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https://github.com/ACreTeam/ac-decomp
synced 2026-07-11 05:04:42 -04:00
Implement & link ac_balloon
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@@ -3,11 +3,27 @@
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#include "types.h"
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#include "m_actor.h"
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#include "c_keyframe.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum {
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Ac_Balloon_TYPE0,
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Ac_Balloon_TYPE1,
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Ac_Balloon_TYPE2,
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Ac_Balloon_TYPE3,
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Ac_Balloon_TYPE4,
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Ac_Balloon_TYPE5,
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Ac_Balloon_TYPE6,
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Ac_Balloon_TYPE7,
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Ac_Balloon_TYPE_NUM
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};
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#define Ac_Balloon_TYPE_VALID(n) ((n) >= 0 && (n) < Ac_Balloon_TYPE_NUM)
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#define Ac_Balloon_JOINT_NUM 8
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typedef struct balloon_actor_s BALLOON_ACTOR;
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@@ -31,6 +47,7 @@ struct balloon_actor_s {
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int _474;
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};
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extern void Ac_Balloon_request_hide(ACTOR* actorx, GAME* game);
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extern void Ac_Balloon_request_fly(ACTOR* actorx, GAME* game, int balloon_type, s_xyz* angle_p, s16 lean, xyz_t* pos_p,
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f32 start_frame, f32 speed);
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