Implement & link jaudio_NES/random.c

This commit is contained in:
Cuyler36
2024-06-08 21:41:06 -04:00
parent 408de73fc0
commit 2bccc92088
4 changed files with 52 additions and 0 deletions
+1
View File
@@ -7,6 +7,7 @@ symbol_aligns:
0x800190e0: 32
0x80019380: 32
0x8001a0c0: 32
0x80031d80: 32
0x80207458: 8 # align RunQueue to 0x001251d8
0x800b9140: 32 # align gam_win_moji1_tex to 32 bytes
0x801f71c0: 32 # align texture_buffer_data to 32 bytes
+4
View File
@@ -89,6 +89,10 @@ jaudio_NES/internal/playercall.c:
.bss: [0x801864d0,0x80186590]
jaudio_NES/internal/os.c:
.text: [0x80026120, 0x80026300]
jaudio_NES/internal/random.c:
.text: [0x80031ce0, 0x80031d80]
.sdata: [0x80217c38, 0x80217c40]
.sdata2: [0x80218f60, 0x80218f70]
Famicom/famicom.cpp:
.text: [0x80041614, 0x80046888] # TODO: get ~J2DOrthoGraph's dtor in here somehow? 0x800468fc, also add in JUTGamePad::getPortStatus when JUTGamePad is linked?
.rodata: [0x800aa9a8, 0x800aaa30]