diff --git a/src/m_player_main_air_scoop.c_inc b/src/m_player_main_air_scoop.c_inc index e69de29b..c094feae 100644 --- a/src/m_player_main_air_scoop.c_inc +++ b/src/m_player_main_air_scoop.c_inc @@ -0,0 +1,71 @@ +static int Player_actor_request_main_Air_scoop_all(GAME* game, int priority) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_AIR_SCOOP, priority)) { + Player_actor_request_main_index(game, mPlayer_INDEX_AIR_SCOOP, priority); + + return TRUE; + } + + return FALSE; +} + +static void Player_actor_setup_main_Air_scoop(ACTOR* actor, GAME* game) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + + Player_actor_InitAnimation_Base2(actor, game, mPlayer_ANIM_DIG_SUKA1, mPlayer_ANIM_DIG_SUKA1, 1.0f, 1.0f, 0.5f, + -5.0f, 0, 0); + Player_actor_setup_main_Base(actor, game); +} + +static void Player_actor_Movement_Air_scoop(ACTOR* actor) { + Player_actor_Movement_Base_Braking_common(actor, 0.32625f); +} + +static int Player_actor_CulcAnimation_Air_scoop(ACTOR* actor, f32* frame_calc) { + return Player_actor_CulcAnimation_Base2(actor, frame_calc); +} + +static void Player_actor_SetSound_Air_scoop(ACTOR* actor) { + PLAYER_ACTOR* player = (PLAYER_ACTOR*)actor; + + if (Player_actor_Check_AnimationFrame(&player->keyframe0.frame_control, 13.0f)) { + Player_actor_sound_karaburi(actor); + } +} + +static void Player_actor_SearchAnimation_Air_scoop(ACTOR* actor, GAME* game, f32 frame) { + if (!Player_actor_Check_AnimationFrame_PerfectEquel(actor, frame)) { + Player_actor_SetSound_Air_scoop(actor); + Player_actor_Set_FootMark_Base1(actor, game, FALSE, FALSE); + } +} + +static void Player_actor_ObjCheck_Air_scoop(ACTOR* actor, GAME* game) { + Player_actor_Excute_Corect_forStand(actor, game); +} + +static void Player_actor_BGcheck_Air_scoop(ACTOR* actor) { + Player_actor_BGcheck_common_type1(actor); +} + +static void Player_actor_request_proc_index_fromAir_scoop(ACTOR* actor, GAME* game, int end_flag) { + if (end_flag) { + Player_actor_SettleRequestMainIndexPriority(actor); + Player_actor_request_main_wait_all(game, -5.0f, 0.0f, 0, mPlayer_REQUEST_PRIORITY_1); + } +} + +static void Player_actor_main_Air_scoop(ACTOR* actor, GAME* game) { + f32 frame_calc; + int end_flag; + + Player_actor_Movement_Air_scoop(actor); + Player_actor_Reinput_force_position_angle(actor, game); + end_flag = Player_actor_CulcAnimation_Air_scoop(actor, &frame_calc); + Player_actor_SearchAnimation_Air_scoop(actor, game, frame_calc); + Player_actor_recover_lean_angle(actor); + Player_actor_set_tex_anime_pattern(actor); + Player_actor_ObjCheck_Air_scoop(actor, game); + Player_actor_BGcheck_Air_scoop(actor); + Player_actor_Item_main(actor, game); + Player_actor_request_proc_index_fromAir_scoop(actor, game, end_flag); +}