From 6fe57505344816e79eef426d006c5433bde2af80 Mon Sep 17 00:00:00 2001 From: Prakxo Date: Mon, 19 Aug 2024 23:59:44 +0200 Subject: [PATCH] Match m_player_main_refuse.c_inc --- src/m_player_main_refuse.c_inc | 47 ++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/src/m_player_main_refuse.c_inc b/src/m_player_main_refuse.c_inc index e69de29b..cb2a6504 100644 --- a/src/m_player_main_refuse.c_inc +++ b/src/m_player_main_refuse.c_inc @@ -0,0 +1,47 @@ +int Player_actor_request_main_refuse(GAME* game, int flag) { + if (Player_actor_check_request_main_able(game, mPlayer_INDEX_REFUSE, flag) != FALSE) { + Player_actor_request_main_index(game, mPlayer_INDEX_REFUSE, flag); + return TRUE; + } + return FALSE; +} + +void Player_actor_setup_main_Refuse(ACTOR* actor, GAME* game) { + int spC; + int sp8; + + Player_actor_SetupItem_Base1(actor,0, &spC, &sp8, -5.0f); + Player_actor_InitAnimation_Base1(actor, game,1.0f, 1.0f, 0.5f, -5.0f, 0, spC, sp8); + Player_actor_setup_main_Base(actor, game); +} + +void Player_actor_Movement_Refuse(ACTOR* actor) { + Player_actor_Movement_Base_Braking(actor); +} + + +void Player_actor_CulcAnimation_Refuse(ACTOR* actor) { + int base; + + Player_actor_CulcAnimation_Base2(actor, &base); +} + +void Player_actor_ObjCheck_Refuse(ACTOR* actor, GAME* game) { + Player_actor_Excute_Corect_forStand(actor); +} + +void Player_actor_BGcheck_Refuse(ACTOR* actor) { + Player_actor_BGcheck_common_type2(actor); +} + + +void Player_actor_main_Intro(ACTOR* actor, GAME* game) { + Player_actor_Movement_Refuse(actor); + Player_actor_Reinput_force_position_angle(actor, game); + Player_actor_CulcAnimation_Refuse(actor); + Player_actor_recover_lean_angle(actor); + Player_actor_set_eye_pattern_normal(actor); + Player_actor_ObjCheck_Refuse(actor, game); + Player_actor_BGcheck_Refuse(actor); + Player_actor_Item_main(actor, game); +} \ No newline at end of file