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link 240 npc files
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@@ -32,7 +32,7 @@ static void aNPC_set_feel_effect(GAME* game, NPC_ACTOR* nactorx) {
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aNPC_effect_data_c* data_p = &effect_data[feel_effect_p->feel_type];
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f32 feel_counter = nactorx->draw.feel_effect_counter;
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int set_num = feel_effect_p->set_num;
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u32* set_p = (u32*)feel_effect_p->set_p;
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u32* set_p = feel_effect_p->set_p;
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while (set_num != 0) {
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f32 tmp = (f32)*set_p - feel_counter;
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