diff --git a/src/m_player_main_putaway_rod.c_inc b/src/m_player_main_putaway_rod.c_inc index e69de29b..20c06136 100644 --- a/src/m_player_main_putaway_rod.c_inc +++ b/src/m_player_main_putaway_rod.c_inc @@ -0,0 +1,97 @@ + +static int Player_actor_request_main_putaway_rod(GAME* game, s16 angle, int exchange_flag, int priority) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_PUTAWAY_ROD, priority)) { + PLAYER_ACTOR* player = GET_PLAYER_ACTOR_GAME(game); + + Player_actor_request_main_index(game, mPlayer_INDEX_PUTAWAY_ROD, priority); + + player->requested_main_index_data.putaway_rod.angle_y = angle; + player->requested_main_index_data.putaway_rod.exchange_flag = exchange_flag; + + return TRUE; + } + + return FALSE; +} + +static void Player_actor_setup_main_Putaway_rod(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + int kind = Player_actor_Get_ItemKind_from_submenu(); + mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod; + mPlayer_request_putaway_rod_c* req_putaway = &player->requested_main_index_data.putaway_rod; + + main_putaway->timer = 0.0f; + main_putaway->angle_y = req_putaway->angle_y; + main_putaway->exchange_flag = req_putaway->exchange_flag; + + Player_actor_SetupItem_Base2(actor, kind, mPlayer_ANIM_TRANS_WAIT1, mPlayer_INDEX_HOLD, -5.0f, -1.0f, 0); + Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_PUTAWAY_T1, mPlayer_ANIM_PUTAWAY_T1, 1.0f, 1.0f, 0.5f, + -5.0f, 0, 0); + Player_actor_setup_main_Base(actor, game); + + Player_actor_sound_GASAGOSO(actor); +} + +static void Player_actor_Movement_Putaway_rod(ACTOR* actor) { + Player_actor_Movement_Base_Braking_common(actor, 0.32625f); +} + +static int Player_actor_CulcAnimation_Putaway_rod(ACTOR* actor, f32* frame_calc) { + return Player_actor_CulcAnimation_Base2(actor, frame_calc); +} + +static void Player_actor_ObjCheck_Putaway_rod(ACTOR* actor, GAME* game) { + Player_actor_Excute_Corect_forStand(actor, game); +} + +static void Player_actor_BGcheck_Putaway_rod(ACTOR* actor) { + Player_actor_BGcheck_common_type1(actor); +} + +static void Player_actor_SearchAnimation_Putaway_rod(ACTOR* actor, GAME* game, f32 frame) { + if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) { + Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE); + } +} + +static void Player_actor_SetTimer_Putaway_rod(ACTOR* actor) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod; + + main_putaway->timer += 1.0f; +} + +static void Player_actor_request_proc_index_fromPutaway_rod(ACTOR* actor, GAME* game, int end_flag) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + GAME_PLAY* play = (GAME_PLAY*)game; + mPlayer_main_putaway_rod_c* main_putaway = &player->main_data.putaway_rod; + if (end_flag) { + if (main_putaway->exchange_flag) { + UKI_ACTOR* uki = (UKI_ACTOR*)player->fishing_rod_actor_p; + mActor_name_t type = uki->get_fish_type_proc(&uki->actor_class); + + mSM_open_submenu_new2(&play->submenu, mSM_OVL_INVENTORY, mSM_IV_OPEN_EXCHANGE, type, NULL, + main_putaway->angle_y); + } else { + Player_actor_SettleRequestMainIndexPriority(actor); + Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1); + } + } +} + +static void Player_actor_main_Putaway_rod(ACTOR* actor, GAME* game) { + f32 frame_calc; + int end_flag; + + Player_actor_Movement_Putaway_rod(actor); + Player_actor_Reinput_force_position_angle(actor, game); + end_flag = Player_actor_CulcAnimation_Putaway_rod(actor, &frame_calc); + Player_actor_SearchAnimation_Putaway_rod(actor, game, frame_calc); + Player_actor_recover_lean_angle(actor); + Player_actor_set_tex_anime_pattern(actor); + Player_actor_ObjCheck_Putaway_rod(actor, game); + Player_actor_BGcheck_Putaway_rod(actor); + Player_actor_SetTimer_Putaway_rod(actor); + Player_actor_Item_main(actor, game); + Player_actor_request_proc_index_fromPutaway_rod(actor, game, end_flag); +}