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https://github.com/ACreTeam/ac-decomp
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Link obj_flower files
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@@ -0,0 +1,90 @@
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#include "libforest/gbi_extensions.h"
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// clang-format off
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static u8 obj_flower_tex[] ATTRIBUTE_ALIGN(32) = {
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#include "assets/flower/obj_flower_tex.inc"
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};
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static Vtx obj_flower_a_v[] = {
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#include "assets/flower/obj_flower_a_v.inc"
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};
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static Vtx obj_flower_b_v[] = {
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#include "assets/flower/obj_flower_b_v.inc"
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};
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static Vtx obj_flower_c_v[] = {
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#include "assets/flower/obj_flower_c_v.inc"
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};
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extern Gfx obj_flower_aT_mat_model[] = {
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gsSPTexture(0, 0, 0, 0, G_ON),
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gsDPLoadTextureBlock_4b_Dolphin(obj_flower_tex, G_IM_FMT_CI, 128, 32, 0, GX_CLAMP, GX_REPEAT, 0, 0),
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gsSPEndDisplayList(),
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};
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extern Gfx obj_flower_bT_mat_model[] = {
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gsSPTexture(0, 0, 0, 0, G_ON),
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gsDPLoadTextureBlock_4b_Dolphin(obj_flower_tex, G_IM_FMT_CI, 128, 32, 1, GX_CLAMP, GX_REPEAT, 0, 0),
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gsSPEndDisplayList(),
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};
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extern Gfx obj_flower_cT_mat_model[] = {
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gsSPTexture(0, 0, 0, 0, G_ON),
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gsDPLoadTextureBlock_4b_Dolphin(obj_flower_tex, G_IM_FMT_CI, 128, 32, 2, GX_CLAMP, GX_REPEAT, 0, 0),
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gsSPEndDisplayList(),
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};
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extern Gfx obj_flower_aT_gfx_model[] = {
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gsSPVertex(&obj_flower_a_v[0], 8, 0),
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gsSPNTrianglesInit_5b(
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4, // tri count
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0, 1, 2, // tri0
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0, 2, 3, // tri1
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4, 5, 6 // tri2
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),
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gsSPNTriangles_5b(
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4, 6, 7, // tri0
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0, 0, 0, // tri1
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0, 0, 0, // tri2
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0, 0, 0 // tri3
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),
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gsSPEndDisplayList(),
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};
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extern Gfx obj_flower_bT_gfx_model[] = {
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gsSPVertex(&obj_flower_b_v[0], 8, 0),
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gsSPNTrianglesInit_5b(
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4, // tri count
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0, 1, 2, // tri0
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0, 2, 3, // tri1
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4, 5, 6 // tri2
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),
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gsSPNTriangles_5b(
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4, 6, 7, // tri0
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0, 0, 0, // tri1
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0, 0, 0, // tri2
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0, 0, 0 // tri3
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),
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gsSPEndDisplayList(),
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};
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extern Gfx obj_flower_cT_gfx_model[] = {
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gsSPVertex(&obj_flower_c_v[0], 8, 0),
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gsSPNTrianglesInit_5b(
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4, // tri count
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0, 1, 2, // tri0
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0, 2, 3, // tri1
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4, 5, 6 // tri2
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),
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gsSPNTriangles_5b(
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4, 6, 7, // tri0
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0, 0, 0, // tri1
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0, 0, 0, // tri2
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0, 0, 0 // tri3
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),
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gsSPEndDisplayList(),
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};
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// clang-format on
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@@ -0,0 +1,30 @@
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#include "libforest/gbi_extensions.h"
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// clang-format off
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static u8 obj_flower_tex[] ATTRIBUTE_ALIGN(32) = {
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#include "assets/flower/obj_flower_leaf_tex.inc"
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};
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static Vtx obj_flower_leaf_v[] = {
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#include "assets/flower/obj_flower_leaf_v.inc"
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};
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extern Gfx obj_flower_leafT_mat_model[] = {
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gsSPTexture(0, 0, 0, 0, G_ON),
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gsDPLoadTextureBlock_4b_Dolphin(obj_flower_tex, G_IM_FMT_CI, 128, 32, 0, GX_CLAMP, GX_REPEAT, 0, 0),
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gsSPEndDisplayList(),
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};
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extern Gfx obj_flower_leafT_gfx_model[] = {
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gsSPVertex(&obj_flower_leaf_v[0], 4, 0),
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gsSPNTrianglesInit_5b(
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2, // tri count
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0, 1, 2, // tri0
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0, 2, 3, // tri1
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0, 0, 0 // tri2
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),
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gsSPEndDisplayList(),
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};
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// clang-format on
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