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ac_snowman: last bit of progress for the day
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@@ -8,9 +8,9 @@
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extern "C" {
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#endif
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#define aSMAN_SCALE_MAX (6400.0f)
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#define aSMAN_MOVE_DIST_MAX (6400.0f)
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typedef void (*aSMAN_PROC)(ACTOR* actorx, GAME* game);
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typedef int (*aSMAN_PROC)(ACTOR* actorx, GAME* game);
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typedef struct snowman_actor_s {
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/* 0x000 */ ACTOR actor_class;
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