link m_player_call

This commit is contained in:
Prakxo
2023-10-30 20:15:35 +01:00
parent 2116c81aac
commit 3e1ea2569e
5 changed files with 82 additions and 0 deletions
+3
View File
@@ -21,6 +21,8 @@ typedef void (*mActor_proc)(ACTOR*, GAME*);
#define mAc_MAX_ACTORS 200
#define ACTOR_STATE_NONE 0
#define ACTOR_STATE_0 (1 << 0)
#define ACTOR_STATE_2 (1 << 2)
#define ACTOR_STATE_NO_MOVE_WHILE_CULLED (1 << 4)
#define ACTOR_STATE_NO_DRAW_WHILE_CULLED (1 << 5)
#define ACTOR_STATE_NO_CULL (1 << 6)
@@ -29,6 +31,7 @@ typedef void (*mActor_proc)(ACTOR*, GAME*);
#define ACTOR_STATE_LIGHTING (1 << 22) // does lighting NOT affect this actor?
#define ACTOR_STATE_24 (1 << 24)
#define ACTOR_STATE_25 (1 << 25)
#define ACTOR_STATE_26 (1 << 26)
#define ACTOR_STATE_CAN_MOVE_IN_DEMO_SCENES (1 << 29)