Use correct define for item name length

This commit is contained in:
Cuyler36
2025-03-27 03:30:15 -04:00
parent 2954f6edfa
commit 17e3917e88
5 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -508,18 +508,18 @@ static void aNSC_set_pw_name_str(NPC_SHOP_COMMON_ACTOR* shop_common) {
static void aNSC_set_value_str(int p1, int p2) {
u8 value_str[16];
mFont_UnintToString(value_str, sizeof(value_str), p1, 0x10, TRUE, FALSE, TRUE);
mMsg_Set_free_str(mMsg_Get_base_window_p(), p2, value_str, 0x10);
mFont_UnintToString(value_str, sizeof(value_str), p1, sizeof(value_str), TRUE, FALSE, TRUE);
mMsg_Set_free_str(mMsg_Get_base_window_p(), p2, value_str, sizeof(value_str));
}
static void aNSC_set_item_name_str(mActor_name_t itm, u32 p2) {
u8 buff[16];
u8 buff[mIN_ITEM_NAME_LEN];
u32 art;
mMsg_Window_c* msg_win;
mIN_copy_name_str(buff, itm);
art = mIN_get_item_article(itm);
mMsg_Set_item_str_art(mMsg_Get_base_window_p(), p2, buff, 0x10, art);
mMsg_Set_item_str_art(mMsg_Get_base_window_p(), p2, buff, mIN_ITEM_NAME_LEN, art);
}
static void aNSC_set_item_str(ACTOR* actorx) {
@@ -181,7 +181,7 @@ void aECPD_msg_win_open_wait_init(EV_CARPETPEDDLER_ACTOR* peddler, GAME_PLAY* pl
void aECPD_1st_check_init(EV_CARPETPEDDLER_ACTOR* peddler, GAME_PLAY* play) {
mActor_name_t item;
u8 item_str[8];
u8 item_str[mIN_ITEM_NAME_LEN];
u8 price_str[6];
mMsg_Window_c* msg_p = mMsg_Get_base_window_p();
int price = eECPD_PRICE_START;