Implement & link ac_event_manager

This commit is contained in:
Cuyler36
2025-02-07 10:47:58 -05:00
parent 66325624aa
commit 1e944fd7a8
15 changed files with 4827 additions and 70 deletions
+14 -8
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@@ -16,7 +16,7 @@ enum {
aEvMgr_EVENT_PLACE_SHRINE = 4,
};
typedef int (*aEvMgr_TITLE_FADE_PROC)(EVENT_MANAGER_ACTOR*, int, u8, int);
typedef int (*aEvMgr_TITLE_FADE_PROC)(EVENT_MANAGER_ACTOR*, int, int, u32);
typedef struct event_manager_clip_s {
EVENT_MANAGER_ACTOR* event_manager_actor;
@@ -29,15 +29,22 @@ typedef struct event_manager_field_info_s {
int reserve_num;
} aEvMgr_field_info_c;
typedef struct event_manager_player_pos_s {
int bx;
int bz;
int last_bx;
int last_bz;
} aEvMgr_player_pos_c;
struct event_manager_actor_s {
ACTOR actor_class;
int player_bx;
int player_bz;
int player_last_bx;
int player_last_bz;
aEvMgr_player_pos_c player_pos;
u8 _184[0x1E8 - 0x184];
aEvMgr_field_info_c field_info;
u8 _1F8[0x208 - 0x1F8];
int _1F8;
int _1FC;
int month_day;
int day_hour;
int change;
BlockOrUnit_c next_block;
BlockOrUnit_c pool_block;
@@ -50,7 +57,7 @@ struct event_manager_actor_s {
int player_home_exists;
BlockOrUnit_c dock_block;
int dock_block_exists;
int _250;
int skip_event_at_wade;
int _254;
aEvMgr_Clip_c clip;
};
@@ -62,4 +69,3 @@ extern ACTOR_PROFILE Event_Manager_Profile;
#endif
#endif
+4 -1
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@@ -62,6 +62,10 @@ struct groundhog_control_actor_s {
int attention_mode;
};
typedef struct groundhog_save_s {
int _00;
} aGHC_save_c;
extern ACTOR_PROFILE Groundhog_Control_Profile;
#ifdef __cplusplus
@@ -69,4 +73,3 @@ extern ACTOR_PROFILE Groundhog_Control_Profile;
#endif
#endif
+17 -6
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@@ -4,22 +4,33 @@
#include "types.h"
#include "m_play.h"
enum {
Debug_Display_SHAPE_O_TXT, // 16x16 sprite with O
Debug_Display_SHAPE_X_TXT, // 16x16 sprite with X
Debug_Display_SHAPE_CIRCLE_TXT, // 16x16 sprite with circle
Debug_Display_SHAPE_CROSSHAIR_TXT, // 16x16 sprite with crosshair
Debug_Display_SHAPE_ARROW_MODEL, // 3D model of an arrow
Debug_Display_SHAPE_CAMERA_MODEL, // 3D model of a camera
Debug_Display_SHAPE_NUM
};
typedef struct debug_display_s Debug_display;
struct debug_display_s{
struct debug_display_s {
xyz_t pos;
s_xyz rot;
xyz_t scale;
rgba8888_t color;
s16 type;
s16 shape;
Debug_display* next;
};
extern void Debug_Display_init();
extern Debug_display* Debug_Display_new(f32 posX, f32 posY, f32 posZ, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, u8 r, u8 g, u8 b, u8 alpha, s16 type, GRAPH* graph);
extern Debug_display* Debug_Display_new(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
f32 scaleY, f32 scaleZ, u8 r, u8 g, u8 b, u8 alpha, s16 shape, GRAPH* graph);
extern void Debug_Display_output(GAME_PLAY* play);
extern Debug_display* debug_display;
#endif
#endif
+10 -5
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@@ -401,6 +401,9 @@ typedef struct ghost_spirit_block_data_s {
#define mEv_GHOST_FLAG_ACTIVE 0x4000 // TODO: do these live in the ghost actor itself?
#define mEv_GHOST_FLAG_RETURNED_SPIRITS 0x8000
#define mEv_GHOST_COMMON_SPAWNED_SPIRITS 0x8000
typedef struct ghost_common_s {
mEv_gst_hitodama_block_c hitodama_block_data;
u16 flags;
@@ -448,12 +451,14 @@ typedef struct designer_event_s {
mActor_name_t gifted_cloths[mEv_DESGINER_NUM];
} mEv_designer_c;
#define mEv_BROKER_ITEM_NUM 3
typedef struct broker_event_s {
PersonalID_c pid[2];
PersonalID_c pid[mEv_BROKER_ITEM_NUM - 1];
lbRTC_time_c end_time;
int used;
mActor_name_t sold_items[2];
mActor_name_t items[3];
mActor_name_t sold_items[mEv_BROKER_ITEM_NUM - 1];
mActor_name_t items[mEv_BROKER_ITEM_NUM];
} mEv_broker_c;
typedef struct artist_event_s {
@@ -486,7 +491,7 @@ typedef union {
typedef struct special_event_s {
lbRTC_time_c scheduled;
u32 type;
u32 kind;
mEv_special_u event;
} mEv_special_c;
@@ -660,7 +665,7 @@ extern int mEv_clear_common_area(int type, u8 id);
extern mEv_place_data_c* mEv_reserve_common_place(int type, u8 id);
extern mEv_place_data_c* mEv_get_common_place(int type, u8 id);
extern int mEv_clear_common_place(int type, u8 id);
extern int mEv_use_block_by_other_event(int type, BlockOrUnit_c* block);
extern int mEv_use_block_by_other_event(int type, BlockOrUnit_c block);
extern void mEv_erase_FG_all_in_common_place();
extern void mEv_clear_rumor();
extern int mEv_spread_rumor(int type);
+1
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@@ -41,6 +41,7 @@ extern "C" {
#define mFI_BK_WORLDSIZE_HALF_Z_F (mFI_BK_WORLDSIZE_Z_F / 2.0f)
#define mFI_POS2UT(pos) ((int)((pos) / mFI_UNIT_BASE_SIZE_F))
#define mFI_BK_UT_2_POS(bk, ut) (((bk) * UT_BASE_NUM + (ut)) * mFI_UNIT_BASE_SIZE_F)
#define mFI_ROW_TO_CHARSTR(row) ((row) + 'A')
#define mFI_COL_TO_CHARSTR(col) ((col) + '0')
+1
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@@ -18,6 +18,7 @@ extern "C" {
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
#define CLAMP_MAX(x, max) ((max) < (x) ? (max) : (x))
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (((x) > (max) ? (max) : (x))))
#define CLAMP2(x, min, max) ((min) < (x) ? (((x) < (max) ? (x) : (max))) : (min))
/* Float modulo operator */
#define MOD_F(a, m) (a - (int)((a) * (1.0f / (m))) * (m))
+3
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@@ -169,6 +169,7 @@ typedef struct offset_table_s {
#define INSECT_NUM INSECT_ONLY_NUM + 5 // 5 spirits
#define HUKUBUKURO_NUM 2
#define KABU_NUM 4
#define SPIRIT_NUM 5
// #define WALL_MY_ORIG_START (72)
// #define WALL_MY_ORIG_NUM (8)
@@ -3401,6 +3402,8 @@ extern int mNT_check_unknown(mActor_name_t item_no);
#define RSV_TREE 0xFE1A
#define RSV_DOOR 0xFE1B
#define RSV_FE1C 0xFE1C
#define RSV_BRIDGE0 0xFE1D
#define RSV_BRIDGE1 0xFE1E
#define RSV_FE1F 0xFE1F
#define RSV_CLOTH 0xFE20
#define RSV_CLOTH1 0xFE21
+1 -1
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@@ -362,7 +362,7 @@ extern int mNpc_SendMailtoNpc(Mail_c* mail);
extern void mNpc_ClearRemail(Anmremail_c* remail);
extern void mNpc_Remail();
extern u8 mNpc_GetPaperType();
extern int mNpc_SendVtdayMail(int type);
extern int mNpc_SendVtdayMail();
extern int mNpc_CheckFriendship(PersonalID_c* pid, Animal_c* animal);
extern int mNpc_SendEventBirthdayCard(PersonalID_c* pid);
extern int mNpc_SendEventBirthdayCard2(PersonalID_c* pid, int player_no);