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https://github.com/ACreTeam/ac-decomp
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Implement skeletons for all GAME "classes"
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@@ -0,0 +1,28 @@
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#ifndef GAMEALLOC_H
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#define GAMEALLOC_H
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#include "types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* sizeof(struct gameAllocList_s) == 0x10 */
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typedef struct gameAllocList_s {
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/* 0x00 */ struct gameAllocList_s* next;
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/* 0x04 */ struct gameAllocList_s* prev;
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/* 0x08 */ size_t alloc_size;
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/* 0x0C */ u32 pad;
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} GameAllocList;
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/* sizeof(struct gameAlloc_s) == 0x14 */
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typedef struct gameAlloc_s {
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/* 0x00 */ GameAllocList head;
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/* 0x10 */ GameAllocList* tail;
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} GameAlloc;
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#ifdef __cplusplus
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};
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#endif
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#endif
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