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https://github.com/ACreTeam/ac-decomp
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Link ac_ev_soncho2
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@@ -14,6 +14,7 @@ extern ACTOR_PROFILE Ev_Soncho2_Profile;
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typedef struct ac_npc_soncho2 NPC_SONCHO2;
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typedef void (*aEV_SONCHO2_PROC)(NPC_SONCHO2* soncho, GAME_PLAY* play);
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typedef void (*aEV_SONCHO2_TALK_PROC)(NPC_SONCHO2* soncho, GAME* game);
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struct ac_npc_soncho2 {
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NPC_ACTOR npc_class;
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@@ -8,6 +8,20 @@
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extern "C" {
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#endif
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#define aTKC_FLAG_RACE_ACTIVE (1 << 10)
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typedef struct ac_tokyoso_event_s {
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u8 _00;
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u8 _01;
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u16 flags;
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s16 pos_04[3];
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s16 pos_0A[2][2];
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s16 angle[2];
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s16 pos_16[2];
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u8 _1A[2];
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u8 _1C[2];
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} aEv_tokyoso_c;
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extern ACTOR_PROFILE Tokyoso_Control_Profile;
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#ifdef __cplusplus
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@@ -15,4 +29,3 @@ extern ACTOR_PROFILE Tokyoso_Control_Profile;
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#endif
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#endif
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@@ -58,6 +58,8 @@ typedef enum audio_sound_effects {
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NA_SE_2A = 0x2A,
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NA_SE_2F = 0x2F,
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NA_SE_MENU_PAUSE = 0x30,
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NA_SE_31 = 0x31,
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NA_SE_32 = 0x32,
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+1
-1
@@ -120,7 +120,7 @@ enum {
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};
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extern u8 mSC_get_soncho_event();
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extern int mSC_get_soncho_field_event();
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extern u8 mSC_get_soncho_field_event();
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extern void mSC_delete_soncho(ACTOR* actor, GAME_PLAY* play);
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extern int mSC_trophy_get(u8 num);
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extern void mSC_trophy_set(u8 num);
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