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link ef_room_sunshine_posthouse
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@@ -41,6 +41,7 @@ typedef void (*mActor_proc)(ACTOR*, GAME*);
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#define ACTOR_OBJ_BANK_12 12
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#define ACTOR_OBJ_BANK_16 16
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#define ACTOR_OBJ_BANK_41 41
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#define ACTOR_OBJ_BANK_43 43
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#define ACTOR_OBJ_BANK_44 44
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#define ACTOR_OBJ_BANK_53 53
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