From 73acc1c60ee2806e5bdc96e922bdc3700b5ab2b9 Mon Sep 17 00:00:00 2001 From: Cuyler36 Date: Mon, 16 Jun 2025 05:25:08 -0400 Subject: [PATCH] Implement & link ac_tunahiki_npc1, last actor --- configure.py | 2 +- include/ac_tunahiki_control.h | 7 + include/ac_tunahiki_npc1.h | 20 +- include/audio_defs.h | 1 + src/actor/npc/ac_tunahiki_npc1.c | 179 ++++++++++++++ src/actor/npc/ac_tunahiki_npc1_schedule.c_inc | 232 ++++++++++++++++++ src/actor/npc/ac_tunahiki_npc1_talk.c_inc | 72 ++++++ 7 files changed, 511 insertions(+), 2 deletions(-) create mode 100644 src/actor/npc/ac_tunahiki_npc1.c create mode 100644 src/actor/npc/ac_tunahiki_npc1_schedule.c_inc create mode 100644 src/actor/npc/ac_tunahiki_npc1_talk.c_inc diff --git a/configure.py b/configure.py index 2a6a1c88..87db64e2 100644 --- a/configure.py +++ b/configure.py @@ -1154,7 +1154,7 @@ config.libs = [ Object(Matching, "actor/npc/ac_tukimi_npc0.c"), Object(Matching, "actor/npc/ac_tukimi_npc1.c"), Object(Matching, "actor/npc/ac_tunahiki_npc0.c"), - Object(NonMatching, "actor/npc/ac_tunahiki_npc1.c"), + Object(Matching, "actor/npc/ac_tunahiki_npc1.c"), Object(Matching, "actor/npc/ac_turi_npc0.c"), ], ), diff --git a/include/ac_tunahiki_control.h b/include/ac_tunahiki_control.h index 1124e2ad..cb2e6b80 100644 --- a/include/ac_tunahiki_control.h +++ b/include/ac_tunahiki_control.h @@ -22,6 +22,13 @@ extern "C" { #define aTNC_FLAG_SHAKE (1 << 15) +#define aTNC_NPCID2IDX(id) ((id - SP_NPC_EV_TUNAHIKI_0)) +#define aTNC_NPCID2MEMBER(id) (aTNC_NPCID2IDX(id) & 1) +#define aTNC_NPCID2TEAM(id) (aTNC_NPCID2IDX(id) & 2) + +#define aTNC_NPCIDX2DELETEFLG(n) (aTNC_FLAG_NPC_DELETE0 << aTNC_NPCID2IDX(n)) +#define aTNC_NPCIDX2TALKFLG(n) (aTNC_FLAG_NPC_TALK0 << aTNC_NPCID2IDX(n)) + enum { aTNC_NPC_STATE0, aTNC_NPC_STATE1, diff --git a/include/ac_tunahiki_npc1.h b/include/ac_tunahiki_npc1.h index 08eb67c1..28cc24b1 100644 --- a/include/ac_tunahiki_npc1.h +++ b/include/ac_tunahiki_npc1.h @@ -3,11 +3,30 @@ #include "types.h" #include "m_actor.h" +#include "ac_npc.h" #ifdef __cplusplus extern "C" { #endif +typedef struct tunahiki_npc1_actor_s TUNAHIKI_NPC1_ACTOR; + +typedef void (*aTNN1_THINK_PROC)(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play); +typedef void (*aTNN1_TALK_PROC)(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play); + +struct tunahiki_npc1_actor_s { + NPC_ACTOR npc_class; + aTNN1_THINK_PROC think_proc; + aTNN1_TALK_PROC talk_proc; + int base_msg; + s16 dir; + s16 timer; + u8 talk_idx; + u8 think_idx; + u8 next_think_idx; + u8 change_flag; +}; + extern ACTOR_PROFILE Tunahiki_Npc1_Profile; #ifdef __cplusplus @@ -15,4 +34,3 @@ extern ACTOR_PROFILE Tunahiki_Npc1_Profile; #endif #endif - diff --git a/include/audio_defs.h b/include/audio_defs.h index 66ecf4b1..180c5635 100644 --- a/include/audio_defs.h +++ b/include/audio_defs.h @@ -160,6 +160,7 @@ typedef enum audio_sound_effects { NA_SE_104 = 0x104, + NA_SE_106 = 0x106, NA_SE_107 = 0x107, NA_SE_108 = 0x108, NA_SE_ROD_STROKE = 0x109, diff --git a/src/actor/npc/ac_tunahiki_npc1.c b/src/actor/npc/ac_tunahiki_npc1.c new file mode 100644 index 00000000..b900a9ca --- /dev/null +++ b/src/actor/npc/ac_tunahiki_npc1.c @@ -0,0 +1,179 @@ +#include "ac_tunahiki_npc1.h" + +#include "ac_tunahiki_control.h" +#include "m_common_data.h" +#include "m_player_lib.h" +#include "m_font.h" +#include "m_msg.h" +#include "m_soncho.h" +#include "libultra/libultra.h" + +// TODO: coordinate enum types with ac_tunahiki_control + +// enum { +// aTNN1_THINK_BIRTH, +// aTNN1_THINK_KYORO_MAE, +// aTNN1_THINK_KYORO, +// aTNN1_THINK_WALK_TURN, +// aTNN1_THINK_WALK, +// aTNN1_THINK_HIROU_MAE, +// aTNN1_THINK_HIROU, +// aTNN1_THINK_HIROU_SP, +// aTNN1_THINK_HIROU_END, +// aTNN1_THINK_NAGERU, +// aTNN1_THINK_NAGERU_END, + +// aTNN1_THINK_NUM +// }; + +// enum { +// aTNN1_THINK_PROC_NONE, +// aTNN1_THINK_PROC_TIMER_NEXT, +// aTNN1_THINK_PROC_BIRTH, +// aTNN1_THINK_PROC_TURN_NEXT, +// aTNN1_THINK_PROC_WALK, +// aTNN1_THINK_PROC_HIROU, +// aTNN1_THINK_PROC_HIROU_SP, +// aTNN1_THINK_PROC_ANIME_NEXT, +// aTNN1_THINK_PROC_NAGERU, +// aTNN1_THINK_PROC_NAGERU_END, + +// aTNN1_THINK_PROC_NUM +// }; + +// enum { +// aTNN1_THINK_INIT_PROC_NONE, +// aTNN1_THINK_INIT_PROC_NORMAL_WAIT, +// aTNN1_THINK_INIT_PROC_MOVE, +// aTNN1_THINK_INIT_PROC_KYORO_MAE, +// aTNN1_THINK_INIT_PROC_KYORO, +// aTNN1_THINK_INIT_PROC_WALK_TURN, +// aTNN1_THINK_INIT_PROC_HIROU_MAE, +// aTNN1_THINK_INIT_PROC_HIROU, +// aTNN1_THINK_INIT_PROC_HIROU_SP, +// aTNN1_THINK_INIT_PROC_HIROU_END, +// aTNN1_THINK_INIT_PROC_NAGERU, +// aTNN1_THINK_INIT_PROC_NAGERU_END, + +// aTNN1_THINK_INIT_PROC_NUM +// }; + +static void aTNN1_actor_ct(ACTOR* actorx, GAME* game); +static void aTNN1_actor_dt(ACTOR* actorx, GAME* game); +static void aTNN1_actor_move(ACTOR* actorx, GAME* game); +static void aTNN1_actor_draw(ACTOR* actorx, GAME* game); +static void aTNN1_actor_save(ACTOR* actorx, GAME* game); +static void aTNN1_actor_init(ACTOR* actorx, GAME* game); + +// clang-format off +ACTOR_PROFILE Tunahiki_Npc1_Profile = { + mAc_PROFILE_TUNAHIKI_NPC1, + ACTOR_PART_NPC, + ACTOR_STATE_NONE, + SP_NPC_EV_TUNAHIKI_1, + ACTOR_OBJ_BANK_KEEP, + sizeof(TUNAHIKI_NPC1_ACTOR), + aTNN1_actor_ct, + aTNN1_actor_dt, + aTNN1_actor_init, + mActor_NONE_PROC1, + aTNN1_actor_save, +}; +// clang-format on + +static int aTNN1_talk_init(ACTOR* actorx, GAME* game); +static int aTNN1_talk_end_chk(ACTOR* actorx, GAME* game); + +static void aTNN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type); +static void aTNN1_setup_think_proc(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx); + +static void aTNN1_actor_ct(ACTOR* actorx, GAME* game) { + static aNPC_ct_data_c ct_data = { + aTNN1_actor_move, + aTNN1_actor_draw, + aNPC_CT_SCHED_TYPE_SPECIAL, + (aNPC_TALK_REQUEST_PROC)none_proc1, + aTNN1_talk_init, + aTNN1_talk_end_chk, + 0, + }; + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)actorx; + + if (NPC_CLIP->birth_check_proc(actorx, game) == TRUE) { + static int base_msg_table[] = { 0x1984, 0x1990, 0x1978, 0x199C, 0x19A8, 0x19B4 }; + + actor->npc_class.schedule.schedule_proc = aTNN1_schedule_proc; + NPC_CLIP->ct_proc(actorx, game, &ct_data); + + actor->npc_class.palActorIgnoreTimer = -1; + actor->change_flag = FALSE; + actor->npc_class.head.lock_flag = TRUE; + actor->npc_class.talk_info.turn = aNPC_TALK_TURN_NONE; + actor->base_msg = base_msg_table[mNpc_GetNpcLooks(actorx)]; + actor->npc_class.collision.check_kind = mCoBG_CHECK_TYPE_NORMAL; + actorx->world.position.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(actorx->world.position, 0.0f); + actorx->position_speed.y = 0.0f; + actorx->gravity = 0.0f; + actorx->max_velocity_y = 0.0f; + } +} + +static void aTNN1_actor_save(ACTOR* actorx, GAME* game) { + mNpc_RenewalSetNpc(actorx); +} + +static void aTNN1_actor_dt(ACTOR* actorx, GAME* game) { + aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9); + + NPC_CLIP->dt_proc(actorx, game); + tunahiki->flag |= aTNC_NPCIDX2DELETEFLG(actorx->npc_id); +} + +static void aTNN1_actor_init(ACTOR* actorx, GAME* game) { + NPC_CLIP->init_proc(actorx, game); +} + +static int aTNN1_set_request_act(TUNAHIKI_NPC1_ACTOR* actor, u8 prio, u8 idx, u8 type, u16 obj, s16 move_x, s16 move_z) { + int res = FALSE; + + if (prio >= actor->npc_class.request.act_priority) { + u16 args[6]; + + bzero(args, sizeof(args)); + args[0] = obj; + args[2] = move_x; + args[3] = move_z; + actor->npc_class.request.act_priority = prio; + actor->npc_class.request.act_idx = idx; + actor->npc_class.request.act_type = type; + mem_copy((u8*)actor->npc_class.request.act_args, (u8*)args, sizeof(args)); + res = TRUE; + } + + return res; +} + +static void aTNN1_actor_move(ACTOR* actorx, GAME* game) { + aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9); + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)actorx; + + NPC_CLIP->move_proc(actorx, game); + actorx->world.position.z = actorx->home.position.z; + + if (actor->think_idx != 0 && tunahiki != NULL) { + actorx->world.position.x = actorx->home.position.x + tunahiki->rope_base; + } + + if (tunahiki != NULL) { + if (tunahiki->npc_state == aTNC_NPC_STATE2 && (tunahiki->flag & aTNC_NPCIDX2DELETEFLG(actorx->npc_id)) == 0) { + Actor_delete(actorx); + } + } +} + +#include "../src/actor/npc/ac_tunahiki_npc1_talk.c_inc" +#include "../src/actor/npc/ac_tunahiki_npc1_schedule.c_inc" + +static void aTNN1_actor_draw(ACTOR* actorx, GAME* game) { + NPC_CLIP->draw_proc(actorx, game); +} diff --git a/src/actor/npc/ac_tunahiki_npc1_schedule.c_inc b/src/actor/npc/ac_tunahiki_npc1_schedule.c_inc new file mode 100644 index 00000000..dac920c9 --- /dev/null +++ b/src/actor/npc/ac_tunahiki_npc1_schedule.c_inc @@ -0,0 +1,232 @@ +static void aTNN1_make_ase(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play) { + xyz_t pos; + ACTOR* actorx = (ACTOR*)actor; + + pos.x = (actorx->world.position.x + actor->npc_class.right_hand.pos.x) * 0.5f; + pos.y = actor->npc_class.right_hand.pos.y * 3.0f - actorx->world.position.y * 2.0f; + pos.z = actorx->world.position.z; + eEC_CLIP->effect_make_proc(eEC_EFFECT_ASE2, pos, 1, 0, (GAME*)play, actorx->npc_id, 0, 0); +} + +static void aTNN1_aiko(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play) { + aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9); + ACTOR* actorx = (ACTOR*)actor; + f32 rng = fqrand(); + + actorx->world.position.x = actorx->home.position.x + tunahiki->rope_base; + actorx->world.position.z = actorx->home.position.z; + + if (cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 6.0f)) { + tunahiki->flag |= aTNC_FLAG_SHAKE; + tunahiki->speed = tunahiki->next_speed; + + if (actor->think_idx == 3) { + aTNN1_make_ase(actor, play); + actor->timer = 1; + } + } else if (cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 24.0f)) { + tunahiki->flag &= ~aTNC_FLAG_SHAKE; + + if (actor->think_idx == 3) { + eEC_CLIP->effect_kill_proc(eEC_EFFECT_ASE2, actorx->npc_id); + actor->timer = 0; + } + + if (rng < 0.45f) { + tunahiki->next_speed = RANDOM_F(20.0f) + 3.0f; + } else if (rng < 0.9f) { + tunahiki->next_speed = -(RANDOM_F(20.0f) + 3.0f); + } else { + tunahiki->next_speed = 0.0f; + } + } else if (actor->think_idx != 3) { + if (tunahiki->speed * actor->dir > 8.0f && ( + cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 12.0f) || + cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 18.0f)) + ) { + eEC_CLIP->effect_make_proc(eEC_EFFECT_DASH_ASIMOTO, actorx->world.position, 1, actorx->shape_info.rotation.y, (GAME*)play, actorx->npc_id, actorx->bg_collision_check.result.unit_attribute, 0); + + if (aTNC_NPCID2MEMBER(actorx->npc_id) != 0 && cKF_FrameControl_passCheck_now(&actor->npc_class.draw.main_animation.keyframe.frame_control, 12.0f)) { + sAdo_OngenTrgStart(NA_SE_106, &actorx->world.position); + } + } + } + + if (cKF_FrameControl_stop_proc(&actor->npc_class.draw.main_animation.keyframe.frame_control) == TRUE) { + if (-(tunahiki->rope_base * actor->dir) > 5.0f) { + aTNN1_setup_think_proc(actor, play, 2); + } else if (-(tunahiki->rope_base * actor->dir) < -5.0f && tunahiki->next_speed * actor->dir >= 0.0f) { + aTNN1_setup_think_proc(actor, play, 3); + } else { + aTNN1_setup_think_proc(actor, play, 1); + } + } +} + +static void aTNN1_birth(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play) { + aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9); + + if (tunahiki != NULL && tunahiki->npc_state == aTNC_NPC_STATE1) { + actor->npc_class.actor_class.state_bitfield |= ACTOR_STATE_NO_MOVE_WHILE_CULLED; + aTNN1_setup_think_proc(actor, play, 1); + tunahiki->next_speed = 0.0f; + } +} + +static void aTNN1_think_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)nactorx; + + if (mDemo_Check(mDemo_TYPE_TALK, (ACTOR*)nactorx) != TRUE) { + if (actor->npc_class.action.step == aNPC_ACTION_END_STEP) { + actor->npc_class.condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y; + } + + actor->think_proc(actor, play); + } +} + +static void aTNN1_think_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)nactorx; + ACTOR* actorx = (ACTOR*)actor; + + if (((actorx->npc_id - SP_NPC_EV_TUNAHIKI_1) & 2) == 0) { + actor->dir = 1; + actorx->world.angle.y = DEG2SHORT_ANGLE2(90.0f); + actorx->shape_info.rotation.y = DEG2SHORT_ANGLE2(90.0f); + } else { + actor->dir = -1; + actorx->world.angle.y = DEG2SHORT_ANGLE2(-90.0f); + actorx->shape_info.rotation.y = DEG2SHORT_ANGLE2(-90.0f); + } + + NPC_CLIP->set_dst_pos_proc(nactorx, actorx->world.position.x + (actor->dir * 10.0f), actorx->world.position.z); + + if (aTNC_NPCID2IDX(actorx->npc_id) == 2 || aTNC_NPCID2IDX(actorx->npc_id) == 3) { + actorx->world.position.x += actor->dir * 95.0f; + } else { + actorx->world.position.x += actor->dir * 85.0f; + } + + actorx->world.position.z += actor->dir * 5.0f; + + actorx->home.position.x = actorx->world.position.x; + actorx->home.position.z = actorx->world.position.z; + + actorx->status_data.weight = MASSTYPE_HEAVY; + ((NPC_ACTOR*)actorx)->condition_info.hide_request = FALSE; + aTNN1_setup_think_proc(actor, play, 0); + ((NPC_ACTOR*)actorx)->condition_info.demo_flg = aNPC_COND_DEMO_SKIP_BGCHECK | aNPC_COND_DEMO_SKIP_MOVE_Y; +} + +static void aTNN1_normal_wait_init(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTNN1_set_request_act(actor, 4, aNPC_ACT_WAIT, aNPC_ACT_TYPE_DEFAULT, aNPC_ACT_OBJ_DEFAULT, 0, 0); +} + +static void aTNN1_common_init(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play, int anim_idx) { + aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9); + + actor->npc_class.action.idx = aNPC_ACT_WAIT; + aTNN1_normal_wait_init(actor, play); + NPC_CLIP->animation_init_proc((ACTOR*)actor, anim_idx, FALSE); + actor->npc_class.draw.main_animation.keyframe.frame_control.mode = cKF_FRAMECONTROL_STOP; + actor->npc_class.talk_info.default_animation = anim_idx; + actor->npc_class.draw.main_animation.keyframe.frame_control.current_frame = tunahiki->counter * 0.5f; +} + +static void aTNN1_aiko_init(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTNN1_common_init(actor, play, aNPC_ANIM_TUNAHIKI_AIKO1); +} + +static void aTNN1_yuri_init(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTNN1_common_init(actor, play, aNPC_ANIM_TUNAHIKI_YURI1); +} + +static void aTNN1_furi_init(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play) { + aTNN1_common_init(actor, play, aNPC_ANIM_TUNAHIKI_FURI1); +} + +enum { + aTNN1_TALK_REQUEST_NONE, + aTNN1_TALK_REQUEST_NORM, + + aTNN1_TALK_REQUEST_NUM +}; + +typedef struct { + u8 think_proc_idx; + u8 think_init_idx; + u8 talk_request_idx; + u8 talk_idx; + u8 think_idx_after_talk; +} aTNN1_think_data_c; + +// TODO: enums for these +static aTNN1_think_data_c dt_tbl[] = { + {0x01, 0x01, 0x00, 0x00, 0x00}, + {0x02, 0x02, 0x01, 0x00, 0x01}, + {0x02, 0x03, 0x01, 0x01, 0x02}, + {0x02, 0x04, 0x01, 0x02, 0x03}, +}; + +static aTNN1_THINK_PROC proc_table[] = { + (aTNN1_THINK_PROC)none_proc1, + aTNN1_birth, + aTNN1_aiko, +}; + +typedef void (*aTNN1_THINK_INIT_PROC)(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play); + +static aTNN1_THINK_INIT_PROC init_table[] = { + (aTNN1_THINK_INIT_PROC)none_proc1, + aTNN1_normal_wait_init, + aTNN1_aiko_init, + aTNN1_yuri_init, + aTNN1_furi_init, +}; + +static void aTNN1_setup_think_proc(TUNAHIKI_NPC1_ACTOR* actor, GAME_PLAY* play, u8 think_idx) { + static aNPC_TALK_REQUEST_PROC talk_request_table[] = { (aNPC_TALK_REQUEST_PROC)none_proc1, aTNN1_norm_talk_request, (aNPC_TALK_REQUEST_PROC)none_proc1 }; + aTNN1_think_data_c* dt; + + dt = &dt_tbl[think_idx]; + actor->think_idx = think_idx; + actor->think_proc = proc_table[dt->think_proc_idx]; + actor->npc_class.talk_info.talk_request_proc = talk_request_table[dt->talk_request_idx]; + actor->talk_idx = dt->talk_idx; + actor->next_think_idx = dt->think_idx_after_talk; + (*init_table[dt->think_init_idx])(actor, play); + actor->change_flag = TRUE; +} + +static void aTNN1_think_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) { + switch (type) { + case aNPC_THINK_PROC_INIT: + aTNN1_think_init_proc(nactorx, play); + break; + case aNPC_THINK_PROC_MAIN: + aTNN1_think_main_proc(nactorx, play); + break; + } +} + +static void aTNN1_schedule_init_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + nactorx->think.think_proc = aTNN1_think_proc; + NPC_CLIP->think_proc(nactorx, play, aNPC_THINK_SPECIAL, aNPC_THINK_TYPE_INIT); +} + +static void aTNN1_schedule_main_proc(NPC_ACTOR* nactorx, GAME_PLAY* play) { + if (!NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_CHK_INTERRUPT)) { + NPC_CLIP->think_proc(nactorx, play, -1, aNPC_THINK_TYPE_MAIN); + } +} + +static void aTNN1_schedule_proc(NPC_ACTOR* nactorx, GAME_PLAY* play, int type) { + switch (type) { + case aNPC_SCHEDULE_PROC_INIT: + aTNN1_schedule_init_proc(nactorx, play); + break; + case aNPC_SCHEDULE_PROC_MAIN: + aTNN1_schedule_main_proc(nactorx, play); + break; + } +} diff --git a/src/actor/npc/ac_tunahiki_npc1_talk.c_inc b/src/actor/npc/ac_tunahiki_npc1_talk.c_inc new file mode 100644 index 00000000..7e3680d6 --- /dev/null +++ b/src/actor/npc/ac_tunahiki_npc1_talk.c_inc @@ -0,0 +1,72 @@ +enum { + aTNN1_TALK_END_WAIT, + + aTNN1_TALK_NUM +}; + +typedef struct { + int msg_no; + u8 turn; + u8 camera; +} aTNN1_talk_data_c; + +static void aTNN1_set_norm_talk_info(ACTOR* actorx) { + static aTNN1_talk_data_c dt_tbl[] = { + {0x0003, TRUE, CAMERA2_PROCESS_TALK}, + {0x0006, TRUE, CAMERA2_PROCESS_TALK}, + {0x0009, TRUE, CAMERA2_PROCESS_TALK}, + }; + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)actorx; + aTNN1_talk_data_c* data_p = &dt_tbl[actor->talk_idx]; + + mDemo_Set_msg_num(actor->base_msg + data_p->msg_no + RANDOM(3)); + mDemo_Set_talk_turn(data_p->turn); + mDemo_Set_camera(data_p->camera); + actor->talk_proc = (aTNN1_TALK_PROC)none_proc1; +} + +static void aTNN1_norm_talk_request(ACTOR* actorx, GAME* game) { + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)actorx; + + if (!actor->change_flag) { + mDemo_Request(mDemo_TYPE_TALK, actorx, aTNN1_set_norm_talk_info); + } else { + actor->change_flag = FALSE; + } +} + +static int aTNN1_talk_init(ACTOR* actorx, GAME* game) { + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)actorx; + aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9); + + actor->npc_class.talk_info.talk_request_proc = (aNPC_TALK_REQUEST_PROC)none_proc1; + mDemo_Set_ListenAble(); + mDemo_Start(actorx); + tunahiki->flag |= aTNC_NPCIDX2TALKFLG(actorx->npc_id); + + if (actor->timer != 0) { + eEC_CLIP->effect_kill_proc(eEC_EFFECT_ASE2, actorx->npc_id); + actor->timer = 0; + } + + return TRUE; +} + +static int aTNN1_talk_end_chk(ACTOR* actorx, GAME* game) { + TUNAHIKI_NPC1_ACTOR* actor = (TUNAHIKI_NPC1_ACTOR*)actorx; + GAME_PLAY* play = (GAME_PLAY*)game; + int ret = FALSE; + aEv_tunahiki_c* tunahiki = (aEv_tunahiki_c*)mEv_get_save_area(mEv_EVENT_SPORTS_FAIR_TUG_OF_WAR, 9); + + actor->talk_proc(actor, play); + if (mDemo_CAN_ACTOR_TALK(actorx)) { + aTNN1_setup_think_proc(actor, play, actor->next_think_idx); + tunahiki->flag &= ~aTNC_NPCIDX2TALKFLG(actorx->npc_id); + ret = TRUE; + } + + actor->npc_class.draw.main_animation.keyframe.frame_control.current_frame = tunahiki->counter * 0.5f; + actorx->world.position.z = actorx->home.position.z; + + return ret; +}