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https://github.com/ACreTeam/ac-decomp
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Implement & link jaudio_NES/random.c
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@@ -7,6 +7,7 @@ symbol_aligns:
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0x800190e0: 32
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0x80019380: 32
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0x8001a0c0: 32
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0x80031d80: 32
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0x80207458: 8 # align RunQueue to 0x001251d8
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0x800b9140: 32 # align gam_win_moji1_tex to 32 bytes
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0x801f71c0: 32 # align texture_buffer_data to 32 bytes
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@@ -89,6 +89,10 @@ jaudio_NES/internal/playercall.c:
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.bss: [0x801864d0,0x80186590]
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jaudio_NES/internal/os.c:
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.text: [0x80026120, 0x80026300]
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jaudio_NES/internal/random.c:
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.text: [0x80031ce0, 0x80031d80]
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.sdata: [0x80217c38, 0x80217c40]
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.sdata2: [0x80218f60, 0x80218f70]
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Famicom/famicom.cpp:
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.text: [0x80041614, 0x80046888] # TODO: get ~J2DOrthoGraph's dtor in here somehow? 0x800468fc, also add in JUTGamePad::getPortStatus when JUTGamePad is linked?
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.rodata: [0x800aa9a8, 0x800aaa30]
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