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Implement & link m_roll_lib.c
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@@ -31,6 +31,7 @@ typedef struct math_3d_triangle_s {
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} Math3D_triangle_c; // size = 0x34
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extern f32 Math3DVecLength(xyz_t* vec);
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extern f32 Math3DVecLengthSquare2D(f32 x, f32 y);
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extern void sMath_RotateX(xyz_t* pos, f32 rad);
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extern void sMath_RotateY(xyz_t* pos, f32 rad);
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extern void sMath_RotateZ(xyz_t* pos, f32 rad);
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