Implement & link scene data

This commit is contained in:
Cuyler36
2024-09-01 04:54:44 -04:00
parent 33316e05b4
commit 0b09dc6724
56 changed files with 3231 additions and 44 deletions
+8 -8
View File
@@ -1152,20 +1152,20 @@ struct actor_s {
#define mActor_NONE_PROC1 ((mActor_proc)none_proc1)
typedef struct actor_list_s {
int num_actors;
ACTOR* actor;
/* 0x00 */ int num_actors;
/* 0x04 */ ACTOR* actor;
} Actor_list;
typedef struct actor_info_s {
int total_num;
Actor_list list[ACTOR_PART_NUM];
/* 0x00 */ int total_num;
/* 0x04 */ Actor_list list[ACTOR_PART_NUM];
} Actor_info;
typedef struct actor_data_s {
s16 profile;
s_xyz position;
s_xyz rotation;
s16 arg;
/* 0x00 */ s16 profile;
/* 0x02 */ s_xyz position;
/* 0x08 */ s_xyz rotation;
/* 0x0E */ s16 arg;
} Actor_data;
extern void Actor_world_to_eye(ACTOR* actor, f32 eye_height);