor, MY_ROOM_ACTOR* my_room_actor);
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extern void aMR_SetSurprise(ACTOR* my_room_actor, s16 rot);
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extern void aMR_RadioCommonMove(FTR_ACTOR* ftr_actor, ACTOR* my_room_actorx);
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#ifdef __cplusplus
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}
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