Implement & link ac_house_clock

This commit is contained in:
Cuyler36
2024-11-02 01:42:18 -04:00
parent bb58917b7b
commit 080d40dcf4
4 changed files with 396 additions and 3 deletions
+35 -1
View File
@@ -3,11 +3,46 @@
#include "types.h"
#include "m_actor.h"
#include "c_keyframe.h"
#ifdef __cplusplus
extern "C" {
#endif
#define aHC_JOINT_NUM 5 // body
#define aHC_ALL_JOINT_NUM aHC_JOINT_NUM + 2 // body + hands
enum {
aHC_TYPE_SHOP1,
aHC_TYPE_SHOP2,
aHC_TYPE_SHOP3,
aHC_TYPE_SHOP4,
aHC_TYPE_SHOP4_2,
aHC_TYPE_POST_OFFICE,
aHC_TYPE_POLICE_BOX,
aHC_TYPE_MUSEUM,
aHC_TYPE_TAILORS,
aHC_TYPE_NUM
};
typedef struct house_clock_s {
s16 clock_num;
xyz_t pos;
u8* bank;
cKF_SkeletonInfo_R_c keyframe;
s_xyz work[aHC_JOINT_NUM];
s_xyz morph[aHC_JOINT_NUM];
Mtx mtx[2][aHC_ALL_JOINT_NUM];
} aHC_clock_c;
typedef struct house_clock_actor_s HOUSE_CLOCK_ACTOR;
struct house_clock_actor_s {
ACTOR actor_class;
aHC_clock_c clock;
};
extern ACTOR_PROFILE House_Clock_Profile;
#ifdef __cplusplus
@@ -15,4 +50,3 @@ extern ACTOR_PROFILE House_Clock_Profile;
#endif
#endif
+2
View File
@@ -122,6 +122,8 @@ typedef enum audio_sound_effects {
NA_SE_SCOOP_UMERU = 0x120,
NA_SE_SCOOP_HIT,
NA_SE_12D = 0x12D,
NA_SE_TREE_TOUCH = 0x134,
NA_SE_TREE_YURASU,