mirror of
https://github.com/ACreTeam/ac-decomp
synced 2026-09-03 00:53:49 -04:00
Implement & link ac_event_manager
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -480,10 +480,10 @@ static void aFSN_actor_move(ACTOR* actorx, GAME* game) {
|
||||
player->actor_class.world.position.x + sin_s(actorx->player_angle_y - (s16)-0x8000) * 30.0f,
|
||||
player->actor_class.world.position.y + 60.0f,
|
||||
player->actor_class.world.position.z + cos_s(actorx->player_angle_y - (s16)-0x8000) * 30.0f,
|
||||
1.0f, 1.0f, 1.0f,
|
||||
0, rot_y, 0,
|
||||
1.0f, 1.0f, 1.0f,
|
||||
250, 100, 120, 128,
|
||||
4,
|
||||
Debug_Display_SHAPE_ARROW_MODEL,
|
||||
game->graph
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1456,7 +1456,7 @@ static int aQMgr_decide_msg_special_ev(QUEST_MANAGER_ACTOR* manager, int looks)
|
||||
lbRTC_time_c* rtc_time = Common_GetPointer(time.rtc_time);
|
||||
int i;
|
||||
|
||||
ev_kind = Save_Get(event_save_data).special.type;
|
||||
ev_kind = Save_Get(event_save_data).special.kind;
|
||||
|
||||
if (ev_kind != -1) {
|
||||
// clang-format off
|
||||
|
||||
Reference in New Issue
Block a user