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Rename flag
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@@ -364,7 +364,7 @@ typedef struct ghost_spirit_block_data_s {
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} mEv_gst_hitodama_block_c;
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#define mEv_GHOST_FLAG_ACTIVE 0x4000 // TODO: do these live in the ghost actor itself?
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#define mEv_GHOST_FLAG_HITODAMA_EXIST 0x8000
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#define mEv_GHOST_FLAG_RETURNED_SPIRITS 0x8000
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typedef struct ghost_common_s {
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mEv_gst_hitodama_block_c hitodama_block_data;
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u16 flags;
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