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https://github.com/ACreTeam/ac-decomp
synced 2026-07-12 05:28:46 -04:00
Implement & link ac_event_manager
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File diff suppressed because it is too large
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@@ -480,10 +480,10 @@ static void aFSN_actor_move(ACTOR* actorx, GAME* game) {
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player->actor_class.world.position.x + sin_s(actorx->player_angle_y - (s16)-0x8000) * 30.0f,
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player->actor_class.world.position.y + 60.0f,
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player->actor_class.world.position.z + cos_s(actorx->player_angle_y - (s16)-0x8000) * 30.0f,
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1.0f, 1.0f, 1.0f,
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0, rot_y, 0,
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1.0f, 1.0f, 1.0f,
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250, 100, 120, 128,
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4,
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Debug_Display_SHAPE_ARROW_MODEL,
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game->graph
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);
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}
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@@ -1456,7 +1456,7 @@ static int aQMgr_decide_msg_special_ev(QUEST_MANAGER_ACTOR* manager, int looks)
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lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
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int i;
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ev_kind = Save_Get(event_save_data).special.type;
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ev_kind = Save_Get(event_save_data).special.kind;
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if (ev_kind != -1) {
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// clang-format off
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+44
-38
@@ -2,29 +2,36 @@
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#include "m_rcp.h"
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#include "sys_matrix.h"
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enum {
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Debug_Display_DRAW_SPRITE,
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Debug_Display_DRAW_POLYGON,
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Debug_Display_DRAW_TYPE_NUM
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};
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typedef void (*DEBUG_DISP_PROC)(Debug_display*, void*, GAME_PLAY*);
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typedef struct debug_display_info_s{
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typedef struct debug_display_info_s {
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/* 0x0 */ s16 type;
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/* 0x4 */ void* arg;
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} Debug_display_info;
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} Debug_display_info;
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static void debug_display_output_sprite_16x16_I8(Debug_display *, void *, GAME_PLAY *);
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static void debug_display_output_polygon(Debug_display *, void *, GAME_PLAY *);
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static void debug_display_output_sprite_16x16_I8(Debug_display*, void*, GAME_PLAY*);
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static void debug_display_output_polygon(Debug_display*, void*, GAME_PLAY*);
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Debug_display* debug_display;
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void Debug_Display_init(){
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extern void Debug_Display_init(void) {
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debug_display = NULL;
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}
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extern Debug_display* Debug_Display_new(f32 posX, f32 posY, f32 posZ, f32 scaleX, f32 scaleY, f32 scaleZ,
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s16 rotX, s16 rotY, s16 rotZ, u8 r, u8 g, u8 b, u8 alpha, s16 type, GRAPH* graph){
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extern Debug_display* Debug_Display_new(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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f32 scaleY, f32 scaleZ, u8 r, u8 g, u8 b, u8 alpha, s16 shape, GRAPH* graph) {
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Debug_display* display = debug_display;
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debug_display = GRAPH_ALLOC(graph, sizeof(Debug_display) + 4);
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Debug_display* prev_display = debug_display;
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// allocate new debug display, aligned to 8 bytes to match Gfx size
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debug_display = GRAPH_ALLOC(graph, ALIGN_NEXT(sizeof(Debug_display), 8));
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debug_display->pos.x = posX;
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debug_display->pos.y = posY;
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debug_display->pos.z = posZ;
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@@ -34,35 +41,37 @@ s16 rotX, s16 rotY, s16 rotZ, u8 r, u8 g, u8 b, u8 alpha, s16 type, GRAPH* graph
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debug_display->scale.x = scaleX;
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debug_display->scale.y = scaleY;
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debug_display->scale.z = scaleZ;
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debug_display->color.r = r;
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debug_display->color.g = g;
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debug_display->color.b = b;
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debug_display->color.a = alpha;
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debug_display->type = type;
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debug_display->next = display;
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debug_display->color.r = r;
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debug_display->color.g = g;
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debug_display->color.b = b;
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debug_display->color.a = alpha;
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debug_display->shape = shape;
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debug_display->next = prev_display;
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return debug_display;
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return debug_display;
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}
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extern void* no_txt;
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extern void* nx_txt;
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extern void* np_txt;
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extern void* nt_txt;
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extern u8 no_txt[];
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extern u8 nx_txt[];
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extern u8 np_txt[];
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extern u8 nt_txt[];
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extern Gfx darrow_model[];
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extern Gfx camera_model[];
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extern void Debug_Display_output(GAME_PLAY* play){
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static DEBUG_DISP_PROC debug_display_output_proc[] = { debug_display_output_sprite_16x16_I8, debug_display_output_polygon};
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extern void Debug_Display_output(GAME_PLAY* play) {
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static DEBUG_DISP_PROC debug_display_output_proc[] = { debug_display_output_sprite_16x16_I8,
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debug_display_output_polygon };
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static Debug_display_info debug_display_shape_data[] = {
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{0, &no_txt}, {0, &nx_txt}, {0, &np_txt}, {0, &nt_txt}, {1, darrow_model}, {1, camera_model},
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};
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{ Debug_Display_DRAW_SPRITE, no_txt }, { Debug_Display_DRAW_SPRITE, nx_txt },
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{ Debug_Display_DRAW_SPRITE, np_txt }, { Debug_Display_DRAW_SPRITE, nt_txt },
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{ Debug_Display_DRAW_POLYGON, darrow_model }, { Debug_Display_DRAW_POLYGON, camera_model },
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};
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Debug_display_info* data;
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Debug_display* display = debug_display;
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Debug_display* display = debug_display;
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while(display != NULL){
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data = &debug_display_shape_data[display->type];
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while (display != NULL) {
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data = &debug_display_shape_data[display->shape];
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debug_display_output_proc[data->type](display, data->arg, play);
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display = display->next;
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}
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@@ -70,39 +79,37 @@ extern void Debug_Display_output(GAME_PLAY* play){
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extern Gfx RCP_debug_texture_16x16_8[];
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static void debug_display_output_sprite_16x16_I8(Debug_display* display, void* txt, GAME_PLAY* play){
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static void debug_display_output_sprite_16x16_I8(Debug_display* display, void* txt, GAME_PLAY* play) {
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OPEN_DISP(play->game.graph);
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softsprite_prim(play->game.graph);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 0, display->color.r, display->color.g, display->color.b, display->color.a);
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Matrix_translate(display->pos.x, display->pos.y, display->pos.z, 0);
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Matrix_scale(display->scale.x, display->scale.y, display->scale.z, 1);
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Matrix_mult(&play->billboard_matrix, 1);
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Matrix_rotateXYZ(display->rot.x, display->rot.y, display->rot.z, 1);
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gDPLoadTextureBlock(NEXT_POLY_XLU_DISP, txt, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPMatrix(NEXT_POLY_XLU_DISP, _Matrix_to_Mtx_new(play->game.graph), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(NEXT_POLY_XLU_DISP, RCP_debug_texture_16x16_8);
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CLOSE_DISP(play->game.graph);
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}
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static void debug_display_output_polygon(Debug_display* display, void* dl, GAME_PLAY* play) {
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static Lights1 material = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
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OPEN_DISP(play->game.graph);
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polygon_z_light_prim(play->game.graph);
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gDPSetPrimColor(NEXT_POLY_XLU_DISP, 0, 0, display->color.r, display->color.g, display->color.b, display->color.a);
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gSPSetLights1(NEXT_POLY_XLU_DISP, material);
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gSPSetLights1(NEXT_POLY_XLU_DISP, material);
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Matrix_softcv3_load(&display->rot, display->pos.x, display->pos.y, display->pos.z);
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Matrix_scale(display->scale.x, display->scale.y, display->scale.z, 1);
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@@ -111,4 +118,3 @@ static void debug_display_output_polygon(Debug_display* display, void* dl, GAME_
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gSPDisplayList(NEXT_POLY_XLU_DISP, dl);
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CLOSE_DISP(play->game.graph);
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}
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+6
-6
@@ -31,7 +31,7 @@ typedef union ymdh {
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static int update_save_area(void);
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extern void mEv_ClearSpecialEvent(mEv_special_c* special_event) {
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special_event->type = -1;
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special_event->kind = -1;
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bzero(&special_event->event, sizeof(mEv_special_u));
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bzero(Common_GetPointer(special_event_common), sizeof(mEv_event_common_u));
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}
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@@ -2448,13 +2448,13 @@ extern int mEv_clear_common_place(int type, u8 id) {
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return 0;
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}
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extern int mEv_use_block_by_other_event(int type, BlockOrUnit_c* block) {
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extern int mEv_use_block_by_other_event(int type, BlockOrUnit_c block) {
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mEv_common_data_c* ev_common = Common_GetPointer(event_common);
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int i;
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for (i = 0; i < mEv_PLACE_NUM; i++) {
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if (((1 << i) & ev_common->place_use_bitfield) != 0) {
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if (ev_common->place[i].data.block.x == block->x && ev_common->place[i].data.block.z == block->z &&
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if (ev_common->place[i].data.block.x == block.x && ev_common->place[i].data.block.z == block.z &&
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ev_common->place[i].info.type != type) {
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return TRUE;
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}
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@@ -2682,8 +2682,8 @@ extern int mEv_get_special_event_state() {
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mEv_ymdh_u today_date_start;
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int event_type;
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if (Save_Get(event_save_data).special.type <= mEv_SPNPC_END) {
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event_type = special_events[Save_Get(event_save_data).special.type];
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if (Save_Get(event_save_data).special.kind <= mEv_SPNPC_END) {
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event_type = special_events[Save_Get(event_save_data).special.kind];
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} else {
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return FALSE;
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}
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@@ -2716,7 +2716,7 @@ extern int mEv_get_special_event_state() {
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res = mEv_SPECIAL_STATE_ACTIVE;
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} else if (check_ymdh_range(today_date.raw, event_date_start.raw, event_date.raw)) {
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res = mEv_SPECIAL_STATE_SCHEDULED_TODAY;
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} else if (Save_Get(event_save_data).special.type != 0xFFFFFFFF && event_date_start.raw > today_date_start.raw) {
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} else if (Save_Get(event_save_data).special.kind != 0xFFFFFFFF && event_date_start.raw > today_date_start.raw) {
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res = mEv_SPECIAL_STATE_SCHEDULED_LATER;
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}
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+1
-1
@@ -1760,7 +1760,7 @@ static void mNpc_SendEventPresentMailSex(int* selected, u8* type, Animal_c* anim
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/* this used to be mNpc_SendEventPresentMail_common in DnM and DnM+ (handled both valentine's day & white day) */
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extern int mNpc_SendVtdayMail(int type) {
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extern int mNpc_SendVtdayMail() {
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u8 types[ANIMAL_NUM_MAX];
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int other_sex_best_friends[ANIMAL_NUM_MAX];
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Animal_c* animal_p;
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