Implement & link ac_ins_kabuto

This commit is contained in:
Cuyler36
2024-05-03 04:40:28 -04:00
parent 887ab5cb50
commit 3de6746dcd
4 changed files with 321 additions and 0 deletions
+17
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@@ -0,0 +1,17 @@
#ifndef AC_INS_KABUTO_H
#define AC_INS_KABUTO_H
#include "types.h"
#include "ac_insect_h.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void aIKB_actor_init(ACTOR* actorx, GAME* game);
#ifdef __cplusplus
}
#endif
#endif
+5
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@@ -74,6 +74,10 @@ extern void mPlib_change_player_cloth(GAME* game, int idx);
extern u32 mPlib_Get_item_net_catch_label(void);
extern int mPlib_Check_stung_mosquito(ACTOR* actorx);
extern int mPlib_request_main_stung_mosquito_type1(ACTOR* actorx);
extern int mPlib_Check_StopNet(xyz_t* net_pos);
extern int mPlib_Check_DigScoop(xyz_t* scoop_pos);
extern int mPlib_Check_tree_shaken(const xyz_t* pos);
extern int mPlib_Check_VibUnit_OneFrame(const xyz_t* pos);
extern mPlayer_change_data_from_submenu_c* mPlib_Get_change_data_from_submenu_p();
@@ -86,6 +90,7 @@ extern void mPlib_request_main_give_type1(GAME* game, mActor_name_t item, int mo
#define GET_PLAYER_ACTOR(play) get_player_actor_withoutCheck(play)
#define GET_PLAYER_ACTOR_NOW() get_player_actor_withoutCheck((GAME_PLAY*)gamePT)
#define GET_PLAYER_ACTOR_GAME(game) get_player_actor_withoutCheck((GAME_PLAY*)(game))
#ifdef __cplusplus
}