diff --git a/configure.py b/configure.py index d9fb6891..6a4dee2c 100644 --- a/configure.py +++ b/configure.py @@ -1163,7 +1163,7 @@ config.libs = [ Object(Matching, "actor/npc/event/ac_ev_angler.c"), Object(Matching, "actor/npc/event/ac_ev_artist.c"), Object(Matching, "actor/npc/event/ac_ev_broker.c"), - Object(NonMatching, "actor/npc/event/ac_ev_broker2.c"), + Object(Matching, "actor/npc/event/ac_ev_broker2.c"), Object(Matching, "actor/npc/event/ac_ev_carpetPeddler.c"), Object(Matching, "actor/npc/event/ac_ev_castaway.c"), Object(Matching, "actor/npc/event/ac_ev_designer.c"), diff --git a/include/ac_ev_broker2.h b/include/ac_ev_broker2.h index e723bbe7..83564bb6 100644 --- a/include/ac_ev_broker2.h +++ b/include/ac_ev_broker2.h @@ -3,11 +3,33 @@ #include "types.h" #include "m_actor.h" +#include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif +#define aEBR2_PRICE_MULT 4 + +typedef struct ev_broker2_actor_s EV_BROKER2_ACTOR; + +typedef void (*aEBR2_PROC)(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play); + +struct ev_broker2_actor_s { + NPC_ACTOR npc_class; + int action; + aEBR2_PROC action_proc; + s16 talk_angle; + u8 cur_zone; + u8 next_zone; + u8 player_zone; + u8 state; + s16 player_angle; + s8 item_idx; + u8 explain_flag; + u8 sell_flag; +}; + extern ACTOR_PROFILE Ev_Broker2_Profile; #ifdef __cplusplus @@ -15,4 +37,3 @@ extern ACTOR_PROFILE Ev_Broker2_Profile; #endif #endif - diff --git a/src/actor/npc/event/ac_ev_broker2.c b/src/actor/npc/event/ac_ev_broker2.c new file mode 100644 index 00000000..cd0901f6 --- /dev/null +++ b/src/actor/npc/event/ac_ev_broker2.c @@ -0,0 +1,117 @@ +#include "ac_ev_broker2.h" + +#include "m_common_data.h" +#include "m_player_lib.h" +#include "m_msg.h" +#include "m_font.h" +#include "m_melody.h" +#include "m_bgm.h" + +enum { + aEBR2_ACTION_WAIT, + aEBR2_ACTION_WALK_PL_SAME_ZONE, + aEBR2_ACTION_WALK_PL_OTHER_ZONE, + aEBR2_ACTION_RUN_PL_SAME_ZONE, + aEBR2_ACTION_RUN_PL_OTHER_ZONE, + aEBR2_ACTION_TURN, + aEBR2_ACTION_TALK_END_WAIT, + aEBR2_ACTION_SAY_HELLO, + aEBR2_ACTION_SELL_CHECK, + aEBR2_ACTION_SELL_AFTER, + aEBR2_ACTION_GOODBYE_WAIT, + aEBR2_ACTION_SAY_GOODBYE, + aEBR2_ACTION_EXIT_WAIT, + + aEBR2_ACTION_NUM +}; + +enum { + aEBR2_ZONE0, + + aEBR2_ZONE_NUM +}; + +enum { + aEBR2_STATE_UNSOLD = (0 << 0), + aEBR2_STATE_SOLD_CURRENT = (1 << 0), + aEBR2_STATE_SOLD_OTHER = (1 << 1), + + aEBR2_STATE_NUM +}; + +static void aEBR2_actor_ct(ACTOR* actorx, GAME* game); +static void aEBR2_actor_dt(ACTOR* actorx, GAME* game); +static void aEBR2_actor_init(ACTOR* actorx, GAME* game); +static void aEBR2_actor_move(ACTOR* actorx, GAME* game); +static void aEBR2_actor_draw(ACTOR* actorx, GAME* game); +static void aEBR2_actor_save(ACTOR* actorx, GAME* game); + +// clang-format off +ACTOR_PROFILE Ev_Broker2_Profile = { + mAc_PROFILE_EV_BROKER2, + ACTOR_PART_NPC, + ACTOR_STATE_NONE, + SP_NPC_EV_BROKER2, + ACTOR_OBJ_BANK_KEEP, + sizeof(EV_BROKER2_ACTOR), + &aEBR2_actor_ct, + &aEBR2_actor_dt, + &aEBR2_actor_init, + mActor_NONE_PROC1, + &aEBR2_actor_save, +}; +// clang-format on + +static void aEBR2_setupAction(EV_BROKER2_ACTOR* broker2, int action); + +static void aEBR2_actor_ct(ACTOR* actorx, GAME* game) { + static aNPC_ct_data_c ct_data = { + &aEBR2_actor_move, + &aEBR2_actor_draw, + aNPC_CT_SCHED_TYPE_NONE, + NULL, + NULL, + NULL, + 0 + }; + + if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) { + EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx; + int action; + + NPC_CLIP->ct_proc(actorx, game, &ct_data); + broker2->npc_class.condition_info.hide_flg = FALSE; + broker2->item_idx = -1; + actorx->shape_info.draw_shadow = TRUE; + broker2->npc_class.draw.main_animation.keyframe.morph_counter = 0.0f; + broker2->npc_class.actor_class.status_data.weight = 50; + + if (Common_Get(door_data).door_actor_name == RSV_NO) { + action = aEBR2_ACTION_WAIT; + broker2->npc_class.talk_info.melody_inst = 0; + } else { + action = aEBR2_ACTION_SAY_HELLO; + } + + aEBR2_setupAction(broker2, action); + } +} + +static void aEBR2_actor_save(ACTOR* actorx, GAME* game) { + NPC_CLIP->save_proc(actorx, game); +} + +static void aEBR2_actor_dt(ACTOR* actorx, GAME* game) { + NPC_CLIP->dt_proc(actorx, game); + Common_Get(special_event_common).broker.hide_npc = TRUE; +} + +static void aEBR2_actor_init(ACTOR* actorx, GAME* game) { + NPC_CLIP->init_proc(actorx, game); +} + +static void aEBR2_actor_draw(ACTOR* actorx, GAME* game) { + NPC_CLIP->draw_proc(actorx, game); +} + +#include "../src/actor/npc/event/ac_ev_broker2_move.c_inc" diff --git a/src/actor/npc/event/ac_ev_broker2_move.c_inc b/src/actor/npc/event/ac_ev_broker2_move.c_inc new file mode 100644 index 00000000..ffb413ed --- /dev/null +++ b/src/actor/npc/event/ac_ev_broker2_move.c_inc @@ -0,0 +1,591 @@ +static void aEBR2_BGcheck(ACTOR* actorx) { + mCoBG_BgCheckControll(NULL, actorx, 8.0f, 0.0f, TRUE, mCoBG_REVERSE_TYPE_REVERSE, mCoBG_CHECK_TYPE_NORMAL); +} + +static void aEBR2_set_animation(EV_BROKER2_ACTOR* broker2, int action) { + static int animeSeqNo[] = { + aNPC_ANIM_WAIT1, + aNPC_ANIM_WALK1, + aNPC_ANIM_WALK1, + aNPC_ANIM_RUN1, + aNPC_ANIM_RUN1, + aNPC_ANIM_WALK1, + aNPC_ANIM_WAIT1, + aNPC_ANIM_WAIT1, + aNPC_ANIM_WAIT1, + aNPC_ANIM_WAIT1, + aNPC_ANIM_WAIT1, + aNPC_ANIM_WAIT1, + aNPC_ANIM_WAIT1, + }; + + NPC_CLIP->animation_init_proc(&broker2->npc_class.actor_class, animeSeqNo[action], FALSE); +} + +static void aEBR2_Set_ListenAble(EV_BROKER2_ACTOR* broker2) { + mMld_ActorMakeMelody((ACTOR*)broker2); + mDemo_Set_ListenAble(); +} + +static void aEBR2_talk_demo_proc(ACTOR* actorx) { + if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE || mDemo_Check(mDemo_TYPE_TALK, actorx) == TRUE) { + NPC_CLIP->talk_demo_proc(actorx); + } +} + +static void aEBR2_set_msg_data_price(mActor_name_t item) { + u32 price = mSP_ItemNo2ItemPrice(item) * aEBR2_PRICE_MULT; + u8 str[7]; + + mFont_UnintToString(str, sizeof(str), price, sizeof(str) - 1, TRUE, FALSE, TRUE); + mMsg_SET_FREE_STR(mMsg_FREE_STR0, str, sizeof(str)); +} + +static void aEBR2_set_msg_data_item_name(mActor_name_t item, int str_no) { + u8 str[mIN_ITEM_NAME_LEN]; + + mIN_copy_name_str(str, item); + mMsg_SET_ITEM_STR_ART(str_no, str, sizeof(str), item); +} + +static void aEBR2_set_msg_data_sub(mEv_broker_c* save_p, PersonalID_c* pID, int idx) { + aEBR2_set_msg_data_item_name(save_p->sold_items[idx], mMsg_ITEM_STR1); + mMsg_SET_FREE_STR(mMsg_FREE_STR1, pID->player_name, sizeof(pID->player_name)); +} + +static void aEBR2_set_msg_data(EV_BROKER2_ACTOR* broker2) { + mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker; + PersonalID_c* pID = save_p->pid; + int state = aEBR2_STATE_UNSOLD; + int i; + + for (i = 0; i < mEv_BROKER_ITEM_NUM - 1; i++) { + if (mPr_NullCheckPersonalID(pID) == FALSE) { + if (mPr_CheckCmpPersonalID(pID, &Now_Private->player_ID) == TRUE) { + state |= aEBR2_STATE_SOLD_CURRENT; + aEBR2_set_msg_data_item_name(save_p->sold_items[i], mMsg_ITEM_STR2); + } else { + state |= aEBR2_STATE_SOLD_OTHER; + aEBR2_set_msg_data_sub(save_p, pID, i); + } + } + + pID++; + } + + broker2->state = state; +} + +static int aEBR2_get_item_idx(mActor_name_t item) { + mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker; + mActor_name_t* item_p = save_p->items; + int i; + + for (i = 0; i < mEv_BROKER_ITEM_NUM; i++) { + if (*item_p == item) { + return i; + } + + item_p++; + } + + return 0; +} + +static void aEBR2_set_stop_spd(EV_BROKER2_ACTOR* broker2) { + broker2->npc_class.actor_class.speed = 0.0f; + broker2->npc_class.movement.speed.max_speed = 0.0f; + broker2->npc_class.movement.speed.acceleration = 0.0f; + broker2->npc_class.movement.speed.deceleration = 0.0f; +} + +static void aEBR2_set_walk_spd(EV_BROKER2_ACTOR* broker2) { + broker2->npc_class.movement.speed.max_speed = 1.0f; + broker2->npc_class.movement.speed.acceleration = 0.1f; + broker2->npc_class.movement.speed.deceleration = 0.2f; +} + +static void aEBR2_set_run_spd(EV_BROKER2_ACTOR* broker2) { + broker2->npc_class.movement.speed.max_speed = 4.0f; + broker2->npc_class.movement.speed.acceleration = 0.4f; + broker2->npc_class.movement.speed.deceleration = 0.8f; +} + +static u8 aEBR2_get_zone(xyz_t pos) { + return aEBR2_ZONE0; +} + +static u8 aEBR2_get_next_zone(u8 target, u8 start) { + return aEBR2_ZONE0; +} + +static int aEBR2_decide_next_move_act(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (ClObj_DID_COLLIDE(broker2->npc_class.collision.pipe.collision_obj)) { + return aEBR2_ACTION_WAIT; + } else { + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + + if (playerx == NULL) { + return broker2->action; + } else { + f32 dist = broker2->npc_class.actor_class.player_distance_xz; + + if (dist < 60.0f) { + return aEBR2_ACTION_WAIT; + } + + if (broker2->player_zone != broker2->cur_zone) { + if (broker2->action != aEBR2_ACTION_WALK_PL_OTHER_ZONE && broker2->action != aEBR2_ACTION_RUN_PL_OTHER_ZONE) { + broker2->next_zone = aEBR2_get_next_zone(broker2->player_zone, broker2->cur_zone); + } + + if (dist < 90.0f) { + return aEBR2_ACTION_WALK_PL_OTHER_ZONE; + } else { + return aEBR2_ACTION_RUN_PL_OTHER_ZONE; + } + } else { + broker2->next_zone = broker2->cur_zone; + + if (dist < 90.0f) { + return aEBR2_ACTION_WALK_PL_SAME_ZONE; + } else { + return aEBR2_ACTION_RUN_PL_SAME_ZONE; + } + } + } + } +} + +static void aEBR2_search_player(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + + if (playerx != NULL) { + s16 angle = broker2->npc_class.actor_class.shape_info.rotation.y - broker2->player_angle; + + if (ABS(angle) > DEG2SHORT_ANGLE2(90.0f)) { + aEBR2_setupAction(broker2, aEBR2_ACTION_TURN); + } else { + chase_angle(&broker2->npc_class.actor_class.shape_info.rotation.y, broker2->player_angle, DEG2SHORT_ANGLE2(11.25f)); + broker2->npc_class.actor_class.world.angle.y = broker2->npc_class.actor_class.shape_info.rotation.y; + } + } +} + +static void aEBR2_search_player2(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + static f32 posX[] = { 60.0f }; + static f32 posZ[] = { 100.0f }; + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + + if (playerx != NULL) { + int next_zone = broker2->next_zone; + f32 dx = posX[aEBR2_ZONE0] - broker2->npc_class.actor_class.world.position.x; + f32 dz = posZ[next_zone] - broker2->npc_class.actor_class.world.position.z; + f32 dist; + s16 angle = atans_table(dz, dx); + + chase_angle(&broker2->npc_class.actor_class.shape_info.rotation.y, angle, DEG2SHORT_ANGLE2(11.25f)); + broker2->npc_class.actor_class.world.angle.y = broker2->npc_class.actor_class.shape_info.rotation.y; + + dist = SQ(dx) + SQ(dz); + if (dist < 200.0f) { + broker2->next_zone = aEBR2_get_next_zone(broker2->player_zone, broker2->cur_zone); + } + } +} + +static void aEBR2_set_zone_data(EV_BROKER2_ACTOR* broker2, ACTOR* playerx) { + broker2->cur_zone = aEBR2_get_zone(broker2->npc_class.actor_class.world.position); + if (playerx != NULL) { + broker2->player_zone = aEBR2_get_zone(playerx->world.position); + } +} + +static void aEBR2_set_player_angl(EV_BROKER2_ACTOR* broker2) { + broker2->player_angle = broker2->npc_class.actor_class.player_angle_y; +} + +static void aEBR2_set_talk_info_sell_item(ACTOR* actorx) { + EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx; + int idx = broker2->item_idx; + mActor_name_t item = Save_Get(event_save_data).special.event.broker.items[idx]; + + aEBR2_set_msg_data_item_name(item, mMsg_ITEM_STR0); + aEBR2_set_msg_data_price(item); + + { + int b = 1 << idx; + int msg_no; + + if (broker2->explain_flag & b) { + msg_no = 0x07A1; + } else { + msg_no = 0x793 + RANDOM(5); + broker2->explain_flag |= b; + } + + mDemo_Set_msg_num(msg_no); + } +} + +static void aEBR2_set_talk_info_message_ctrl(ACTOR* actorx) { + EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx; + mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker; + int rnd = RANDOM(2); + int msg_no; + + if (save_p->used == mEv_BROKER_ITEM_NUM) { + msg_no = 0x07A2; + } else if ((broker2->state & aEBR2_STATE_SOLD_CURRENT) && rnd == 0) { + msg_no = 0x078C; + } else if ((broker2->state & aEBR2_STATE_SOLD_OTHER) && rnd == 0) { + msg_no = 0x0790; + } else { + msg_no = 0x78D + RANDOM(3); + } + + mDemo_Set_msg_num(msg_no); +} + +static int aEBR2_message_ctrl(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + int ret = FALSE; + + if (playerx != NULL) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)playerx; + + if (player->item_in_front == EXIT_DOOR1) { + aEBR2_setupAction(broker2, aEBR2_ACTION_GOODBYE_WAIT); + ret = TRUE; + } else { + ACTOR* actorx = (ACTOR*)broker2; + + if (player->a_btn_pressed == TRUE) { + mActor_name_t item; + int ux; + int uz; + + mFI_Wpos2UtNum(&ux, &uz, player->forward_ut_pos); + item = CLIP(broker_design_clip)->get_no_proc(ux, uz); + if (item != EMPTY_NO && item != RSV_NO) { + int idx = aEBR2_get_item_idx(item); + + mDemo_Request(mDemo_TYPE_SPEAK, actorx, aEBR2_set_talk_info_sell_item); + broker2->item_idx = idx; + } + } + + if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE) { + if (mDemo_Check_ListenAble() == FALSE) { + if (chase_angle(&actorx->shape_info.rotation.y, broker2->player_angle, DEG2SHORT_ANGLE2(11.25f)) == TRUE) { + aEBR2_setupAction(broker2, aEBR2_ACTION_SELL_CHECK); + aEBR2_Set_ListenAble(broker2); + ret = TRUE; + } + + actorx->world.angle.y = actorx->shape_info.rotation.y; + } + } else if (mDemo_Check(mDemo_TYPE_TALK, actorx) == TRUE) { + if (mDemo_Check_ListenAble() == FALSE) { + if (chase_angle(&actorx->shape_info.rotation.y, broker2->player_angle, DEG2SHORT_ANGLE2(11.25f)) == TRUE) { + aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT); + aEBR2_Set_ListenAble(broker2); + ret = TRUE; + } + + actorx->world.angle.y = actorx->shape_info.rotation.y; + } + } else { + mDemo_Request(mDemo_TYPE_TALK, actorx, aEBR2_set_talk_info_message_ctrl); + } + } + } + + return ret; +} + +static void aEBR2_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (aEBR2_message_ctrl(broker2, play) != TRUE) { + int action = aEBR2_decide_next_move_act(broker2, play); + + if (action != broker2->action) { + aEBR2_setupAction(broker2, action); + } else { + aEBR2_search_player(broker2, play); + } + } +} + +static void aEBR2_walk_pl_same_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (aEBR2_message_ctrl(broker2, play) != TRUE) { + int action = aEBR2_decide_next_move_act(broker2, play); + + if (action != broker2->action) { + aEBR2_setupAction(broker2, action); + } else { + aEBR2_search_player(broker2, play); + } + } +} + +static void aEBR2_walk_pl_other_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (aEBR2_message_ctrl(broker2, play) != TRUE) { + int action = aEBR2_decide_next_move_act(broker2, play); + + if (action != broker2->action) { + aEBR2_setupAction(broker2, action); + } else { + aEBR2_search_player2(broker2, play); + } + } +} + +static void aEBR2_run_pl_same_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (aEBR2_message_ctrl(broker2, play) != TRUE) { + int action = aEBR2_decide_next_move_act(broker2, play); + + if (action != broker2->action) { + aEBR2_setupAction(broker2, action); + } else { + aEBR2_search_player(broker2, play); + } + } +} + +static void aEBR2_run_pl_other_zone(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (aEBR2_message_ctrl(broker2, play) != TRUE) { + int action = aEBR2_decide_next_move_act(broker2, play); + + if (action != broker2->action) { + aEBR2_setupAction(broker2, action); + } else { + aEBR2_search_player2(broker2, play); + } + } +} + +static void aEBR2_turn(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (aEBR2_message_ctrl(broker2, play) != TRUE) { + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + + if (playerx != NULL) { + s16 player_angle = broker2->player_angle; + + chase_angle(&broker2->npc_class.actor_class.shape_info.rotation.y, player_angle, DEG2SHORT_ANGLE2(11.25f)); + broker2->npc_class.actor_class.world.angle.y = broker2->npc_class.actor_class.shape_info.rotation.y; + + if (ABS(player_angle - broker2->npc_class.actor_class.shape_info.rotation.y) <= DEG2SHORT_ANGLE2(90.0f)) { + aEBR2_setupAction(broker2, aEBR2_ACTION_WAIT); + } + } + + } +} + +static void aEBR2_talk_end_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + ACTOR* actorx = (ACTOR*)broker2; + + if (mDemo_CAN_ACTOR_TALK(actorx)) { + aEBR2_setupAction(broker2, aEBR2_ACTION_WAIT); + } +} + +static void aEBR2_set_talk_info_say_hello(ACTOR* actorx) { + mDemo_Set_msg_num(0x078B); +} + +static void aEBR2_say_hello(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + ACTOR* actorx = (ACTOR*)broker2; + + if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE) { + if (mDemo_Check_ListenAble() == FALSE) { + aEBR2_Set_ListenAble(broker2); + broker2->npc_class.talk_info.melody_inst = 0; + aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT); + } + } else { + mDemo_Request(mDemo_TYPE_SPEAK, actorx, aEBR2_set_talk_info_say_hello); + } +} + +static void aEBR2_sell_check(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + mMsg_Window_c* msg_p = mMsg_Get_base_window_p(); + + if (mMsg_Check_MainNormalContinue(msg_p) == TRUE) { + switch (mChoice_GET_CHOSENUM()) { + case mChoice_CHOICE0: + mMsg_Set_continue_msg_num(msg_p, 0x0798 + RANDOM(5)); + aEBR2_setupAction(broker2, aEBR2_ACTION_SELL_AFTER); + break; + case mChoice_CHOICE1: + mMsg_Set_continue_msg_num(msg_p, 0x079D); + aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT); + break; + } + } +} + +static void aEBR2_sell_after(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + static int item_ux[] = {2, 4, 2}; + static int item_uz[] = {2, 2, 4}; + mMsg_Window_c* msg_p = mMsg_Get_base_window_p(); + + if (mMsg_Check_MainNormalContinue(msg_p) == TRUE) { + mEv_broker_c* save_p = &Save_Get(event_save_data).special.event.broker; + int item_idx = broker2->item_idx; + mActor_name_t item = save_p->items[item_idx]; + u32 sell_price = mSP_ItemNo2ItemPrice(item) * aEBR2_PRICE_MULT; + int idx; + + if (!mSP_money_check(sell_price)) { + mMsg_Set_continue_msg_num(msg_p, 0x07A0); + } else { + idx = mPr_GetPossessionItemIdx(Now_Private, EMPTY_NO); + + if (idx == -1) { + mMsg_Set_continue_msg_num(msg_p, 0x079F); + } else { + mPr_SetPossessionItem(Now_Private, idx, item, mPr_ITEM_COND_NORMAL); + mSP_get_sell_price(sell_price); + CLIP(broker_design_clip)->report_sales_proc(item_ux[item_idx], item_uz[item_idx]); + + if (save_p->used < mEv_BROKER_ITEM_NUM - 1) { + save_p->sold_items[save_p->used] = item; + mPr_CopyPersonalID(&save_p->pid[save_p->used], &Now_Private->player_ID); + save_p->used++; + } else { + lbRTC_TimeCopy(&save_p->end_time, Common_GetPointer(time.rtc_time)); + save_p->used = mEv_BROKER_ITEM_NUM; + } + + mMsg_Set_continue_msg_num(msg_p, 0x079E); + broker2->sell_flag = TRUE; + } + } + + aEBR2_setupAction(broker2, aEBR2_ACTION_TALK_END_WAIT); + } +} + +static void aEBR2_set_talk_info_goodbye_wait(ACTOR* actorx) { + EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx; + int msg_no; + + if (broker2->sell_flag == TRUE) { + msg_no = 0x0792; + } else { + msg_no = 0x0791; + } + + mDemo_Set_msg_num(msg_no); + mDemo_Set_camera(CAMERA2_PROCESS_NORMAL); +} + +static void aEBR2_goodbye_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + ACTOR* actorx = (ACTOR*)broker2; + + if (mDemo_Check(mDemo_TYPE_SPEAK, actorx) == TRUE) { + if (mDemo_Check_ListenAble() == FALSE) { + aEBR2_Set_ListenAble(broker2); + aEBR2_setupAction(broker2, aEBR2_ACTION_SAY_GOODBYE); + } + } else { + mDemo_Request(mDemo_TYPE_SPEAK, actorx, aEBR2_set_talk_info_goodbye_wait); + } +} + +static void aEBR2_say_goodbye(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + mMsg_Window_c* msg_p = mMsg_Get_base_window_p(); + + if (mMsg_Check_idling_now(msg_p) == TRUE) { + mMsg_request_main_disappear_wait_type1(msg_p); + aEBR2_setupAction(broker2, aEBR2_ACTION_EXIT_WAIT); + } +} + +static void aEBR2_exit_wait(EV_BROKER2_ACTOR* broker2, GAME_PLAY* play) { + if (mMsg_CHECK_MAIN_WAIT() == TRUE) { + goto_other_scene(play, Common_GetPointer(structure_exit_door_data), TRUE); + if (play->fb_wipe_mode == 0) { + mBGMPsComp_scene_mode(14); + mBGMPsComp_make_ps_wipe(0x195); + mBGMPsComp_volume_talk_end(); + } + } +} + +static void aEBR2_say_hello_init(EV_BROKER2_ACTOR* broker2) { + mEv_broker_common_c* common_p = &Common_Get(special_event_common).broker; + + mPr_CopyPersonalID(&common_p->entered_pid, &Now_Private->player_ID); + aEBR2_set_msg_data(broker2); + aEBR2_set_stop_spd(broker2); +} + +static void aEBR2_say_goodbye_init(EV_BROKER2_ACTOR* broker2) { + mMsg_SET_IDLING_REQ(); + aEBR2_set_stop_spd(broker2); +} + +typedef void (*aEBR2_INIT_PROC)(EV_BROKER2_ACTOR* broker2); + +static void aEBR2_init_proc(EV_BROKER2_ACTOR* broker2, int action) { + static aEBR2_INIT_PROC init_proc[] = { + // clang-format off + aEBR2_set_stop_spd, + aEBR2_set_walk_spd, + aEBR2_set_walk_spd, + aEBR2_set_run_spd, + aEBR2_set_run_spd, + aEBR2_set_stop_spd, + aEBR2_set_stop_spd, + aEBR2_say_hello_init, + aEBR2_set_stop_spd, + aEBR2_set_stop_spd, + aEBR2_set_stop_spd, + aEBR2_say_goodbye_init, + aEBR2_set_stop_spd, + // clang-format on + }; + + (*init_proc[action])(broker2); +} + +static void aEBR2_setupAction(EV_BROKER2_ACTOR* broker2, int action) { + static aEBR2_PROC process[] = { + // clang-format off + aEBR2_wait, + aEBR2_walk_pl_same_zone, + aEBR2_walk_pl_other_zone, + aEBR2_run_pl_same_zone, + aEBR2_run_pl_other_zone, + aEBR2_turn, + aEBR2_talk_end_wait, + aEBR2_say_hello, + aEBR2_sell_check, + aEBR2_sell_after, + aEBR2_goodbye_wait, + aEBR2_say_goodbye, + aEBR2_exit_wait, + // clang-format on + }; + + broker2->action = action; + broker2->action_proc = process[action]; + aEBR2_init_proc(broker2, action); + aEBR2_set_animation(broker2, action); +} + +static void aEBR2_actor_move(ACTOR* actorx, GAME* game) { + EV_BROKER2_ACTOR* broker2 = (EV_BROKER2_ACTOR*)actorx; + GAME_PLAY* play = (GAME_PLAY*)game; + ACTOR* playerx = GET_PLAYER_ACTOR_ACTOR(play); + + NPC_CLIP->move_before_proc(actorx, game); + aEBR2_BGcheck(actorx); + aEBR2_set_zone_data(broker2, playerx); + aEBR2_set_player_angl(broker2); + aEBR2_talk_demo_proc(actorx); + (*broker2->action_proc)(broker2, play); + NPC_CLIP->move_after_proc(actorx, game); +}