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https://github.com/ACreTeam/ac-decomp
synced 2026-05-23 06:34:18 -04:00
fix fakematch
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+1
-1
@@ -91,7 +91,7 @@ extern void none_proc2(ACTOR* actor, GAME* game);
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extern int _Game_play_isPause(GAME_PLAY* play);
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extern f32 check_percent_abs(f32 x, f32 min, f32 max, f32 scale, int shift_by_min);
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extern f32 get_percent_forAccelBrake(const f32 now, const f32 start, const f32 end, const f32 accelerateDist, const f32 brakeDist);
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extern void Game_play_Projection_Trans(GAME_PLAY* const play, MtxF* matrix, xyz_t* screen_pos);
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extern void Game_play_Projection_Trans(GAME_PLAY* const play, xyz_t* world_pos, xyz_t* screen_pos);
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extern f32 get_percent(const int max, const int min, const int x);
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@@ -31,7 +31,7 @@ extern void Matrix_softcv3_load(s_xyz* src, f32 x, f32 y, f32 z);
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extern Mtx* _MtxF_to_Mtx(MtxF* src, Mtx* dest);
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extern Mtx* _Matrix_to_Mtx(Mtx* dest);
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extern Mtx* _Matrix_to_Mtx_new(GRAPH* graph);
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extern void Matrix_Position(MtxF* matrix, xyz_t* screen_pos);
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extern void Matrix_Position(xyz_t* old_pos, xyz_t* new_pos);
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extern void Matrix_Position_Zero(xyz_t* screen_pos);
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extern void Matrix_Position_VecX(xyz_t* screen_pos, f32 x);
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extern void Matrix_Position_VecZ(xyz_t* screen_pos, f32 x);
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