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https://github.com/ACreTeam/ac-decomp
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Implement and link m_cockroach, m_police_box
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@@ -8,8 +8,25 @@
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extern "C" {
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#endif
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#define mCkRh_MAX_NUM 10 /* maximum 'stored' in the house */
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#define mCkRh_INTERVAL_DAYS 6 /* number of days before roaches will spawn */
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#define mCkRh_CAN_LOOK_GOKI_NUM 3 /* maximum that can spawn in the house at once */
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extern void mCkRh_InitGokiSaveData_InitNewPlayer();
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extern void mCkRh_InitGokiSaveData_1Room(int home_no);
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extern void mCkRh_InitGokiSaveData_1Room_ByHomeData(mHm_hs_c* home);
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extern void mCkRh_InitGokiSaveData_IslandPlayerRoom();
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extern void mCkRh_InitGokiSaveData_AllRoom();
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extern void mCkRh_SetGoingOutCottageTime(int scene_id);
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extern void mCkRh_SavePlayTime(int player_no);
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extern void mCkRh_DecideNowGokiFamilyCount(int player_no);
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extern int mCkRh_PlussGokiN_NowRoom(int count, int scene_no);
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extern int mCkRh_MinusGokiN_NowRoom(int count, int scene_id);
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extern int mCkRh_NowSceneGokiFamilyCount();
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extern void mCkRh_InitCanLookGokiCount();
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extern int mCkRh_CalcCanLookGokiCount(int count);
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extern int mCkRh_GetCanLookGokiCount();
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#ifdef __cplusplus
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}
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