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fixes
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@@ -2299,7 +2299,7 @@ static void Player_actor_putin_furniture(GAME* game, int slot, mActor_name_t ite
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}
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}
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static int Player_actor_Check_AnimationFrame_PerfectEquel(ACTOR* actorx, f32 frame) {
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static int Player_actor_Check_AnimationFrame_PerfectEquel(ACTOR* actorx, GAME* game, f32 frame) {
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PLAYER_ACTOR* player = (PLAYER_ACTOR*)actorx;
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cKF_SkeletonInfo_R_c* kf0_p = &player->keyframe0;
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cKF_FrameControl_c* fc_p = &kf0_p->frame_control;
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