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https://github.com/ACreTeam/ac-decomp
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link 240 npc files
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+34
-13
@@ -71,7 +71,7 @@ enum {
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aNPC_SUB_ANIM_NONE,
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aNPC_SUB_ANIM_UMBRELLA,
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aNPC_SUB_ANIM_UTIWA, // paper fan
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aNPC_SUB_ANIM_TUE, // Tortimer's cane
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aNPC_SUB_ANIM_TUE, // Tortimer's cane
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aNPC_SUB_ANIM_NUM
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};
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@@ -116,8 +116,27 @@ enum {
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typedef struct ac_npc_clip_s aNPC_Clip_c;
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#define aNPC_EYE_TEX_NUM 8
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#define aNPC_MOUTH_TEX_NUM 6
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enum {
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aNPC_EYE_TEX0,
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aNPC_EYE_TEX1,
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aNPC_EYE_TEX2,
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aNPC_EYE_TEX3,
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aNPC_EYE_TEX4,
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aNPC_EYE_TEX5,
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aNPC_EYE_TEX6,
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aNPC_EYE_TEX7,
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aNPC_EYE_TEX_NUM,
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};
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enum {
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aNPC_MOUTH_TEX0,
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aNPC_MOUTH_TEX1,
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aNPC_MOUTH_TEX2,
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aNPC_MOUTH_TEX3,
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aNPC_MOUTH_TEX4,
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aNPC_MOUTH_TEX5,
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aNPC_MOUTH_TEX_NUM,
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};
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/* sizeof(aNPC_draw_tex_data_c) == 0x4C */
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typedef struct ac_npc_draw_data_tex_s {
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@@ -246,7 +265,8 @@ typedef struct npc_overlay_s {
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int used;
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} aNPC_overlay_c;
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typedef int (*aNPC_SETUP_ACTOR_PROC)(GAME_PLAY* play, mActor_name_t name, s8 idx, int mvlist_no, s16 arg, int bx, int bz, int ux, int uz);
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typedef int (*aNPC_SETUP_ACTOR_PROC)(GAME_PLAY* play, mActor_name_t name, s8 idx, int mvlist_no, s16 arg, int bx,
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int bz, int ux, int uz);
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typedef void (*aNPC_GET_OVERLAY_AREA_PROC)(ACTOR_DLFTBL*, u8*, size_t, mActor_name_t);
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typedef void (*aNPC_DMA_DRAW_DATA_PROC)(aNPC_draw_data_c*, mActor_name_t);
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typedef void (*aNPC_FREE_OVERLAY_AREA_PROC)(ACTOR_DLFTBL*);
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@@ -266,7 +286,8 @@ typedef void (*aNPC_SET_DST_POS_PROC)(NPC_ACTOR*, f32, f32);
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typedef void (*aNPC_REBUILD_DMA_PROC)();
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typedef int (*aNPC_SET_REQUEST_ACT_PROC)(NPC_ACTOR* nactorx, u8 priority, u8 act_idx, u8 act_type, u16* arg_data);
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typedef int (*aNPC_SET_HEAD_REQUEST_PROC)(NPC_ACTOR* nactorx, u8 priority, u8 type, ACTOR* target_actor, xyz_t* target_pos);
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typedef int (*aNPC_SET_HEAD_REQUEST_PROC)(NPC_ACTOR* nactorx, u8 priority, u8 type, ACTOR* target_actor,
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xyz_t* target_pos);
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typedef void (*aNPC_TALK_DEMO_PROC)(ACTOR*);
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typedef void (*aNPC_ANIMATION_INIT_PROC)(ACTOR*, int, int);
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typedef void (*aNPC_CHG_SCHEDULE_PROC)(NPC_ACTOR*, GAME_PLAY*, u8);
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@@ -373,7 +394,7 @@ typedef struct {
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s16 feel_type;
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u8 max;
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u8 set_num;
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u8* set_p;
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u32* set_p;
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} aNPC_feel_effect_c;
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typedef struct npc_draw_info_s {
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@@ -699,9 +720,9 @@ typedef struct npc_request_s {
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#define aNPC_COND_DEMO_SKIP_UZAI_CHECK (1 << 15) /* 0x8000 */
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enum {
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aNPC_ENTRANCE_TYPE_NONE, // not near any entrance
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aNPC_ENTRANCE_TYPE_NONE, // not near any entrance
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aNPC_ENTRANCE_TYPE_NEARBY, // near a house entrance
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aNPC_ENTRANCE_TYPE_AT, // at a house entrance
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aNPC_ENTRANCE_TYPE_AT, // at a house entrance
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aNPC_ENTRANCE_TYPE_NUM
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};
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@@ -805,7 +826,7 @@ enum {
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enum {
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aNPC_FRIENDSHIP_NORMAL, // default
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aNPC_FRIENDSHIP_AVOID, // avoid player (hate player)
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aNPC_FRIENDSHIP_AVOID, // avoid player (hate player)
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aNPC_FRIENDSHIP_SEARCH, // search for player (love player)
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aNPC_FRIENDSHIP_NUM
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@@ -835,10 +856,10 @@ typedef struct npc_movement_s {
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} aNPC_movement_c;
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enum {
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aNPC_BG_CHECK_TYPE_NONE, // no collision
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aNPC_BG_CHECK_TYPE_NONE, // no collision
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aNPC_BG_CHECK_TYPE_ONLY_GROUND, // only ground collision
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aNPC_BG_CHECK_TYPE_NORMAL, // standard
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aNPC_BG_CHECK_TYPE_RANGE, // standard plus range
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aNPC_BG_CHECK_TYPE_NORMAL, // standard
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aNPC_BG_CHECK_TYPE_RANGE, // standard plus range
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aNPC_BG_CHECK_TYPE_NUM
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};
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@@ -984,7 +1005,7 @@ typedef struct {
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int anim_idx;
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} aNPC_anim_info_c;
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#define aNPC_DEMO_GIVE_ITEM(item, mode, present) \
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#define aNPC_DEMO_GIVE_ITEM(item, mode, present) \
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mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 0, (item)); \
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mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 1, (mode)); \
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mDemo_Set_OrderValue(mDemo_ORDER_NPC1, 2, (present))
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