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https://github.com/ACreTeam/ac-decomp
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link m_actor_shadow
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+16
-2
@@ -339,6 +339,22 @@ typedef struct actor_shape_info_s {
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/* 0x2F */ u8 unused_2F[0x48-0x2F];
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} Shape_Info;
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typedef struct actor_shadow_s{
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/* 0x00 */ xyz_t position;
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/* 0x0C */ f32 groundY;
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/* 0x10 */ f32 unk10;
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/* 0x14 */ f32 unk14;
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/* 0x18 */ f32 unk18;
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/* 0x1C */ f32 unk1C;
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/* 0x20 */ s16 unk20;
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/* 0x22 */ s16 unk22;
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/* 0x24 */ s16 unk24;
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/* 0x26 */ s16 unk26;
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/* 0x28 */ char pad28[0xC];
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/* 0x34 */ int unk34;
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/* 0x38 */ int kind;
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}Shadow_Info;
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/* sizeof(struct actor_s) == 0x174 */
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struct actor_s {
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/* 0x000 */ s16 id; /* unique actor type ID */
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@@ -446,8 +462,6 @@ extern Hilite* HiliteReflect_xlu_init(xyz_t* pos, xyz_t* eye, xyz_t* light_direc
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extern void Setpos_HiliteReflect_init(xyz_t* pos, GAME_PLAY* play);
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extern void Setpos_HiliteReflect_xlu_init(xyz_t* pos, GAME_PLAY* play);
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extern void mAc_ActorShadowCircle(ACTOR* actor, LightsN* lightsN, GAME_PLAY* play);
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extern void mAc_ActorShadowEllipse(ACTOR* actor, LightsN* lightsN, GAME_PLAY* play);
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#ifdef __cplusplus
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}
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