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Implement & link ac_quest_talk_normal_init
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@@ -2491,7 +2491,7 @@ extern int mEv_spread_rumor(int type) {
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extern int mEv_get_rumor() {
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if (n_rumor != 0) {
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return rumor_table[gamePT->frame_counter % n_rumor] | mEv_SET(mEv_TYPE3_EVENT, 0);
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return rumor_table[gamePT->frame_counter % n_rumor] | mEv_SET(mEv_TYPE_RUMOR, 0);
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}
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return 0;
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