mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-08-21 13:36:52 -04:00
Implement & link scene data
This commit is contained in:
+8
-8
@@ -1152,20 +1152,20 @@ struct actor_s {
|
||||
#define mActor_NONE_PROC1 ((mActor_proc)none_proc1)
|
||||
|
||||
typedef struct actor_list_s {
|
||||
int num_actors;
|
||||
ACTOR* actor;
|
||||
/* 0x00 */ int num_actors;
|
||||
/* 0x04 */ ACTOR* actor;
|
||||
} Actor_list;
|
||||
|
||||
typedef struct actor_info_s {
|
||||
int total_num;
|
||||
Actor_list list[ACTOR_PART_NUM];
|
||||
/* 0x00 */ int total_num;
|
||||
/* 0x04 */ Actor_list list[ACTOR_PART_NUM];
|
||||
} Actor_info;
|
||||
|
||||
typedef struct actor_data_s {
|
||||
s16 profile;
|
||||
s_xyz position;
|
||||
s_xyz rotation;
|
||||
s16 arg;
|
||||
/* 0x00 */ s16 profile;
|
||||
/* 0x02 */ s_xyz position;
|
||||
/* 0x08 */ s_xyz rotation;
|
||||
/* 0x0E */ s16 arg;
|
||||
} Actor_data;
|
||||
|
||||
extern void Actor_world_to_eye(ACTOR* actor, f32 eye_height);
|
||||
|
||||
Reference in New Issue
Block a user