diff --git a/configure.py b/configure.py index f064404f..30614e76 100644 --- a/configure.py +++ b/configure.py @@ -1148,7 +1148,7 @@ config.libs = [ Object(Matching, "actor/npc/ac_present_npc.c"), Object(Matching, "actor/npc/ac_taisou_npc0.c"), Object(Matching, "actor/npc/ac_tamaire_npc0.c"), - Object(NonMatching, "actor/npc/ac_tamaire_npc1.c"), + Object(Matching, "actor/npc/ac_tamaire_npc1.c"), Object(NonMatching, "actor/npc/ac_tokyoso_npc0.c"), Object(NonMatching, "actor/npc/ac_tokyoso_npc1.c"), Object(Matching, "actor/npc/ac_tukimi_npc0.c"), diff --git a/include/ac_tamaire_npc1.h b/include/ac_tamaire_npc1.h index 03a84e63..1726006e 100644 --- a/include/ac_tamaire_npc1.h +++ b/include/ac_tamaire_npc1.h @@ -3,11 +3,34 @@ #include "types.h" #include "m_actor.h" +#include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif +typedef struct tamaire_npc1_actor_s TAMAIRE_NPC1_ACTOR; + +typedef void (*aTMN1_THINK_PROC)(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play); +typedef void (*aTMN1_TALK_PROC)(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play); + +struct tamaire_npc1_actor_s { + NPC_ACTOR npc_class; + aTMN1_THINK_PROC think_proc; + aTMN1_TALK_PROC talk_proc; + int base_msg; + s16 timer; + s16 move_pos[2]; + s16 yasiro_pos[2]; + u8 think_idx; + u8 next_think_idx; + u8 move_think_idx; + u8 talk_idx; + u8 change_flag; + u8 left; + u8 right; +}; + extern ACTOR_PROFILE Tamaire_Npc1_Profile; #ifdef __cplusplus @@ -15,4 +38,3 @@ extern ACTOR_PROFILE Tamaire_Npc1_Profile; #endif #endif - diff --git a/src/actor/npc/ac_tamaire_npc1.c b/src/actor/npc/ac_tamaire_npc1.c new file mode 100644 index 00000000..a3d89593 --- /dev/null +++ b/src/actor/npc/ac_tamaire_npc1.c @@ -0,0 +1,193 @@ +#include "ac_tamaire_npc1.h" + +#include "m_common_data.h" +#include "m_player_lib.h" +#include "m_font.h" +#include "m_msg.h" +#include "m_soncho.h" +#include "libultra/libultra.h" + +enum { + aTMN1_THINK_BIRTH, + aTMN1_THINK_KYORO_MAE, + aTMN1_THINK_KYORO, + aTMN1_THINK_WALK_TURN, + aTMN1_THINK_WALK, + aTMN1_THINK_HIROU_MAE, + aTMN1_THINK_HIROU, + aTMN1_THINK_HIROU_SP, + aTMN1_THINK_HIROU_END, + aTMN1_THINK_NAGERU, + aTMN1_THINK_NAGERU_END, + + aTMN1_THINK_NUM +}; + +enum { + aTMN1_THINK_PROC_NONE, + aTMN1_THINK_PROC_TIMER_NEXT, + aTMN1_THINK_PROC_BIRTH, + aTMN1_THINK_PROC_TURN_NEXT, + aTMN1_THINK_PROC_WALK, + aTMN1_THINK_PROC_HIROU, + aTMN1_THINK_PROC_HIROU_SP, + aTMN1_THINK_PROC_ANIME_NEXT, + aTMN1_THINK_PROC_NAGERU, + aTMN1_THINK_PROC_NAGERU_END, + + aTMN1_THINK_PROC_NUM +}; + +enum { + aTMN1_THINK_INIT_PROC_NONE, + aTMN1_THINK_INIT_PROC_NORMAL_WAIT, + aTMN1_THINK_INIT_PROC_MOVE, + aTMN1_THINK_INIT_PROC_KYORO_MAE, + aTMN1_THINK_INIT_PROC_KYORO, + aTMN1_THINK_INIT_PROC_WALK_TURN, + aTMN1_THINK_INIT_PROC_HIROU_MAE, + aTMN1_THINK_INIT_PROC_HIROU, + aTMN1_THINK_INIT_PROC_HIROU_SP, + aTMN1_THINK_INIT_PROC_HIROU_END, + aTMN1_THINK_INIT_PROC_NAGERU, + aTMN1_THINK_INIT_PROC_NAGERU_END, + + aTMN1_THINK_INIT_PROC_NUM +}; + +static void aTMN1_actor_ct(ACTOR* actorx, GAME* game); +static void aTMN1_actor_dt(ACTOR* actorx, GAME* game); +static void aTMN1_actor_move(ACTOR* actorx, GAME* game); +static void aTMN1_actor_draw(ACTOR* actorx, GAME* game); +static void aTMN1_actor_save(ACTOR* actorx, GAME* game); +static void aTMN1_actor_init(ACTOR* actorx, GAME* game); + +// clang-format off +ACTOR_PROFILE Tamaire_Npc1_Profile = { + mAc_PROFILE_TAMAIRE_NPC1, + ACTOR_PART_NPC, + ACTOR_STATE_NONE, + SP_NPC_EV_TAMAIRE_1, + ACTOR_OBJ_BANK_KEEP, + sizeof(TAMAIRE_NPC1_ACTOR), + aTMN1_actor_ct, + aTMN1_actor_dt, + aTMN1_actor_init, + mActor_NONE_PROC1, + aTMN1_actor_save, +}; +// clang-format on + +static u16 aTMN1_flag = 0; + +static void aTMN1_talk_request(ACTOR* actorx, GAME* game); +static int aTMN1_talk_init(ACTOR* actorx, GAME* game); +static int aTMN1_talk_end_chk(ACTOR* actorx, GAME* game); + +static void aTMN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type); +static void aTMN1_setup_think_proc(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx); + +static void aTMN1_actor_ct(ACTOR* actorx, GAME* game) { + static aNPC_ct_data_c ct_data = { + aTMN1_actor_move, + aTMN1_actor_draw, + aNPC_CT_SCHED_TYPE_SPECIAL, + (aNPC_TALK_REQUEST_PROC)none_proc1, + aTMN1_talk_init, + aTMN1_talk_end_chk, + 0, + }; + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx; + + if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) { + static int base_msg_table[] = { 0x1E65, 0x1E71, 0x1E59, 0x1E7D, 0x1E89, 0x1E95 }; + + actor->npc_class.schedule.schedule_proc = aTMN1_schedule_proc; + NPC_CLIP->ct_proc(actorx, game, &ct_data); + + actor->npc_class.palActorIgnoreTimer = -1; + actor->change_flag = FALSE; + actor->right = 0; + actor->left = 0; + actor->base_msg = base_msg_table[mNpc_GetNpcLooks(actorx)]; + actor->npc_class.collision.check_kind = aNPC_BG_CHECK_TYPE_NONE; + actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, 0.0f); + actorx->position_speed.y = 0.0f; + actorx->gravity = 0.0; + actorx->max_velocity_y = 0.0f; + aTMN1_flag = 0; + actor->npc_class.collision.pipe.attribute.pipe.radius = 35; + actorx->talk_distance = 73.0f; + } +} + +static void aTMN1_actor_save(ACTOR* actorx, GAME* game) { + mNpc_RenewalSetNpc(actorx); +} + +static void aTMN1_actor_dt(ACTOR* actorx, GAME* game) { + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx; + + if (actor->npc_class.left_hand.item_actor_p != NULL) { + Actor_delete(actor->npc_class.left_hand.item_actor_p); + } + + NPC_CLIP->dt_proc(actorx, game); +} + +static void aTMN1_actor_init(ACTOR* actorx, GAME* game) { + NPC_CLIP->init_proc(actorx, game); +} + +static int aTMN1_set_request_act(TAMAIRE_NPC1_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) { + int res = FALSE; + + if (prio >= actor->npc_class.request.act_priority) { + u16 args[6]; + + bzero(args, sizeof(args)); + args[0] = obj; + args[2] = move_x; + args[3] = move_z; + actor->npc_class.request.act_priority = prio; + actor->npc_class.request.act_idx = idx; + actor->npc_class.request.act_type = type; + mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args)); + res = TRUE; + } + + return res; +} + +static void aTMN1_tama_process(ACTOR* actorx, GAME* game) { + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx; + static u8 table[] = { TOOL_TAMA2, TOOL_TAMA1, TOOL_TAMA4, TOOL_TAMA3 }; + + if (actor->npc_class.right_hand.item_actor_p == NULL) { + actor->npc_class.right_hand.item_actor_p = CLIP(tools_clip)->aTOL_birth_proc(table[(((mActor_name_t)(actorx->npc_id - SP_NPC_EV_TAMAIRE_1) >> 1) & 1 ^ 1)], aTOL_ACTION_TAKEOUT, actorx, game, -1, NULL); + } else { + TOOLS_ACTOR* tama = (TOOLS_ACTOR*)actor->npc_class.right_hand.item_actor_p; + + tama->work2 = actor->right; + } + + if (actor->npc_class.left_hand.item_actor_p == NULL) { + actor->npc_class.left_hand.item_actor_p = CLIP(tools_clip)->aTOL_birth_proc(table[2 + (((mActor_name_t)(actorx->npc_id - SP_NPC_EV_TAMAIRE_1) >> 1) & 1 ^ 1)], aTOL_ACTION_TAKEOUT, actorx, game, -1, NULL); + } else { + TOOLS_ACTOR* tama = (TOOLS_ACTOR*)actor->npc_class.left_hand.item_actor_p; + + tama->work2 = actor->left; + } +} + +static void aTMN1_actor_move(ACTOR* actorx, GAME* game) { + aTMN1_tama_process(actorx, game); + NPC_CLIP->move_proc(actorx, game); +} + +#include "../src/actor/npc/ac_tamaire_npc1_talk.c_inc" +#include "../src/actor/npc/ac_tamaire_npc1_schedule.c_inc" + +static void aTMN1_actor_draw(ACTOR* actorx, GAME* game) { + NPC_CLIP->draw_proc(actorx, game); +} diff --git a/src/actor/npc/ac_tamaire_npc1_schedule.c_inc b/src/actor/npc/ac_tamaire_npc1_schedule.c_inc new file mode 100644 index 00000000..436ca5d5 --- /dev/null +++ b/src/actor/npc/ac_tamaire_npc1_schedule.c_inc @@ -0,0 +1,350 @@ +static int aTMN1_nageru_bitcheck(TAMAIRE_NPC1_ACTOR* actor) { + if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) == 0) { + return aTMN1_flag & 1; + } else { + return aTMN1_flag & 2; + } +} + +static void aTMN1_nageru_bitset(TAMAIRE_NPC1_ACTOR* actor) { + if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) == 0) { + aTMN1_flag |= 1; + } else { + aTMN1_flag |= 2; + } +} + +static void aTMN1_nageru_bitclr(TAMAIRE_NPC1_ACTOR* actor) { + if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) == 0) { + aTMN1_flag &= ~1; + } else { + aTMN1_flag &= ~2; + } +} + +static s16 aTMN1_Tamakago_angle(TAMAIRE_NPC1_ACTOR* actor) { + f32 dx; + f32 dz; + ACTOR* actorx; + + actorx = (ACTOR*)actor; + dx = actor->yasiro_pos[0] - actorx->world.position.x; + dz = actor->yasiro_pos[1] - actorx->world.position.z; + return (s16)atans_table(dz, dx); +} + +static void aTMN1_Next_move(TAMAIRE_NPC1_ACTOR* actor) { + s16 angle; + f32 r; + + r = RANDOM_F(1500.0f) + 2000.0f; + if (RANDOM_F(1.0f) < 0.5f) { + r = -r; + } + + angle = r - aTMN1_Tamakago_angle(actor); + r = RANDOM_F(20.0f) + 70.0f; + actor->move_pos[0] = actor->yasiro_pos[0] + sin_s(angle) * r; + actor->move_pos[1] = actor->yasiro_pos[1] + cos_s(angle) * r; +} + +static void aTMN1_timer_next(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + ACTOR* actorx = (ACTOR*)actor; + + if (actor->timer > 0) { + actor->timer--; + } else { + aTMN1_setup_think_proc(actor, play, ++actor->think_idx); + } +} + +static void aTMN1_birth(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + s16 yasiro_pos[3]; + + if (mFI_SetOyasiroPos(yasiro_pos)) { + actor->yasiro_pos[0] = yasiro_pos[0]; // x + actor->yasiro_pos[1] = yasiro_pos[1] + 40; // z + + if (((actor->npc_class.actor_class.npc_id - SP_NPC_EV_TAMAIRE_1) & 2) != 0) { + actor->yasiro_pos[0] += 200; + } else { + actor->yasiro_pos[0] -= 160; + } + + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_KYORO); + } +} + +static void aTMN1_walk(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + if ((actor->npc_class.action.idx == aNPC_ACT_RUN && actor->npc_class.action.step == aNPC_ACTION_END_STEP) || (s16)actor->npc_class.movement.dst_pos_x != actor->move_pos[0] || (s16)actor->npc_class.movement.dst_pos_z != actor->move_pos[1]) { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU_MAE); + } else if (actor->npc_class.collision.collision_flag != 0) { + if (actor->timer > 0) { + actor->timer--; + } else { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU_MAE); + } + } else { + actor->timer = 20; + } +} + +static void aTMN1_turn_next(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + if (actor->npc_class.action.idx == aNPC_ACT_TURN) { + aTMN1_setup_think_proc(actor, play, ++actor->think_idx); + } +} + +static void aTMN1_hirou(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + static u8 table[] = { 15, 27, 39 }; + + if (cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, table[actor->left])) { + actor->left++; + + if (actor->left == 3) { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU_END); + } + } +} + +static void aTMN1_hirou_sp(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + if (actor->npc_class.action.idx == aNPC_ACT_TURN) { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_NAGERU); + } +} + +static void aTMN1_anime_next(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == cKF_STATE_STOPPED) { + aTMN1_setup_think_proc(actor, play, ++actor->think_idx); + } +} + +static void aTMN1_nageru(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + ACTOR* actorx = (ACTOR*)actor; + + if (actor->right == 1 && cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 15.0f)) { + actor->right = 0; + eEC_CLIP->effect_make_proc(eEC_EFFECT_TAMAIRE, actor->npc_class.right_hand.pos, 1, aTMN1_Tamakago_angle(actor), (GAME*)play, actor->npc_class.actor_class.npc_id, ((mActor_name_t)(actorx->npc_id - SP_NPC_EV_TAMAIRE_1) >> 1) & 1, RANDOM(3000) + DEG2SHORT_ANGLE2(67.5f)); + } else if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == cKF_STATE_STOPPED) { + if (actor->left != 0) { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_NAGERU); + } else { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_NAGERU_END); + } + } +} + +static void aTMN1_nageru_end(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + xyz_t pos; + ACTOR* actorx = (ACTOR*)actor; + + if (actor->timer > 0) { + actor->timer--; + pos.x = actor->yasiro_pos[0]; + pos.y = actorx->world.position.y + 80.0f; + pos.z = actor->yasiro_pos[1]; + NPC_CLIP->set_head_request_act_proc((NPC_ACTOR*)actor, 3, aNPC_HEAD_TARGET_POS, NULL, &pos); + } else { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_KYORO); + } +} + +static void aTMN1_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)nactorx; + + if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)nactorx) == TRUE) { + return; + } + + if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) { + actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK; + } + + if (actor->think_idx == aTMN1_THINK_WALK) { + actor->think_proc(actor, play); + } else if (actor->npc_class.action.step == aNPC_ACTION_END_STEP || actor->npc_class.action.idx == aNPC_ACT_WAIT) { + actor->think_proc(actor, play); + } +} + +static void aTMN1_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)nactorx; + + nactorx->actor_class.status_data.weight = MASSTYPE_HEAVY; + nactorx->condition_info.hide_request = FALSE; + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_BIRTH); + nactorx->think.interrupt_flags = 0; + nactorx->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y | aNPC_COND_DEMO_SKIP_MOVE_CIRCLE_REV | aNPC_COND_DEMO_SKIP_MOVE_RANGE_CHECK; +} + +static void aTMN1_normal_wait_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTMN1_set_request_act(actor, 4, aNPC_ACT_WAIT, aNPC_ACT_TYPE_DEFAULT, aNPC_ACT_OBJ_DEFAULT, 0, 0); +} + +static void aTMN1_hirou_mae_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + if (!aTMN1_nageru_bitcheck(actor) && RANDOM_F(1.0f) < 0.8f) { + aTMN1_normal_wait_init(actor, play); + actor->timer = 10; + aTMN1_nageru_bitset(actor); + } else { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_KYORO_MAE); + } +} + +static void aTMN1_move_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTMN1_set_request_act(actor, 4, aNPC_ACT_RUN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->move_pos[0], actor->move_pos[1]); + actor->npc_class.head.lock_flag = FALSE; +} + +static void aTMN1_kyoro_mae_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTMN1_normal_wait_init(actor, play); + actor->timer = 10; +} + +static void aTMN1_kyoro_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_KYORO1, FALSE); + actor->npc_class.draw.main_animation.keyframe.frame_control.mode = cKF_FRAMECONTROL_REPEAT; + actor->timer = 124; +} + +static void aTMN1_walk_turn_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTMN1_Next_move(actor); + aTMN1_set_request_act(actor, 4, aNPC_ACT_TURN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->move_pos[0], actor->move_pos[1]); + actor->timer = 20; +} + +static void aTMN1_hirou_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_TAMAHIROI1, FALSE); +} + +static void aTMN1_hirou_sp_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + if (actor->left == 0) { + aTMN1_setup_think_proc(actor, play, aTMN1_THINK_HIROU); + } else { + aTMN1_set_request_act(actor, 4, aNPC_ACT_TURN, aNPC_ACT_TYPE_TO_POINT, aNPC_ACT_OBJ_DEFAULT, actor->yasiro_pos[0], actor->yasiro_pos[1]); + } +} + +static void aTMN1_hirou_end_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + actor->npc_class.movement.mv_angl = aTMN1_Tamakago_angle(actor); + actor->npc_class.movement.mv_add_angl = DEG2SHORT_ANGLE2(22.5f); +} + +static void aTMN1_nageru_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_TAMANAGE1, FALSE); + actor->left--; + actor->right = 1; +} + +static void aTMN1_nageru_end_init(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play) { + NPC_CLIP->animation_init_proc((ACTOR*)actor, aNPC_ANIM_WAIT1, FALSE); + actor->timer = 120; + aTMN1_nageru_bitclr(actor); +} + +enum { + aTMN1_TALK_REQUEST_NONE, + aTMN1_TALK_REQUEST_NORM, + + aTMN1_TALK_REQUEST_NUM +}; + +typedef struct { + u8 think_proc_idx; + u8 think_init_idx; + u8 talk_request_idx; + u8 talk_idx; + u8 think_idx_after_talk; +} aTMN1_think_data_c; + +static aTMN1_think_data_c dt_tbl[] = { + {aTMN1_THINK_PROC_BIRTH, aTMN1_THINK_INIT_PROC_NORMAL_WAIT, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_BIRTH}, + {aTMN1_THINK_PROC_TIMER_NEXT, aTMN1_THINK_INIT_PROC_KYORO_MAE, aTMN1_TALK_REQUEST_NORM, 0x00, aTMN1_THINK_KYORO_MAE}, + {aTMN1_THINK_PROC_TIMER_NEXT, aTMN1_THINK_INIT_PROC_KYORO, aTMN1_TALK_REQUEST_NORM, 0x01, aTMN1_THINK_KYORO}, + {aTMN1_THINK_PROC_TURN_NEXT, aTMN1_THINK_INIT_PROC_WALK_TURN, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_WALK_TURN}, + {aTMN1_THINK_PROC_WALK, aTMN1_THINK_INIT_PROC_MOVE, aTMN1_TALK_REQUEST_NORM, 0x02, aTMN1_THINK_WALK_TURN}, + {aTMN1_THINK_PROC_TIMER_NEXT, aTMN1_THINK_INIT_PROC_HIROU_MAE, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_HIROU_MAE}, + {aTMN1_THINK_PROC_HIROU, aTMN1_THINK_INIT_PROC_HIROU, aTMN1_TALK_REQUEST_NORM, 0x03, aTMN1_THINK_HIROU_SP}, + {aTMN1_THINK_PROC_HIROU_SP, aTMN1_THINK_INIT_PROC_HIROU_SP, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_HIROU_SP}, + {aTMN1_THINK_PROC_ANIME_NEXT, aTMN1_THINK_INIT_PROC_HIROU_END, aTMN1_TALK_REQUEST_NORM, 0x04, aTMN1_THINK_NAGERU}, + {aTMN1_THINK_PROC_NAGERU, aTMN1_THINK_INIT_PROC_NAGERU, aTMN1_TALK_REQUEST_NONE, 0x00, aTMN1_THINK_NAGERU}, + {aTMN1_THINK_PROC_NAGERU_END, aTMN1_THINK_INIT_PROC_NAGERU_END, aTMN1_TALK_REQUEST_NORM, 0x05, aTMN1_THINK_KYORO}, +}; + +static aTMN1_THINK_PROC proc_table[] = { + (aTMN1_THINK_PROC)none_proc1, + aTMN1_timer_next, + aTMN1_birth, + aTMN1_turn_next, + aTMN1_walk, + aTMN1_hirou, + aTMN1_hirou_sp, + aTMN1_anime_next, + aTMN1_nageru, + aTMN1_nageru_end, +}; + +typedef void (*aTMN1_THINK_INIT_PROC)(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play); + +static aTMN1_THINK_INIT_PROC init_table[] = { + (aTMN1_THINK_INIT_PROC)none_proc1, + aTMN1_normal_wait_init, + aTMN1_move_init, + aTMN1_kyoro_mae_init, + aTMN1_kyoro_init, + aTMN1_walk_turn_init, + aTMN1_hirou_mae_init, + aTMN1_hirou_init, + aTMN1_hirou_sp_init, + aTMN1_hirou_end_init, + aTMN1_nageru_init, + aTMN1_nageru_end_init, +}; + +static void aTMN1_setup_think_proc(TAMAIRE_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx) { + static aNPC_TALK_REQUEST_PROC talk_request_table[] = { (aNPC_TALK_REQUEST_PROC)none_proc1, aTMN1_norm_talk_request }; + aTMN1_think_data_c* dt; + + dt = &dt_tbl[think_idx]; + actor->think_idx = think_idx; + actor->think_proc = proc_table[dt->think_proc_idx]; + actor->npc_class.talk_info.talk_request_proc = talk_request_table[dt->talk_request_idx]; + actor->talk_idx = dt->talk_idx; + actor->next_think_idx = dt->think_idx_after_talk; + actor->npc_class.head.lock_flag = TRUE; + (*init_table[dt->think_init_idx])(actor, play); + actor->change_flag = TRUE; +} + +static void aTMN1_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) { + switch (type) { + case aNPC_THINK_PROC_INIT: + aTMN1_think_init_proc(nactorx, play); + break; + case aNPC_THINK_PROC_MAIN: + aTMN1_think_main_proc(nactorx, play); + break; + } +} + +static void aTMN1_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + nactorx->think.think_proc = aTMN1_think_proc; + NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT); +} + +static void aTMN1_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) { + NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN); + } +} + +static void aTMN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) { + switch (type) { + case aNPC_SCHEDULE_PROC_INIT: + aTMN1_schedule_init_proc(nactorx, play); + break; + case aNPC_SCHEDULE_PROC_MAIN: + aTMN1_schedule_main_proc(nactorx, play); + break; + } +} diff --git a/src/actor/npc/ac_tamaire_npc1_talk.c_inc b/src/actor/npc/ac_tamaire_npc1_talk.c_inc new file mode 100644 index 00000000..397cf121 --- /dev/null +++ b/src/actor/npc/ac_tamaire_npc1_talk.c_inc @@ -0,0 +1,63 @@ +enum { + aTMN1_TALK_END_WAIT, + + aTMN1_TALK_NUM +}; + +typedef struct { + u8 msg_idx; + u8 turn; + u8 camera; +} aTMN1_talk_data_c; + +static void aTMN1_set_norm_talk_info(ACTOR* actorx) { + static aTMN1_talk_data_c dt_tbl[] = { + {3, TRUE, CAMERA2_PROCESS_TALK}, + {3, TRUE, CAMERA2_PROCESS_TALK}, + {3, TRUE, CAMERA2_PROCESS_TALK}, + {6, TRUE, CAMERA2_PROCESS_TALK}, + {6, TRUE, CAMERA2_PROCESS_TALK}, + {9, TRUE, CAMERA2_PROCESS_TALK}, + }; + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx; + aTMN1_talk_data_c* data_p = &dt_tbl[actor->talk_idx]; + int msg_no = actor->base_msg + data_p->msg_idx + RANDOM(3); + + mDemo_Set_msg_num(msg_no); + mDemo_Set_talk_turn(data_p->turn); + mDemo_Set_camera(data_p->camera); + actor->talk_proc = (aTMN1_TALK_PROC)none_proc1; +} + +static void aTMN1_norm_talk_request(ACTOR* actorx, GAME* game) { + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx; + + if (!actor->change_flag) { + mDemo_Request(mDemo_TYPE_TALK, actorx, aTMN1_set_norm_talk_info); + } else { + actor->change_flag = FALSE; + } +} + +static int aTMN1_talk_init(ACTOR* actorx, GAME* game) { + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx; + + actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1; + mDemo_Set_ListenAble(); + mDemo_Start(actorx); + return TRUE; +} + +static int aTMN1_talk_end_chk(ACTOR* actorx, GAME* game) { + TAMAIRE_NPC1_ACTOR* actor = (TAMAIRE_NPC1_ACTOR*)actorx; + GAME_PLAY* play = (GAME_PLAY*)game; + int ret = FALSE; + + actor->talk_proc(actor, play); + if (mDemo_CAN_ACTOR_TALK(actorx)) { + aTMN1_setup_think_proc(actor, play, actor->next_think_idx); + ret = TRUE; + } + + return ret; +}