Implement & link ac_event_manager

This commit is contained in:
Cuyler36
2025-02-07 10:47:58 -05:00
parent 66325624aa
commit 1e944fd7a8
15 changed files with 4827 additions and 70 deletions
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -480,10 +480,10 @@ static void aFSN_actor_move(ACTOR* actorx, GAME* game) {
player->actor_class.world.position.x + sin_s(actorx->player_angle_y - (s16)-0x8000) * 30.0f,
player->actor_class.world.position.y + 60.0f,
player->actor_class.world.position.z + cos_s(actorx->player_angle_y - (s16)-0x8000) * 30.0f,
1.0f, 1.0f, 1.0f,
0, rot_y, 0,
1.0f, 1.0f, 1.0f,
250, 100, 120, 128,
4,
Debug_Display_SHAPE_ARROW_MODEL,
game->graph
);
}
+1 -1
View File
@@ -1456,7 +1456,7 @@ static int aQMgr_decide_msg_special_ev(QUEST_MANAGER_ACTOR* manager, int looks)
lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
int i;
ev_kind = Save_Get(event_save_data).special.type;
ev_kind = Save_Get(event_save_data).special.kind;
if (ev_kind != -1) {
// clang-format off