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Implement & link m_name_table.c
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@@ -3,6 +3,7 @@
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#include "types.h"
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#include "m_actor_type.h"
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#include "m_collision_bg.h"
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/* TODO: these defintions are likely included from an auto-gen source */
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@@ -1746,11 +1747,11 @@ extern mActor_name_t mNT_FishIdx2FishItemNo(int idx);
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#define NPC_END (NPC_START + 236)
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#define DUMMY_START 0xF000
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#define DUMMY_RESERVE 0xF0EE // unsure about this, only true in DnM
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#define DUMMY_HANIWA0 0xF0FB
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#define DUMMY_HANIWA1 (DUMMY_HANIWA0 + 1)
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#define DUMMY_HANIWA2 (DUMMY_HANIWA1 + 1)
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#define DUMMY_HANIWA3 (DUMMY_HANIWA2 + 1)
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#define DUMMY_RESERVE 0xF102
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#define DUMMY_RADIO 0xF109
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#define DUMMY_TAMA 0xF110
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#define DUMMY_DOUZOU 0xF11D
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