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https://github.com/ACreTeam/ac-decomp
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Implement & link ac_cottage
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+30
-1
@@ -2,14 +2,43 @@
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#define AC_COTTAGE_H
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#include "types.h"
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#include "m_actor.h"
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#include "m_common_data.h"
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#include "ac_structure.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void (*COTTAGE_REWRITE_DOOR_PROC)(ACTOR*, GAME_PLAY*);
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typedef void (*COTTAGE_SET_BG_OFFSET_PROC)(STRUCTURE_ACTOR*, int);
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typedef int (*COTTAGE_CHECK_DOOR_IN_PROC)(STRUCTURE_ACTOR*, GAME_PLAY*);
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typedef int (*COTTAGE_CHECK_DOOR_OUT_PROC)(STRUCTURE_ACTOR*, GAME_PLAY*);
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typedef void (*COTTAGE_DEMO_DOOR_OPEN_PROC)(ACTOR*);
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typedef f32 (*COTTAGE_LIGHT_AIM_PROC)(STRUCTURE_ACTOR*);
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typedef void (*COTTAGE_LIGHT_CONTROL_PROC)(STRUCTURE_ACTOR*);
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typedef struct t_cottage_data_s {
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cKF_Skeleton_R_c* skl;
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cKF_Animation_R_c* in_anim;
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cKF_Animation_R_c* out_anim;
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s16 structure_type;
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s16 structure_palette;
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Gfx* model;
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bIT_ShadowData_c* shadow_data;
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mActor_name_t actor_name;
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Door_data_c* door_data;
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COTTAGE_REWRITE_DOOR_PROC rewrite_door_proc; // Checked?
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COTTAGE_SET_BG_OFFSET_PROC set_bg_offset_proc; // Checked
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COTTAGE_CHECK_DOOR_IN_PROC check_door_in_proc; // Maybe actor?
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COTTAGE_CHECK_DOOR_OUT_PROC check_door_out_proc; // Maybe actor?
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COTTAGE_DEMO_DOOR_OPEN_PROC demo_door_open_proc; // Checked
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COTTAGE_LIGHT_AIM_PROC light_aim_proc; // Checked?
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COTTAGE_LIGHT_CONTROL_PROC light_control_proc; // Checked
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} COTTAGE_DATA;
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extern ACTOR_PROFILE Cottage_My_Profile;
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extern ACTOR_PROFILE Cottage_Npc_Profile;
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#ifdef __cplusplus
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}
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#endif
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@@ -348,6 +348,11 @@ extern common_data_t common_data;
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#define Able_Sisters_Umbrella_Palette_Get(idx) (Able_Sisters_Palette_Get(idx + mNW_CLOTH_DESIGN_NUM))
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#define Able_Sisters_Umbrella_Design_Get(idx) (Able_Sisters_Design_Get(idx + mNW_CLOTH_DESIGN_NUM))
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#define Get_Villager(idx) (Save_Get(animals[idx]))
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#define Get_Island() (Save_Get(island))
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#define Get_Island_Villager() (Get_Island().animal)
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extern void common_data_reinit();
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extern void common_data_init();
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extern void common_data_clear();
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@@ -2735,6 +2735,8 @@ extern int mNT_check_unknown(mActor_name_t item_no);
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#define DUMMY_NAMEPLATE 0xF11F
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#define DUMMY_MUSEUM 0xF120
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#define DUMMY_FLAG 0xF122
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#define DUMMY_COTTAGE_MY 0xF123
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#define DUMMY_COTTAGE_NPC 0xF124
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#define DUMMY_TENT 0xF127
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#define DUMMY_BOAT 0xF128
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#define RSV_POLICE_ITEM_0 0xF128 // why is this duplicated?
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