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jaudio_NES: building from pik1
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#ifndef _JAUDIO_FXINTERFACE_H
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#define _JAUDIO_FXINTERFACE_H
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#include "jaudio_NES/dspinterface.h"
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typedef struct FxlineConfig_ FxlineConfig;
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struct FxlineConfig_ {
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u8 enabled; // _00
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u16 sendIdx0; // _02
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s16 volume0; // _04
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u16 sendIdx1; // _06
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s16 volume1; // _08
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s32 circularBufferSize; // _0C
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s16 filterCoeffs[8]; // _10
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};
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BOOL DFX_SetFxLine(u8 idx, s16* circularBufferBase, FxlineConfig* fxlineConfig);
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#endif
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